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PauseExecution: Redraw the screen after pausing
This makes the final console messages visible in the window.
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@ -646,6 +646,7 @@ SYMBOL_INTERNAL void PauseExecution(struct Game* game) {
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game->audio.v = NULL;
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FreezeGamestates(game);
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PrintConsole(game, "Engine halted.");
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RedrawScreen(game);
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}
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SYMBOL_INTERNAL void ReloadCode(struct Game* game) {
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