PauseExecution: Redraw the screen after pausing

This makes the final console messages visible in the window.
This commit is contained in:
Sebastian Krzyszkowiak 2020-11-07 06:16:07 +01:00
parent c94acb7fc3
commit f5eb7b088b
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GPG key ID: E8F235CF3BDBC3FF

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@ -646,6 +646,7 @@ SYMBOL_INTERNAL void PauseExecution(struct Game* game) {
game->audio.v = NULL;
FreezeGamestates(game);
PrintConsole(game, "Engine halted.");
RedrawScreen(game);
}
SYMBOL_INTERNAL void ReloadCode(struct Game* game) {