Commit graph

942 commits

Author SHA1 Message Date
Sollace
e8d361bfb6 How about this? 2020-05-24 00:31:04 +02:00
Sollace
bc00084b71 Try again 2020-05-24 00:26:10 +02:00
Sollace
e4088bbe19 Try again 2020-05-24 00:22:25 +02:00
Sollace
266690b3ff Try again 2020-05-24 00:17:53 +02:00
Sollace
e5f0df70ea Dammit gradle 2020-05-24 00:13:31 +02:00
Sollace
5f13295a46 Please also publish 2020-05-24 00:08:44 +02:00
Sollace
3b7f3dde8a Bump release and hope travis can build for us 2020-05-23 23:56:58 +02:00
Sollace
547659ca30 Backport null fix when reading a response 2020-05-23 23:55:37 +02:00
Sollace
ec4a357aa6 Update the beakcgroundponies 2020-05-23 23:55:17 +02:00
Sollace
417fdee987 back to your regularly scheduled programming! 2019-10-16 19:31:54 +02:00
Sollace
ecb4b13402 Bump 2019-10-14 20:02:40 +02:00
Sollace
40989c602d Unused imports 2019-08-12 17:13:45 +02:00
Sollace
c7444ccca3 Backport: Fixed floating pegasi 2019-08-12 16:55:37 +02:00
Sollace
46bc422d45 Backport: Dual wielding causes ponies to defy gravity 2019-08-12 16:44:35 +02:00
Sollace
39727d3f9e Backport: Fixed shadow placement on foals 2019-08-12 16:35:32 +02:00
Sollace
056caced12 Backport: Unicorns can have horns but not cast magic 2019-08-12 11:38:29 +02:00
Sollace
41f5bf2845 Backport: Reimplement legacy armour texture support 2019-08-12 11:29:31 +02:00
Sollace
8d4ace9535 Backport: Rewrite armour texture resolution to prioritize our own naming scheme over whatever mods return 2019-08-12 11:06:29 +02:00
Sollace
acc6bd3c4a Backport: fixed lighting weirdness when items and entities are rendered on screen after a pony 2019-08-12 10:58:01 +02:00
Sollace
51351509c9 Bump 2019-07-06 17:41:25 +02:00
Sollace
452817778c (Backport) Fixed: Model attributes aren't updated for the first person's view 2019-07-06 17:37:54 +02:00
Sollace
e6ded72a43 Bump version 2019-07-06 15:44:32 +02:00
Sollace
c19527d95e Backport: Fixed horn glows not using the right colour 2019-07-06 15:43:19 +02:00
Sollace
aee37fb92e Bump le bump 2019-06-27 22:15:35 +02:00
Sollace
d85ed42dd1 Bump version 2019-06-27 13:50:52 +02:00
Sollace
df479b579b Fixed z-fighting on unicorn magic 2019-06-27 13:46:44 +02:00
Sollace
61dbf5c75a Fixed positioning errors on unicorn magic 2019-06-27 13:46:19 +02:00
Sollace
ac53dafd6f Bump version 2019-06-27 12:39:46 +02:00
Sollace
1c64e49862 Backport: Fix compatibility with CCL and any other mods that use the old proxy object pattern 2019-06-27 12:37:08 +02:00
Sollace
eb62d495a6 Backport: Logging fixes from 1.13+ 2019-06-27 12:36:26 +02:00
Matthew Messinger
253ea3284e
Update travis to use openjdk 2019-05-13 22:40:24 -04:00
Sollace
9df539d166 Bump version 2019-04-09 13:46:01 +02:00
Sollace
4b1f8beb97 Improve network error handling for skin servers 2019-04-09 13:44:11 +02:00
Sollace
b3f8eee00e Show bug wings on changelings even when they're not flying 2019-04-09 13:39:36 +02:00
Sollace
a2855237f2 - Fixed Elytra not following the same rules for crouching as the pony body
- Various changes away from using AbstractPonyModel directly
2019-03-22 22:13:12 +02:00
­Sollace
e67b013424
Merge pull request #110 from Fauli1221/master
German translation files for MineLP and HD skins, courtasy of Fauli1221
2019-02-26 19:39:52 +02:00
Fauli1221
20690bc703
Add files via upload 2019-02-26 18:09:55 +01:00
Fauli1221
4f7668efd8
Add files via upload 2019-02-26 18:09:21 +01:00
Sollace
f149191908 Removed the IActionable interface 2019-02-20 19:10:45 +02:00
Sollace
ac14170a12 Bump version for update 2019-02-05 15:48:35 +02:00
Sollace
8afe1ab07c Rewrote the villager texture cache. It won't attempt to verify textures every time one is retrieved now. That should improve performance. 2019-02-05 10:48:27 +02:00
Sollace
0ac62558f4 Cleanup/document/etc 2019-02-05 10:47:51 +02:00
Sollace
55dea27d2f Fixed NPE when rendering heads 2019-01-08 22:34:15 +02:00
Sollace
d144cea927 I should not have commited that :oops: 2019-01-06 18:09:47 +02:00
Sollace
90cd8c4cea Fixed interpolators not being unique per entity/player 2019-01-06 18:07:42 +02:00
Sollace
6947c8e994 Bump version number 2018-12-18 15:12:28 +02:00
Sollace
96825570a6 Normalise GL.pop/pushAttribute method usage. Docs say we shouldn't use the GlStateManager methods. I'm include to agree. I don't think they're meant for general popping/pushing of all attributes. 2018-12-10 22:33:06 +02:00
Sollace
65cf88e50a Added a particle effect when switching from pony to seapony and back 2018-12-10 00:05:33 +02:00
Sollace
3adfef141c Occassionally cull the ponies cache of unused values to prevent a gradual increase in memory usage 2018-12-09 23:29:14 +02:00
Sollace
ab881956a7 Move PonyManager into the same package as Pony and IPony so we can protect stuff 2018-12-09 23:18:17 +02:00