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Backport: fixed lighting weirdness when items and entities are rendered on screen after a pony
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@ -29,7 +29,6 @@ public class LevitatingItemRenderer {
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if (usesTransparency()) {
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(SourceFactor.CONSTANT_COLOR, DestFactor.ONE, SourceFactor.ONE, DestFactor.ZERO);
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Minecraft.getMinecraft().entityRenderer.disableLightmap();
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}
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return usesTransparency();
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