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Add a particle effect to the bubble spell projectile
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@ -22,6 +22,7 @@ import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.attribute.*;
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import net.minecraft.entity.attribute.EntityAttributeModifier.Operation;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.util.hit.EntityHitResult;
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import net.minecraft.util.math.MathHelper;
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@ -94,6 +95,8 @@ public class BubbleSpell extends AbstractSpell implements TimedSpell,
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public boolean tick(Caster<?> source, Situation situation) {
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if (situation == Situation.PROJECTILE) {
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source.spawnParticles(ParticleTypes.BUBBLE, 2);
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return true;
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}
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