From ce131e50a026b61ab82977e6c8bb87b7f25e26c9 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Thu, 28 Jun 2018 04:25:56 +0200 Subject: [PATCH] character: fix switched names in CharacterCallback macro --- src/character.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/character.h b/src/character.h index fa9675a..1145079 100644 --- a/src/character.h +++ b/src/character.h @@ -67,7 +67,7 @@ struct Spritesheet { struct Character; typedef void CharacterCallback(struct Game*, struct Character*, struct Spritesheet* newAnim, struct Spritesheet* oldAnim, void*); -#define CharacterCallback(x) void x(struct Game* game, struct Character* character, struct Spritesheet* old, struct Spritesheet* new, void* data) +#define CharacterCallback(x) void x(struct Game* game, struct Character* character, struct Spritesheet* new, struct Spritesheet* old, void* data) /*! \brief Structure representing one visible character. */ struct Character {