Sebastian Krzyszkowiak
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c7fac39b79
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timeline: use macros to get action name by default
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2018-06-30 02:52:06 +02:00 |
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Sebastian Krzyszkowiak
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d5faec85ac
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mark loading.inProgress variable as volatile to prevent optimization bugs in threaded loading
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2018-06-30 02:35:32 +02:00 |
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Sebastian Krzyszkowiak
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93859232d9
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Fix GCC warnings
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2018-06-30 01:50:29 +02:00 |
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Sebastian Krzyszkowiak
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4cf74ec0f3
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timeline: delta eating
Untested. Great reason to write unit tests :)
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2018-06-30 01:27:28 +02:00 |
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Sebastian Krzyszkowiak
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993a6fd2e7
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Add more PrintConsoles around gamestate handling.
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2018-06-30 00:59:54 +02:00 |
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Sebastian Krzyszkowiak
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40bda569b9
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timeline: rework API to better handle common use cases
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2018-06-30 00:50:55 +02:00 |
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Sebastian Krzyszkowiak
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b9774052eb
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timeline: add TM_RunningOnly convienence macro
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2018-06-29 23:00:58 +02:00 |
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Sebastian Krzyszkowiak
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a4a1c356df
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timeline: don't use ALLEGRO_TIMERs anymore, rely on delta time instead
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2018-06-29 23:00:13 +02:00 |
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Sebastian Krzyszkowiak
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b5d2b4a032
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fix timeline debug mode
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2018-06-28 04:38:33 +02:00 |
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Sebastian Krzyszkowiak
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ce131e50a0
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character: fix switched names in CharacterCallback macro
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2018-06-28 04:25:56 +02:00 |
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Sebastian Krzyszkowiak
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40df27640c
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character: add CharacterCallback macro for defininig animation callbacks
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2018-06-27 19:30:35 +02:00 |
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Sebastian Krzyszkowiak
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12faed0921
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timeline: add TM_Action macro for defining action callbacks
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2018-06-27 19:30:18 +02:00 |
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Sebastian Krzyszkowiak
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1c66f219d8
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timeline: expose the delta value to actions
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2018-06-27 19:00:48 +02:00 |
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Sebastian Krzyszkowiak
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016c482154
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convert bitmaps to video textures on every progress() when loading gamestate in threaded mode
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2018-06-23 04:44:36 +02:00 |
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Sebastian Krzyszkowiak
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81488f9390
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character: rework IsOnCharacter to work properly regardless of pivot, rotation and scale
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2018-06-04 19:10:29 +02:00 |
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Sebastian Krzyszkowiak
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291e4c73d6
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use al_reset_clipping_rectangle for clarity
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2018-06-03 03:39:28 +02:00 |
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Sebastian Krzyszkowiak
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897aa8b52f
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character: honor x/y values from frames when calculating animation size
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2018-06-03 03:39:11 +02:00 |
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Sebastian Krzyszkowiak
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71ec8b396e
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shader: auto rebuild and auto destroy shaders
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2018-05-31 20:52:16 +02:00 |
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Sebastian Krzyszkowiak
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5fe62da08f
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tween: add SYMBOL_EXPORT macros
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2018-05-31 20:51:44 +02:00 |
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Sebastian Krzyszkowiak
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9182cabf79
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Add abstraction for GPU shaders
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2018-05-30 21:11:46 +02:00 |
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Sebastian Krzyszkowiak
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52883755f1
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timeline: initial API change for handling time delta
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2018-05-30 03:10:03 +02:00 |
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Sebastian Krzyszkowiak
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62316e50c2
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cmake: change register_gamestate API to take explicit list of source files
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2018-05-16 20:51:38 +02:00 |
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Sebastian Krzyszkowiak
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b0d2c59596
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add SwitchSpritesheet
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2018-04-26 14:34:00 +02:00 |
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Sebastian Krzyszkowiak
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396e07a0ce
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DrawCenteredTintedScaled
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2018-04-24 22:06:06 +02:00 |
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Sebastian Krzyszkowiak
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34a36c2038
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DrawCenteredScaled
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2018-04-24 05:01:59 +02:00 |
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Sebastian Krzyszkowiak
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80f59dd749
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tween: add function to just interpolate the value, without using Tween object
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2018-04-23 03:24:13 +02:00 |
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Sebastian Krzyszkowiak
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0f14629a15
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Introducing the tweening engine.
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2018-04-22 05:30:56 +02:00 |
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Sebastian Krzyszkowiak
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01ae741558
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loading: call Gamestate_Logic in single thread mode as well
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2018-04-21 01:08:39 +02:00 |
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Sebastian Krzyszkowiak
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a9c318dd78
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loading: call Gamestate_Logic
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2018-04-21 00:11:34 +02:00 |
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Sebastian Krzyszkowiak
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0af3d8b1d0
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ResumeExecution: guard against open/link failure on live reload
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2018-04-18 23:14:05 +02:00 |
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Sebastian Krzyszkowiak
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08d2e544b7
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character: read width/height values from ini file
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2018-04-18 23:13:31 +02:00 |
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Sebastian Krzyszkowiak
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3938a78503
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live reloading
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2018-04-16 01:06:58 +02:00 |
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Sebastian Krzyszkowiak
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60b960ab2c
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character: use Spritesheet structs instead of strings with names in callbacks
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2018-04-15 23:00:53 +02:00 |
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Sebastian Krzyszkowiak
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c77c91e570
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character: add GetSpritesheet for getting struct by name
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2018-04-15 23:00:17 +02:00 |
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Sebastian Krzyszkowiak
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c9efd7afe2
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character: don't animate hidden characters
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2018-04-15 22:59:42 +02:00 |
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Sebastian Krzyszkowiak
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c3adf398b1
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character: support non-repeating animations (stopping at the last frame)
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2018-04-13 03:00:54 +02:00 |
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Sebastian Krzyszkowiak
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4240b47380
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DestroyCharacter: print to console when the destroyed character is shared
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2018-04-10 14:05:03 +02:00 |
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Sebastian Krzyszkowiak
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d017956442
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IsOnCharacter: support flipped characters
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2018-04-10 05:18:29 +02:00 |
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Sebastian Krzyszkowiak
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88b4399cae
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character: fix character placement and flipping when drawing
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2018-04-08 01:35:31 +02:00 |
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Sebastian Krzyszkowiak
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a8b57934db
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Fix the unfamous Fajer crashing issue
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2018-04-08 01:34:43 +02:00 |
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Sebastian Krzyszkowiak
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d4b2e1c65a
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utils: rename Clip to Clamp, add Wrap
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2018-04-08 01:34:26 +02:00 |
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Sebastian Krzyszkowiak
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7f420f62ad
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Fixes for spritesheet handling
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2018-04-08 01:34:06 +02:00 |
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Sebastian Krzyszkowiak
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adb15a9caf
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libsuperderpy: init video addon
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2018-04-08 01:33:13 +02:00 |
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Sebastian Krzyszkowiak
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df536baa32
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character: save transform to character struct for easier handling by auxiliary helpers
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2018-03-21 02:15:34 +01:00 |
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Sebastian Krzyszkowiak
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d88162cab4
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spritesheets: support for predecessors and reversed animations
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2018-03-21 02:05:22 +01:00 |
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Sebastian Krzyszkowiak
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f097ddc54a
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display frame duration along with the fps counter
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2018-03-20 23:49:22 +01:00 |
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Sebastian Krzyszkowiak
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b31d093e8c
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New spritesheets
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2018-03-20 21:39:37 +01:00 |
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Sebastian Krzyszkowiak
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e58fbdb560
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Add a few utils from Rumina
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2018-03-20 21:38:50 +01:00 |
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Sebastian Krzyszkowiak
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8d0df727cb
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fix gameplay speed
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2018-03-20 21:38:34 +01:00 |
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Sebastian Krzyszkowiak
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c85381644c
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rumina hacks 3
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2018-03-15 00:46:52 +01:00 |
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