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77 lines
2.9 KiB
C
77 lines
2.9 KiB
C
/*! \file gamestate.h
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* \brief Gamestate management.
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*/
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/*
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* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LIBSUPERDERPY_GAMESTATE_H
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#define LIBSUPERDERPY_GAMESTATE_H
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#include "libsuperderpy.h"
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#include <allegro5/allegro.h>
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struct Gamestate_API {
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void (*Gamestate_Draw)(struct Game* game, void* data);
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void (*Gamestate_Logic)(struct Game* game, void* data, double delta);
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void* (*Gamestate_Load)(struct Game* game, void (*progress)(struct Game* game));
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void (*Gamestate_PostLoad)(struct Game* game, void* data);
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void (*Gamestate_Start)(struct Game* game, void* data);
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void (*Gamestate_Pause)(struct Game* game, void* data);
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void (*Gamestate_Resume)(struct Game* game, void* data);
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void (*Gamestate_Stop)(struct Game* game, void* data);
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void (*Gamestate_Unload)(struct Game* game, void* data);
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void (*Gamestate_ProcessEvent)(struct Game* game, void* data, ALLEGRO_EVENT* ev);
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void (*Gamestate_Reload)(struct Game* game, void* data);
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int* Gamestate_ProgressCount;
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};
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struct Gamestate {
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char* name;
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void* handle;
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bool loaded, pending_load, pending_unload;
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bool started, pending_start, pending_stop;
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bool frozen;
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bool showLoading;
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bool paused;
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struct Gamestate* next;
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struct Gamestate_API* api;
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ALLEGRO_BITMAP* fb;
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int progressCount;
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void* data;
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};
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void LoadGamestate(struct Game* game, const char* name);
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void UnloadGamestate(struct Game* game, const char* name);
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void RegisterGamestate(struct Game* game, const char* name, struct Gamestate_API* api);
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void StartGamestate(struct Game* game, const char* name);
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void StopGamestate(struct Game* game, const char* name);
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void PauseGamestate(struct Game* game, const char* name);
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void ResumeGamestate(struct Game* game, const char* name);
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void PauseAllGamestates(struct Game* game);
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void ResumeAllGamestates(struct Game* game);
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void UnloadAllGamestates(struct Game* game);
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void SwitchGamestate(struct Game* game, const char* current, const char* n);
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void SwitchCurrentGamestate(struct Game* game, const char* n);
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void ChangeGamestate(struct Game* game, const char* current, const char* n);
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void ChangeCurrentGamestate(struct Game* game, const char* n);
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void StopCurrentGamestate(struct Game* game);
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void PauseCurrentGamestate(struct Game* game);
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void UnloadCurrentGamestate(struct Game* game);
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#endif
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