libsuperderpy/src/gamestate.h

78 lines
2.9 KiB
C
Raw Normal View History

2015-03-15 20:51:56 +01:00
/*! \file gamestate.h
* \brief Gamestate management.
2012-05-19 18:28:19 +02:00
*/
2012-05-18 13:12:58 +02:00
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
2017-07-22 18:22:12 +02:00
* the Free Software Foundation; either version 3 of the License, or
2012-05-18 13:12:58 +02:00
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
2017-07-22 18:22:12 +02:00
* along with this program. If not, see <http://www.gnu.org/licenses/>.
2012-05-18 13:12:58 +02:00
*/
2016-07-03 00:43:32 +02:00
#ifndef LIBSUPERDERPY_GAMESTATE_H
#define LIBSUPERDERPY_GAMESTATE_H
2012-05-09 10:58:45 +02:00
#include "libsuperderpy.h"
2016-09-08 00:32:21 +02:00
#include <allegro5/allegro.h>
struct Gamestate_API {
void (*Gamestate_Draw)(struct Game* game, void* data);
void (*Gamestate_Logic)(struct Game* game, void* data, double delta);
void* (*Gamestate_Load)(struct Game* game, void (*progress)(struct Game* game));
void (*Gamestate_PostLoad)(struct Game* game, void* data);
void (*Gamestate_Start)(struct Game* game, void* data);
void (*Gamestate_Pause)(struct Game* game, void* data);
void (*Gamestate_Resume)(struct Game* game, void* data);
void (*Gamestate_Stop)(struct Game* game, void* data);
void (*Gamestate_Unload)(struct Game* game, void* data);
void (*Gamestate_ProcessEvent)(struct Game* game, void* data, ALLEGRO_EVENT* ev);
void (*Gamestate_Reload)(struct Game* game, void* data);
int* Gamestate_ProgressCount;
};
struct Gamestate {
char* name;
void* handle;
bool loaded, pending_load, pending_unload;
bool started, pending_start, pending_stop;
bool frozen;
bool showLoading;
bool paused;
struct Gamestate* next;
struct Gamestate_API* api;
2018-02-03 03:46:33 +01:00
ALLEGRO_BITMAP* fb;
int progressCount;
2018-02-03 03:46:33 +01:00
void* data;
};
void LoadGamestate(struct Game* game, const char* name);
void UnloadGamestate(struct Game* game, const char* name);
void RegisterGamestate(struct Game* game, const char* name, struct Gamestate_API* api);
void StartGamestate(struct Game* game, const char* name);
void StopGamestate(struct Game* game, const char* name);
void PauseGamestate(struct Game* game, const char* name);
void ResumeGamestate(struct Game* game, const char* name);
void PauseAllGamestates(struct Game* game);
void ResumeAllGamestates(struct Game* game);
void UnloadAllGamestates(struct Game* game);
void SwitchGamestate(struct Game* game, const char* current, const char* n);
void SwitchCurrentGamestate(struct Game* game, const char* n);
void ChangeGamestate(struct Game* game, const char* current, const char* n);
void ChangeCurrentGamestate(struct Game* game, const char* n);
void StopCurrentGamestate(struct Game* game);
void PauseCurrentGamestate(struct Game* game);
void UnloadCurrentGamestate(struct Game* game);
#endif