character: fix switched names in CharacterCallback macro

This commit is contained in:
Sebastian Krzyszkowiak 2018-06-28 04:25:56 +02:00
parent 40df27640c
commit ce131e50a0

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@ -67,7 +67,7 @@ struct Spritesheet {
struct Character;
typedef void CharacterCallback(struct Game*, struct Character*, struct Spritesheet* newAnim, struct Spritesheet* oldAnim, void*);
#define CharacterCallback(x) void x(struct Game* game, struct Character* character, struct Spritesheet* old, struct Spritesheet* new, void* data)
#define CharacterCallback(x) void x(struct Game* game, struct Character* character, struct Spritesheet* new, struct Spritesheet* old, void* data)
/*! \brief Structure representing one visible character. */
struct Character {