Added dark vortex spell and add default traits to more spells

This commit is contained in:
Sollace 2021-12-23 20:12:30 +02:00
parent 996181c097
commit 3806799cf2
7 changed files with 132 additions and 17 deletions

View file

@ -3,6 +3,7 @@ package com.minelittlepony.unicopia.ability.magic.spell.effect;
import java.util.List;
import com.minelittlepony.unicopia.ability.magic.Caster;
import com.minelittlepony.unicopia.ability.magic.spell.ProjectileSpell;
import com.minelittlepony.unicopia.ability.magic.spell.trait.SpellTraits;
import com.minelittlepony.unicopia.ability.magic.spell.trait.Trait;
import com.minelittlepony.unicopia.entity.player.Pony;
@ -17,14 +18,7 @@ import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
public class AttractiveSpell extends ShieldSpell {
public static final SpellTraits DEFAULT_TRAITS = new SpellTraits.Builder()
.with(Trait.FOCUS, 5)
.with(Trait.KNOWLEDGE, 1)
.with(Trait.STRENGTH, 50)
.with(Trait.AIR, 9)
.build();
public class AttractiveSpell extends ShieldSpell implements ProjectileSpell {
protected AttractiveSpell(SpellType<?> type, SpellTraits traits) {
super(type, traits);
}

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@ -3,6 +3,8 @@ package com.minelittlepony.unicopia.ability.magic.spell.effect;
import java.util.Optional;
import java.util.function.Consumer;
import org.jetbrains.annotations.Nullable;
import com.minelittlepony.unicopia.ability.magic.Caster;
import com.minelittlepony.unicopia.ability.magic.spell.ProjectileSpell;
import com.minelittlepony.unicopia.ability.magic.spell.Situation;
@ -94,7 +96,7 @@ public class CatapultSpell extends AbstractSpell implements ProjectileSpell {
}
}
static void createBlockEntity(World world, BlockPos bpos, Consumer<Entity> apply) {
static void createBlockEntity(World world, BlockPos bpos, @Nullable Consumer<Entity> apply) {
Vec3d pos = Vec3d.ofBottomCenter(bpos);
FallingBlockEntity e = new FallingBlockEntity(world, pos.x, pos.y, pos.z, world.getBlockState(bpos));
world.removeBlock(bpos, true);
@ -102,7 +104,9 @@ public class CatapultSpell extends AbstractSpell implements ProjectileSpell {
e.timeFalling = Integer.MIN_VALUE;
e.setHurtEntities(1 + (world.random.nextFloat() * 10), 100);
apply.accept(e);
if (apply != null) {
apply.accept(e);
}
world.spawnEntity(e);
}
}

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@ -0,0 +1,103 @@
package com.minelittlepony.unicopia.ability.magic.spell.effect;
import com.minelittlepony.unicopia.ability.magic.Caster;
import com.minelittlepony.unicopia.ability.magic.spell.Situation;
import com.minelittlepony.unicopia.ability.magic.spell.trait.SpellTraits;
import com.minelittlepony.unicopia.ability.magic.spell.trait.Trait;
import com.minelittlepony.unicopia.particle.MagicParticleEffect;
import com.minelittlepony.unicopia.particle.SphereParticleEffect;
import com.minelittlepony.unicopia.util.MagicalDamageSource;
import com.minelittlepony.unicopia.util.PosHelper;
import com.minelittlepony.unicopia.util.shape.Sphere;
import net.minecraft.entity.Entity;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.explosion.Explosion;
public class DarkVortexSpell extends AttractiveSpell {
public static final SpellTraits DEFAULT_TRAITS = new SpellTraits.Builder()
.with(Trait.CHAOS, 5)
.with(Trait.KNOWLEDGE, 1)
.with(Trait.STRENGTH, 70)
.with(Trait.DARKNESS, 100)
.build();
private int accumulatedMass = 10;
protected DarkVortexSpell(SpellType<?> type, SpellTraits traits) {
super(type, traits);
}
@Override
public boolean tick(Caster<?> source, Situation situation) {
if (accumulatedMass > 20) {
Vec3d pos = source.getOriginVector();
source.getWorld().createExplosion(
source.getMaster(),
MagicalDamageSource.create("super_nova"),
null,
pos.getX(), pos.getY(), pos.getZ(), 17, true, Explosion.DestructionType.DESTROY
);
return false;
}
return super.tick(source, situation);
}
@Override
public void generateParticles(Caster<?> source) {
int range = 4 + (source.getLevel().get() * 2);
Vec3d pos = source.getOriginVector();
source.spawnParticles(new Sphere(false, range), range * 9, p -> {
source.addParticle(new MagicParticleEffect(getType().getColor()), p, p.subtract(pos));
});
float radius = (float)getDrawDropOffRange(source) / 2;
particlEffect.ifAbsent(source, spawner -> {
spawner.addParticle(new SphereParticleEffect(getType().getColor(), 0.99F, radius), source.getOriginVector(), Vec3d.ZERO);
}).ifPresent(p -> {
p.attach(source);
p.setAttribute(0, radius);
});
}
@Override
public double getDrawDropOffRange(Caster<?> caster) {
return accumulatedMass + (caster.getLevel().get() * 2);
}
@Override
protected long applyEntities(Caster<?> source) {
PosHelper.getAllInRegionMutable(source.getOrigin(), new Sphere(false, ((int)getDrawDropOffRange(source) / 2F))).forEach(i -> {
CatapultSpell.createBlockEntity(source.getWorld(), i, null);
});
return super.applyEntities(source);
}
@Override
protected void applyRadialEffect(Caster<?> source, Entity target, double distance, double radius) {
if (distance < 1) {
accumulatedMass += 1 + getTraits().get(Trait.CHAOS, 0, 2);
target.damage(MagicalDamageSource.create("black_hole"), Integer.MAX_VALUE);
} else {
super.applyRadialEffect(source, target, distance, radius);
}
}
@Override
public void toNBT(NbtCompound compound) {
super.toNBT(compound);
compound.putInt("accumulatedMass", accumulatedMass);
}
@Override
public void fromNBT(NbtCompound compound) {
super.fromNBT(compound);
accumulatedMass = compound.getInt("accumulatedMass");
}
}

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@ -37,6 +37,10 @@ import net.minecraft.world.explosion.Explosion.DestructionType;
* Simple fire spell that triggers an effect when used on a block.
*/
public class FireSpell extends AbstractAreaEffectSpell implements ProjectileSpell {
public static final SpellTraits DEFAULT_TRAITS = new SpellTraits.Builder()
.with(Trait.FIRE, 15)
.build();
protected FireSpell(SpellType<?> type, SpellTraits traits) {
super(type, traits);
}

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@ -3,6 +3,7 @@ package com.minelittlepony.unicopia.ability.magic.spell.effect;
import com.minelittlepony.unicopia.ability.magic.Caster;
import com.minelittlepony.unicopia.ability.magic.spell.Situation;
import com.minelittlepony.unicopia.ability.magic.spell.trait.SpellTraits;
import com.minelittlepony.unicopia.ability.magic.spell.trait.Trait;
import com.minelittlepony.unicopia.block.state.StateMaps;
import com.minelittlepony.unicopia.particle.ParticleUtils;
import com.minelittlepony.unicopia.util.MagicalDamageSource;
@ -27,6 +28,9 @@ import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class IceSpell extends AbstractSpell {
public static final SpellTraits DEFAULT_TRAITS = new SpellTraits.Builder()
.with(Trait.ICE, 15)
.build();
private final int rad = 3;
private final Shape effect_range = new Sphere(false, rad);

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@ -11,7 +11,6 @@ import com.minelittlepony.unicopia.EquinePredicates;
import com.minelittlepony.unicopia.Unicopia;
import com.minelittlepony.unicopia.ability.magic.Caster;
import com.minelittlepony.unicopia.ability.magic.spell.Situation;
import com.minelittlepony.unicopia.ability.magic.spell.ProjectileSpell;
import com.minelittlepony.unicopia.ability.magic.spell.trait.SpellTraits;
import com.minelittlepony.unicopia.ability.magic.spell.trait.Trait;
import com.minelittlepony.unicopia.entity.player.Pony;
@ -37,7 +36,13 @@ import net.minecraft.entity.vehicle.BoatEntity;
import net.minecraft.sound.SoundEvents;
import net.minecraft.util.math.Vec3d;
public class ShieldSpell extends AbstractSpell implements ProjectileSpell {
public class ShieldSpell extends AbstractSpell {
public static final SpellTraits DEFAULT_TRAITS = new SpellTraits.Builder()
.with(Trait.FOCUS, 5)
.with(Trait.KNOWLEDGE, 1)
.with(Trait.STRENGTH, 50)
.with(Trait.AIR, 9)
.build();
protected final ParticleHandle particlEffect = new ParticleHandle();

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@ -46,12 +46,13 @@ public final class SpellType<T extends Spell> implements Affine, SpellPredicate<
public static final SpellType<AbstractDisguiseSpell> CHANGELING_DISGUISE = register("disguise", Affinity.BAD, 0x19E48E, false, ChangelingDisguiseSpell::new);
public static final SpellType<JoustingSpell> RAINBOOM = register("rainboom", Affinity.GOOD, 0xBDBDF9, false, JoustingSpell::new);
public static final SpellType<IceSpell> FROST = register("frost", Affinity.GOOD, 0xBDBDF9, true, IceSpell::new);
public static final SpellType<ScorchSpell> SCORCH = register("scorch", Affinity.BAD, 0, true, ScorchSpell::new);
public static final SpellType<FireSpell> FLAME = register("flame", Affinity.GOOD, 0xFF5D00, true, FireSpell::new);
public static final SpellType<InfernoSpell> INFERNAL = register("infernal", Affinity.BAD, 0xF00F00, true, InfernoSpell::new);
public static final SpellType<ShieldSpell> SHIELD = register("shield", Affinity.NEUTRAL, 0x66CDAA, true, ShieldSpell::new);
public static final SpellType<IceSpell> FROST = register("frost", Affinity.GOOD, 0xBDBDF9, true, IceSpell.DEFAULT_TRAITS, IceSpell::new);
public static final SpellType<ScorchSpell> SCORCH = register("scorch", Affinity.BAD, 0, true, ScorchSpell.DEFAULT_TRAITS, ScorchSpell::new);
public static final SpellType<FireSpell> FLAME = register("flame", Affinity.GOOD, 0xFF5D00, true, FireSpell.DEFAULT_TRAITS, FireSpell::new);
public static final SpellType<InfernoSpell> INFERNAL = register("infernal", Affinity.BAD, 0xF00F00, true, InfernoSpell.DEFAULT_TRAITS, InfernoSpell::new);
public static final SpellType<ShieldSpell> SHIELD = register("shield", Affinity.NEUTRAL, 0x66CDAA, true, ShieldSpell.DEFAULT_TRAITS, ShieldSpell::new);
public static final SpellType<AttractiveSpell> VORTEX = register("vortex", Affinity.NEUTRAL, 0x4CDEE7, true, AttractiveSpell.DEFAULT_TRAITS, AttractiveSpell::new);
public static final SpellType<DarkVortexSpell> DARK_VORTEX = register("dark_vortex", Affinity.BAD, 0, true, DarkVortexSpell.DEFAULT_TRAITS, DarkVortexSpell::new);
public static final SpellType<NecromancySpell> NECROMANCY = register("necromancy", Affinity.BAD, 0x8A3A3A, true, NecromancySpell::new);
public static final SpellType<SiphoningSpell> SIPHONING = register("siphoning", Affinity.NEUTRAL, 0xe308ab, true, SiphoningSpell::new);
public static final SpellType<RevealingSpell> REVEALING = register("reveal", Affinity.GOOD, 0x5CE81F, true, RevealingSpell::new);