Sollace
256cbdcabc
Fixed spell crafting
2022-01-03 14:06:03 +02:00
Sollace
497ed10cf4
If there isn't a primary ability, use the passive ability instead
2022-01-02 18:07:28 +02:00
Sollace
3d86feca0d
Reduce the warmup time for firing a spell
2022-01-02 00:49:54 +02:00
Sollace
13402ae020
Fixed light and necromancy spells not producing particle effects when recalling their entities
2022-01-02 00:43:56 +02:00
Sollace
c27aad9154
Placed spells are no longer lost when the player dies
2022-01-02 00:43:21 +02:00
Sollace
e6b0ad9fa4
Allow spells and entities to retain their owner if the owner is offline (multiplayer) or in another dimension (nether), and handle situations where the owner is not around (getOwner() == null)
2022-01-01 22:08:50 +02:00
Sollace
7738f01d3a
Exclude creative, spectator, and dead entities from the black hold and shield effects
2022-01-01 17:23:06 +02:00
Sollace
de27a543f5
Added lightning effects to the black hole
2022-01-01 01:23:42 +02:00
Sollace
c8a3b7d64d
Fixed ability orders randomly changing
2022-01-01 01:03:22 +02:00
Sollace
9d5e72cbc1
Implement spell dismissal and fixed placed spells not appearing correctly
2022-01-01 01:01:01 +02:00
Sollace
7d0b7ae9f6
Fixed light spell not recalling its entities when cancelled
2022-01-01 00:02:20 +02:00
Sollace
1a3eb9f0f6
wip gui for dismissing spells remotely
2022-01-01 00:00:18 +02:00
Sollace
c84fda37c4
Send quick-time actions to the server so they can work properly
2021-12-31 16:17:41 +02:00
Sollace
9723bfd104
Move the unicorn shoot ability to the primary slot (second page) and add a separate ability specifically for cancelling spells
2021-12-31 15:40:08 +02:00
Sollace
1b17ab24c9
Move the collides predicate out of the RayTraceHelper class
2021-12-31 15:36:31 +02:00
Sollace
0532aafa83
Added tap, double-tap, and triple-tap gestures
2021-12-31 15:31:23 +02:00
Sollace
26fb68d50f
Fixed necromancy spell constantly spawning new entities
2021-12-30 22:41:34 +02:00
Sollace
d03c0586cf
Make the necromancy spell better
2021-12-30 00:59:17 +02:00
Sollace
fb3a642acd
Prevent the death animation from playing when recalling entities spawned by the necromancy spell
2021-12-29 21:24:02 +02:00
Sollace
2da817bc64
Tweaked a bunch of colours
2021-12-29 20:13:07 +02:00
Sollace
9ef8a78a79
Fixed spells appearing in different ordering in the creative inventory
2021-12-29 18:15:37 +02:00
Sollace
7a05efa23a
Some minor cleanup
2021-12-29 18:11:32 +02:00
Sollace
18fffef06a
Change the empty key for spells to "none"
2021-12-29 17:53:08 +02:00
Sollace
5939ce3d1a
Implement gui for viewing spell recipes
2021-12-29 17:50:19 +02:00
Sollace
3f80822deb
The ice spell will now clear out a space around the player when used while submerged
2021-12-29 17:48:47 +02:00
Sollace
41e178b8d6
Fixed spells that affect blocks not working
2021-12-29 17:18:04 +02:00
Sollace
e7e7244758
Added (rough) initial recipes for all the spells
2021-12-28 18:40:51 +02:00
Sollace
fb6031b89f
Added a homing ability to the firebolt spell
2021-12-28 18:22:47 +02:00
Sollace
6e24ca9c6f
Observe spawn protection and mob griefing rules when trying to apply spells that affect blocks
2021-12-28 03:32:59 +02:00
Sollace
c31eba5f04
Prevent transforming into paintings, item frames, or leash knots. Fixes #39
2021-12-28 02:58:07 +02:00
Sollace
75fbfb9c11
Use the lightning particle instead of lightning entities
2021-12-28 02:20:08 +02:00
Sollace
75dfb85092
Finish the light spell
2021-12-27 23:14:46 +02:00
Sollace
00758b0c15
Added a light spell
2021-12-27 14:08:21 +02:00
Sollace
f402403964
Black holes shouldn't function when fired as a projectile
2021-12-26 20:35:43 +02:00
Sollace
bb29d97ff3
Fixed jars, fixed particles not respawning correctly when reloading a world, fixed some behaviours with black holes
2021-12-26 20:13:28 +02:00
Sollace
76506665bc
Fixed disk particles and add improved physics for the dark vortex
2021-12-26 16:11:34 +02:00
Sollace
df2706cfc6
Fixed not being able to toggle delegated spells
2021-12-26 11:13:32 +02:00
Sollace
613b39436f
Fixed placed spells not functioning correctly and slot.contains not matching delegated spells
2021-12-26 10:50:16 +02:00
Sollace
be0317de1b
Move target selection for shields into a separate class
2021-12-24 22:59:20 +02:00
Sollace
668d5bc787
A little more cleanup and refactoring
2021-12-24 19:09:17 +02:00
Sollace
8ff6514306
Fixed black hole behaviour
2021-12-24 18:37:23 +02:00
Sollace
17c175c8ce
Play a sound when casting a spell successfully
2021-12-24 18:36:12 +02:00
Sollace
3d2a50655b
Change cost estimate for spellcasting to properly account for whether a spell is active or not
2021-12-24 16:37:27 +02:00
Sollace
62e5ab01cc
Tiny bit of cleanup
2021-12-24 16:36:40 +02:00
Sollace
d026a6c06a
Change to check for a particular spell rather than any spell
2021-12-24 00:37:53 +02:00
Sollace
063d4e6dd2
Change particle handles and linking to be a little more robust. Should help with some cases where duplicate particles happen
2021-12-24 00:20:47 +02:00
Sollace
3806799cf2
Added dark vortex spell and add default traits to more spells
2021-12-23 20:12:30 +02:00
Sollace
996181c097
Some more tweaks and adjustments:
...
- Adding traits to some existing spells
- Removed curses (and their respective duplicate spells)
- Spells can now control how they are applied and some spells will now correctly apply as area effects
2021-12-23 19:46:25 +02:00
Sollace
b11fabdecb
Unicorns can now equip spells to their active and passive ability slots
2021-12-23 18:52:40 +02:00
Sollace
f10dcb59ec
Distance the disguises system from the magic system and make it possible to have different diguise spells
2021-12-22 16:43:17 +02:00