mirror of
https://github.com/Sollace/Unicopia.git
synced 2025-02-17 10:24:23 +01:00
Tweaked a bunch of colours
This commit is contained in:
parent
9ef8a78a79
commit
2da817bc64
2 changed files with 13 additions and 13 deletions
|
@ -4,7 +4,7 @@ import net.minecraft.util.Formatting;
|
|||
|
||||
public enum Affinity {
|
||||
GOOD(Formatting.BLUE, -1),
|
||||
NEUTRAL(Formatting.WHITE, 0),
|
||||
NEUTRAL(Formatting.LIGHT_PURPLE, 0),
|
||||
BAD(Formatting.RED, 1);
|
||||
|
||||
private final Formatting color;
|
||||
|
|
|
@ -45,22 +45,22 @@ public final class SpellType<T extends Spell> implements Affine, SpellPredicate<
|
|||
public static final SpellType<AbstractDisguiseSpell> CHANGELING_DISGUISE = register("disguise", Affinity.BAD, 0x19E48E, false, SpellTraits.EMPTY, DispersableDisguiseSpell::new);
|
||||
public static final SpellType<RainboomAbilitySpell> RAINBOOM = register("rainboom", Affinity.GOOD, 0xBDBDF9, false, SpellTraits.EMPTY, RainboomAbilitySpell::new);
|
||||
|
||||
public static final SpellType<IceSpell> FROST = register("frost", Affinity.GOOD, 0xBDBDF9, true, IceSpell.DEFAULT_TRAITS, IceSpell::new);
|
||||
public static final SpellType<ScorchSpell> SCORCH = register("scorch", Affinity.BAD, 0, true, ScorchSpell.DEFAULT_TRAITS, ScorchSpell::new);
|
||||
public static final SpellType<FireSpell> FLAME = register("flame", Affinity.GOOD, 0xFF5D00, true, FireSpell.DEFAULT_TRAITS, FireSpell::new);
|
||||
public static final SpellType<InfernoSpell> INFERNAL = register("infernal", Affinity.BAD, 0xF00F00, true, InfernoSpell.DEFAULT_TRAITS, InfernoSpell::new);
|
||||
public static final SpellType<IceSpell> FROST = register("frost", Affinity.GOOD, 0xFAEAFA, true, IceSpell.DEFAULT_TRAITS, IceSpell::new);
|
||||
public static final SpellType<ScorchSpell> SCORCH = register("scorch", Affinity.BAD, 0xF8EC1F, true, ScorchSpell.DEFAULT_TRAITS, ScorchSpell::new);
|
||||
public static final SpellType<FireSpell> FLAME = register("flame", Affinity.GOOD, 0xFFBB99, true, FireSpell.DEFAULT_TRAITS, FireSpell::new);
|
||||
public static final SpellType<InfernoSpell> INFERNAL = register("infernal", Affinity.BAD, 0xFFAA00, true, InfernoSpell.DEFAULT_TRAITS, InfernoSpell::new);
|
||||
public static final SpellType<ShieldSpell> SHIELD = register("shield", Affinity.NEUTRAL, 0x66CDAA, true, ShieldSpell.DEFAULT_TRAITS, ShieldSpell::new);
|
||||
public static final SpellType<AttractiveSpell> VORTEX = register("vortex", Affinity.NEUTRAL, 0x4CDEE7, true, AttractiveSpell.DEFAULT_TRAITS, AttractiveSpell::new);
|
||||
public static final SpellType<DarkVortexSpell> DARK_VORTEX = register("dark_vortex", Affinity.BAD, 0, true, DarkVortexSpell.DEFAULT_TRAITS, DarkVortexSpell::new);
|
||||
public static final SpellType<NecromancySpell> NECROMANCY = register("necromancy", Affinity.BAD, 0x8A3A3A, true, NecromancySpell::new);
|
||||
public static final SpellType<SiphoningSpell> SIPHONING = register("siphoning", Affinity.NEUTRAL, 0xe308ab, true, SiphoningSpell::new);
|
||||
public static final SpellType<DisperseIllusionSpell> REVEALING = register("reveal", Affinity.GOOD, 0x5CE81F, true, DisperseIllusionSpell::new);
|
||||
public static final SpellType<AwkwardSpell> AWKWARD = register("awkward", Affinity.GOOD, 0xE1239C, true, AwkwardSpell::new);
|
||||
public static final SpellType<TransformationSpell> TRANSFORMATION = register("transformation", Affinity.GOOD, 0x3A59AA, true, TransformationSpell::new);
|
||||
public static final SpellType<NecromancySpell> NECROMANCY = register("necromancy", Affinity.BAD, 0xFA3A3A, true, NecromancySpell::new);
|
||||
public static final SpellType<SiphoningSpell> SIPHONING = register("siphoning", Affinity.NEUTRAL, 0xFFA3AA, true, SiphoningSpell::new);
|
||||
public static final SpellType<DisperseIllusionSpell> REVEALING = register("reveal", Affinity.GOOD, 0xFFFFAF, true, DisperseIllusionSpell::new);
|
||||
public static final SpellType<AwkwardSpell> AWKWARD = register("awkward", Affinity.GOOD, 0x3A59FF, true, AwkwardSpell::new);
|
||||
public static final SpellType<TransformationSpell> TRANSFORMATION = register("transformation", Affinity.GOOD, 0x19E48E, true, TransformationSpell::new);
|
||||
public static final SpellType<FeatherFallSpell> FEATHER_FALL = register("feather_fall", Affinity.GOOD, 0x00EEFF, true, FeatherFallSpell.DEFAULT_TRAITS, FeatherFallSpell::new);
|
||||
public static final SpellType<CatapultSpell> CATAPULT = register("catapult", Affinity.GOOD, 0x33FF00, true, CatapultSpell.DEFAULT_TRAITS, CatapultSpell::new);
|
||||
public static final SpellType<FireBoltSpell> FIRE_BOLT = register("fire_bolt", Affinity.GOOD, 0x888800, true, FireBoltSpell.DEFAULT_TRAITS, FireBoltSpell::new);
|
||||
public static final SpellType<LightSpell> LIGHT = register("light", Affinity.GOOD, 0x00AA88, true, LightSpell.DEFAULT_TRAITS, LightSpell::new);
|
||||
public static final SpellType<CatapultSpell> CATAPULT = register("catapult", Affinity.GOOD, 0x22FF00, true, CatapultSpell.DEFAULT_TRAITS, CatapultSpell::new);
|
||||
public static final SpellType<FireBoltSpell> FIRE_BOLT = register("fire_bolt", Affinity.GOOD, 0xFF8811, true, FireBoltSpell.DEFAULT_TRAITS, FireBoltSpell::new);
|
||||
public static final SpellType<LightSpell> LIGHT = register("light", Affinity.GOOD, 0xEEFFAA, true, LightSpell.DEFAULT_TRAITS, LightSpell::new);
|
||||
|
||||
private final Identifier id;
|
||||
private final Affinity affinity;
|
||||
|
|
Loading…
Reference in a new issue