Commit graph

23 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
521e6bf431 gamestate: add optional PostLoad hook for stuff that needs to be done on GPU thread 2018-07-05 20:55:32 +02:00
Sebastian Krzyszkowiak
e293047aba gamestate: make some API endpoints optional 2018-07-05 20:42:51 +02:00
Sebastian Krzyszkowiak
ae70770f77 rumina hacks 2018-03-15 00:42:24 +01:00
Sebastian Krzyszkowiak
c6b71f1686 Add delta parameter to Gamestate_Logic calls 2018-02-03 03:37:44 +01:00
Sebastian Krzyszkowiak
2b1248ce14 clang-tidy support; clang-tidy and clang-format fixes 2017-09-10 21:35:14 +02:00
Sebastian Krzyszkowiak
e9bd4eefa5 update license to GPLv3+ 2017-07-22 18:22:28 +02:00
Sebastian Krzyszkowiak
4b53b59e05 proper gamestate freezing on suspending android activity 2016-11-09 00:40:13 +01:00
Sebastian Krzyszkowiak
f7362d3d74 added DrawWrappedText, some clean up 2016-09-08 00:32:57 +02:00
Sebastian Krzyszkowiak
b927a0c130 add a bunch of new gamestate lifecycle methods to simplify game pausing 2016-08-21 21:58:31 +02:00
Sebastian Krzyszkowiak
63451eb858 add ChangeGamestate/ChangeCurrentGamestate API for replacing gamestates without unloading 2016-08-20 03:32:09 +02:00
Sebastian Krzyszkowiak
4aad8fabac add ability to manually register gamestate API 2016-08-20 03:02:39 +02:00
Sebastian Krzyszkowiak
2dfc565178 fix gamestate lifecycle management when game logic frame takes longer than 1/60s and implement SwitchCurrentGamestate 2016-08-16 18:41:50 +02:00
Sebastian Krzyszkowiak
cfb5cefff1 add UnloadAllGamestates function 2016-08-13 21:35:26 +02:00
Sebastian Krzyszkowiak
676ae31613 gamestates: handle unload/load and stop/start cycles in one tick correctly 2016-08-13 20:03:58 +02:00
Sebastian Krzyszkowiak
b8008d2872 librarization clean up 2016-07-03 00:43:32 +02:00
Sebastian Krzyszkowiak
46827594b4 import Radio Edit codebase 2016-06-27 21:20:02 +02:00
Sebastian Krzyszkowiak
feef69ce03 update docs 2015-03-15 20:51:56 +01:00
Sebastian Krzyszkowiak
e4553576ce add dosowisko.net intro logo 2015-03-15 05:38:15 +01:00
Sebastian Krzyszkowiak
725918e3b4 merge Keydown methods with ProcessEvent 2012-12-26 15:15:02 +01:00
Sebastian Krzyszkowiak
3daa3c714f pass pointer to data structure to/from gamestates functions 2012-12-26 13:24:34 +01:00
Sebastian Krzyszkowiak
232cc6a204 initial support of run-time loading gamestates as dynamic libraries 2012-12-26 02:25:56 +01:00
Sebastian Krzyszkowiak
b36c5e8ed4 basic implementation of gamestates handling 2012-12-25 00:22:03 +01:00
Sebastian Krzyszkowiak
e29382b5dc Remove everything!
Engine should be now clean from gamestate dependences.
The next thing will be implementing dynamic gamestate loading.
2012-12-24 19:41:12 +01:00