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Black holes shouldn't function when fired as a projectile
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2 changed files with 5 additions and 0 deletions
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@ -56,6 +56,10 @@ public class DarkVortexSpell extends AttractiveSpell {
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@Override
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public boolean tick(Caster<?> source, Situation situation) {
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if (situation == Situation.PROJECTILE) {
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return false;
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}
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if (situation == Situation.BODY) {
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return true;
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}
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@ -74,6 +74,7 @@ public class ShieldSpell extends AbstractSpell {
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@Override
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public boolean tick(Caster<?> source, Situation situation) {
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if (source.isClient()) {
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generateParticles(source);
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}
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