Commit graph

1708 commits

Author SHA1 Message Date
Sollace
65201baa62 Update minlp 2023-02-25 20:15:31 +00:00
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fb685edbfb Fix hidden stack rendering 2023-02-25 19:57:52 +00:00
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71e6b4ac16 Tweak search ranges for the butterfly ai 2023-01-29 14:25:57 +00:00
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8a13b02809 Delay scheduled tasks so they don't end up being excuted immediately. Might help prevent crashes like #95 2023-01-28 19:22:20 +00:00
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cdb06be7ad Added a recipe to repair sunglasses 2023-01-27 23:52:44 +00:00
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485c9e764a Update text on the tribe selection screen when respawning and added the option to announce when a player joins a tribe 2023-01-27 23:48:44 +00:00
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f17a682d8c Fix some errors 2023-01-27 22:19:57 +00:00
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2b227eee1a Added a gamerule to force players to select a new tribe after death 2023-01-27 18:06:06 +00:00
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e052eb534f Fix some output bugs with the /race command 2023-01-27 18:05:43 +00:00
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eed9a404d6 Fixed foods defaulting to being inedible for humans 2023-01-27 14:37:41 +00:00
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3d5fe40950 Fixed server-wide default race being set to human and added a command to change it 2023-01-27 14:37:25 +00:00
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99120bd40d Bump fabwork 2023-01-27 13:40:09 +00:00
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605d51614e Bump fabwork 1.1.2 -> 1.1.3 2023-01-26 21:01:39 +00:00
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791a0dd073 Update dependencies 2023-01-25 09:57:15 +00:00
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06e0ac39a6 Fix mixin 2023-01-23 00:20:50 +00:00
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1ca7407642 Add a permission level requirement for the /race command 2023-01-21 23:27:23 +00:00
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47e8995ad8 Change rainbow trails to not default to the client player once bound 2023-01-21 23:15:14 +00:00
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598f4273da Fixed spellbook not repainting when its state is updated from the server 2023-01-21 22:52:20 +00:00
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65c1c4289d Fixed cool potato advancement not triggering when using trinkets. Closes #94 2023-01-21 00:43:08 +00:00
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844dfcd68c Fixed non-living entities counting towards the terror from the skies advancement. Closes #93 2023-01-21 00:33:26 +00:00
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5f1e6c24f0 Properly set players' race when joining. Should fix players getting stuck as humans when joining a server they played on before the mod was installed. 2023-01-21 00:28:59 +00:00
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fef8b05fea Fixed a weird edge case due to differing locales 2023-01-13 00:47:22 +00:00
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71ca9614bb Fixed concurrent modification exception when using the ice spell. #90 2023-01-09 10:38:32 +00:00
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8c04bb710a Fixed pegasi dropping the entity they were carrying upon a relog 2023-01-09 01:27:22 +01:00
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44802abf1b Properly render both arms in first person when holding an entity 2023-01-09 01:26:29 +01:00
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015d3b29fa Convert to using conventional tags 2023-01-09 01:25:02 +01:00
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bc54d0e280 Update fabwork again 2022-12-30 21:09:33 +01:00
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83932bfea1 Update fabwork and switch a lot of the packets to records and replace the client handler with the new receiver method of registering callbacks 2022-12-30 20:42:18 +01:00
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1763f433d4 Switch to using the simple networking apis provided by fabwork 2022-12-29 22:37:17 +01:00
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59dc4d53b9 Use fabwork for networking and to prevent joining servers without the mod installed 2022-12-29 22:23:49 +01:00
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f4ce69a0c1 Remove unused method 2022-12-29 22:23:05 +01:00
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e69076d19a Some wip stuff 2022-12-29 22:22:46 +01:00
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332baf583b Reorganise misc asset files 2022-12-29 22:21:25 +01:00
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86039d4611 Wings of icarus, bat pony, and pegasus wings now render on the pony model 2022-12-28 19:54:44 +01:00
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3b69c95ac5 Clean up unused imports 2022-12-27 20:42:21 +01:00
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14a56adc35 Add a particle effect to the bubble spell projectile 2022-12-27 20:41:54 +01:00
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253962b5f3 Add an indicator to show which spell is is going to be used and allow switching between main and offhand spell by sneaking 2022-12-27 20:41:40 +01:00
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a5c1d2ead8 Save which page of the hud is selected 2022-12-27 20:40:31 +01:00
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10758fc25d Fixed catapult spell and fixed spells not being applied when a projectile hits something 2022-12-26 23:48:01 +01:00
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3c065ac097 Added bubble spell 2022-12-26 23:46:37 +01:00
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ef318822c1 Clear some todos 2022-12-26 21:45:38 +01:00
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25044b6f69 Properly position the held entity in first person view 2022-12-26 21:39:28 +01:00
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0488c7a051 Added butterflingers status effect 2022-12-26 20:21:18 +01:00
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fc14f51859 Drop carried entities switching to a species that's not supposed to be able to carry other entities 2022-12-25 23:23:11 +01:00
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67a7c9f16e Some more refactoring to move awary from using just one god-tier tick() method 2022-12-25 23:21:34 +01:00
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db52d53d06 Fixed entities jumping back to their original position when being dropped by a pegasus 2022-12-25 19:37:04 +01:00
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7ca2e63fae Set position and render entities being carried by pegasi in their arms arms 2022-12-25 19:36:43 +01:00
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e9070b87b0 Move some methods out of the Equine<?> interface that don't need to be there 2022-12-25 16:01:12 +01:00
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33dc4cbb34 Fix some balancing issues for changling's love draining ability and add sound effects 2022-12-24 21:13:20 +01:00
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f55dff6b87 Properly implement death messages for pegasi 2022-12-24 21:12:54 +01:00