Sebastian Krzyszkowiak
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8e3b1dd6d9
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dosowisko: don't use FadeGamestate
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2015-03-15 20:45:10 +01:00 |
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Sebastian Krzyszkowiak
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98968591fc
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dosowisko: don't leak target bitmap on fadeout
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2015-03-15 06:01:53 +01:00 |
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Sebastian Krzyszkowiak
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34f01d0336
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dosowisko: different ending
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2015-03-15 05:58:02 +01:00 |
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Sebastian Krzyszkowiak
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c2df1fc036
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dosowisko: don't use TM to blink the cursor
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2015-03-15 05:47:28 +01:00 |
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Sebastian Krzyszkowiak
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b746ecbebd
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dosowisko: destroy all the things
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2015-03-15 05:43:39 +01:00 |
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Sebastian Krzyszkowiak
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3dc41101b3
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add missing file
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2015-03-15 05:39:16 +01:00 |
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Sebastian Krzyszkowiak
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145727658f
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intro: fix moving animation speed to be independent of viewport size
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2015-03-15 05:38:51 +01:00 |
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Sebastian Krzyszkowiak
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e4553576ce
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add dosowisko.net intro logo
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2015-03-15 05:38:15 +01:00 |
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Sebastian Krzyszkowiak
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b983eac305
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tweaks for character positions
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2013-06-06 10:08:31 +02:00 |
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Sebastian Krzyszkowiak
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f73b9abd26
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make TM_AddToArgs variadic function
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2013-06-05 23:59:02 +02:00 |
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Sebastian Krzyszkowiak
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001ed62181
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lots of level 1 tweaks
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2013-06-05 23:20:55 +02:00 |
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Sebastian Krzyszkowiak
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d0ac545e4b
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fix possible delay when displaying loading screen
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2013-06-04 01:44:17 +02:00 |
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Sebastian Krzyszkowiak
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f0c72edfd5
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make level 1 compilable... of course it doesn't work yet :D
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2013-06-04 01:37:50 +02:00 |
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Sebastian Krzyszkowiak
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ced56209c1
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move shared placeholder level code to separate file
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2013-06-03 13:41:03 +02:00 |
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Sebastian Krzyszkowiak
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69966ada03
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working all moonwalk levels, compiling dodger module (not usable yet), some small tweaks and fixes
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2013-06-03 00:42:33 +02:00 |
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Sebastian Krzyszkowiak
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e85fcdf8a6
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tweaks and estetics for level2/moonwalk code
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2013-02-26 00:59:20 +01:00 |
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Sebastian Krzyszkowiak
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91d3bb0d59
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bring back level 2 with its moonwalk
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2013-02-26 00:42:26 +01:00 |
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Sebastian Krzyszkowiak
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840202f758
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AdvanceLevel implementation; sprintf hardening
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2013-02-25 01:39:41 +01:00 |
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Sebastian Krzyszkowiak
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3ba92508e2
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giant refactoring... and giant breakage :P
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2013-02-25 01:23:27 +01:00 |
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Sebastian Krzyszkowiak
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9a43132af3
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unload loading screen on exit
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2012-12-28 03:46:27 +01:00 |
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Sebastian Krzyszkowiak
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c8356b815b
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bring back loading screen
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2012-12-28 03:42:59 +01:00 |
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Sebastian Krzyszkowiak
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06639404d8
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Merge branch 'master' into modularity
Conflicts:
src/main.c
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2012-12-28 03:18:49 +01:00 |
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Sebastian Krzyszkowiak
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5766e24c18
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make click sound louder
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2012-12-28 03:17:09 +01:00 |
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Sebastian Krzyszkowiak
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c39fea9c98
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make fonts sharper (integer positioning)
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2012-12-28 03:08:36 +01:00 |
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Sebastian Krzyszkowiak
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dd29fc6f5b
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Blue Screen of Death
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2012-12-28 02:55:52 +01:00 |
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Sebastian Krzyszkowiak
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b39ec719be
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bring back support for loading progress
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2012-12-28 00:00:37 +01:00 |
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Sebastian Krzyszkowiak
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3d44b4abbf
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[Intro] restart intro properly after Stop/Start gamestate sequence
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2012-12-27 21:14:37 +01:00 |
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Sebastian Krzyszkowiak
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7293ed191a
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bring back Menu gamestate
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2012-12-27 21:05:28 +01:00 |
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Sebastian Krzyszkowiak
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08c9506aeb
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[Intro] better animation scaling
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2012-12-27 19:38:43 +01:00 |
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Sebastian Krzyszkowiak
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00dd653a10
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don't send events to gamestates that correspond to debug functions
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2012-12-27 01:02:47 +01:00 |
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Sebastian Krzyszkowiak
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5d3bb2d0d7
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bring back Map gamestate
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2012-12-27 00:46:23 +01:00 |
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Sebastian Krzyszkowiak
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1e901cf51b
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bring back Intro gamestate
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2012-12-26 23:48:05 +01:00 |
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Sebastian Krzyszkowiak
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632be33eaa
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bring back About gamestate
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2012-12-26 20:02:40 +01:00 |
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Sebastian Krzyszkowiak
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91c49e927f
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move building gamestates to separate CMakeLists file
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2012-12-26 19:00:29 +01:00 |
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Sebastian Krzyszkowiak
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725918e3b4
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merge Keydown methods with ProcessEvent
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2012-12-26 15:15:02 +01:00 |
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Sebastian Krzyszkowiak
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3934ca696b
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exit from the game when last gamestate is unloaded
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2012-12-26 13:38:15 +01:00 |
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Sebastian Krzyszkowiak
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3daa3c714f
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pass pointer to data structure to/from gamestates functions
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2012-12-26 13:24:34 +01:00 |
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Sebastian Krzyszkowiak
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232cc6a204
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initial support of run-time loading gamestates as dynamic libraries
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2012-12-26 02:25:56 +01:00 |
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Sebastian Krzyszkowiak
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6be0404cdd
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Now 20% smoother!
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2012-12-25 00:24:29 +01:00 |
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Sebastian Krzyszkowiak
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b36c5e8ed4
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basic implementation of gamestates handling
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2012-12-25 00:22:03 +01:00 |
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Sebastian Krzyszkowiak
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e29382b5dc
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Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
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2012-12-24 19:41:12 +01:00 |
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Sebastian Krzyszkowiak
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5baf800f34
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Remove all gamestates except Menu and Loading.
Those two are a starting point for refactoring.
Others will be restored later.
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2012-12-24 01:48:36 +01:00 |
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Sebastian Krzyszkowiak
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d98817ecbd
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globals are evul
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2012-12-23 14:29:54 +01:00 |
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Sebastian Krzyszkowiak
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b0b26461be
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Fix vaporizing Owlicious
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2012-12-15 02:06:43 +01:00 |
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Sebastian Krzyszkowiak
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aba6cc3a0f
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Aspect ratio tweaks for About screen
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2012-12-15 01:58:48 +01:00 |
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Sebastian Krzyszkowiak
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6a8d7d0d8a
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Aspect ratio teaks in levels
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2012-12-15 01:45:14 +01:00 |
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Sebastian Krzyszkowiak
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b0e3a09e6a
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disable letterbox by default and implement rotation of the screen if height > width (enabled by default)
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2012-12-14 23:30:49 +01:00 |
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Sebastian Krzyszkowiak
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f2f66ff1e3
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Aspect ratio fixes for Map
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2012-12-14 23:10:09 +01:00 |
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Sebastian Krzyszkowiak
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0dbaf9c679
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Updated a bit graphics and sprite positions in Intro
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2012-12-14 21:01:59 +01:00 |
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Sebastian Krzyszkowiak
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6ddf347f8f
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aspect ratio tweaks
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2012-12-11 02:04:31 +01:00 |
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