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Backport: Fixed horn glows not using the right colour
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aee37fb92e
commit
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3 changed files with 7 additions and 18 deletions
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@ -34,9 +34,10 @@ public class UnicornHorn implements IModelPart {
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.rotateAngleX = 0.5F;
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glow.offset(HORN_X + x, HORN_Y + y, HORN_Z + z)
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.setAlpha(0.4F)
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.around(HEAD_RP_X, HEAD_RP_Y + yOffset, HEAD_RP_Z)
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.setAlpha(0.4f).box(0, 0, 0, 1, 4, 1, stretch + 0.5F)
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.setAlpha(0.2f).box(0, 0, 0, 1, 3, 1, stretch + 0.8F);
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.box(0, 0, 0, 1, 4, 1, stretch + 0.5F)
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.box(0, 0, 0, 1, 3, 1, stretch + 0.8F);
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}
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@Override
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@ -3,8 +3,6 @@ package com.minelittlepony.render.model;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.model.ModelBase;
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import org.lwjgl.opengl.GL11;
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import com.minelittlepony.util.render.AbstractBoxRenderer;
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import com.minelittlepony.util.render.Color;
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@ -29,21 +27,17 @@ public class GlowRenderer extends AbstractBoxRenderer<GlowRenderer> {
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return this;
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}
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public void applyTint(float alpha) {
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Color.glColor(tint, alpha);
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}
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@Override
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public void createBox(float offX, float offY, float offZ, int width, int height, int depth, float scaleFactor, boolean mirrored) {
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cubeList.add(new ModelGlow(this, textureOffsetX, textureOffsetY, offX, offY, offZ, width, height, depth, scaleFactor, alpha));
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cubeList.add(new ModelGlow(this, textureOffsetX, textureOffsetY, offX, offY, offZ, width, height, depth, scaleFactor));
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}
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@Override
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public void render(float scale) {
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GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
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Minecraft.getMinecraft().entityRenderer.disableLightmap();
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Color.glColor(tint, alpha);
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super.render(scale);
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GL11.glPopAttrib();
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Minecraft.getMinecraft().entityRenderer.enableLightmap();
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}
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@Override
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@ -11,15 +11,11 @@ import com.minelittlepony.util.render.Vertex;
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*/
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public class ModelGlow extends Box<GlowRenderer> {
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private final float alpha;
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private Quad[] quadList;
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public ModelGlow(GlowRenderer renderer, int texX, int texY, float xMin, float yMin, float zMin, int w, int h, int d, float scale, float alpha) {
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public ModelGlow(GlowRenderer renderer, int texX, int texY, float xMin, float yMin, float zMin, int w, int h, int d, float scale) {
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super(renderer, texX, texY, xMin, yMin, zMin, w, h, d, scale);
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this.alpha = alpha;
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float xMax = xMin + w + scale;
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float yMax = yMin + h + scale;
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float zMax = zMin + d + scale;
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@ -69,8 +65,6 @@ public class ModelGlow extends Box<GlowRenderer> {
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@Override
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public void render(BufferBuilder buffer, float scale) {
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parent.applyTint(alpha);
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for (Quad i : quadList) {
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i.draw(buffer, scale);
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}
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