Matthew Messinger
9fd9a1b7ec
Add breezies as the vex.
2016-11-17 01:01:38 -05:00
Matthew Messinger
38ccaf8e2d
Change package
2016-11-17 00:03:35 -05:00
Matthew Messinger
2245e42ad0
Initial update to 1.11. Features next.
2016-11-16 23:45:21 -05:00
Matthew Messinger
0a5b19cbcf
Update URL in readme
2016-11-15 03:04:35 -05:00
Matthew Messinger
bf5b141687
Fix hd skin loading
2016-11-14 00:39:27 -05:00
Matthew Messinger
4648732b24
Version bump.
2016-11-12 03:23:27 -05:00
Matthew Messinger
43d1edd030
Fix typo in stray resourcelocation path. (testures)
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Also add metadata to setModelAttributes
2016-11-11 22:42:46 -05:00
Matthew Messinger
de518e7830
Fix dark spot on wings
2016-11-11 22:41:52 -05:00
Matthew Messinger
1fb6426bea
Wrap loadTexture in a executor.
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Fixes #18
2016-11-10 17:34:59 -05:00
Matthew Messinger
ab982a4125
Fix zombie_villager textures
2016-10-27 19:42:35 -04:00
Matthew Messinger
65e91b6650
Revert "Add forge dependency info"
2016-10-08 22:50:07 -04:00
Matthew Messinger
abd254170c
Add forge dependency info.
2016-10-08 21:34:00 -04:00
Matthew Messinger
c673a56cb8
Search all resource domains for skins and add task to zip the defaults.
2016-09-10 00:32:02 -04:00
Matthew Messinger
130c927780
Convert entity resource textures.
2016-09-07 23:53:23 -04:00
Matthew Messinger
72a6387397
Move skins to a separate resource pack. Server admins can use them if they want.
2016-09-07 23:51:59 -04:00
Matthew Messinger
b4fd26f181
Switch custom skins to use futures
2016-08-27 23:16:31 -04:00
Matthew Messinger
4f74761163
Move custom skins into correct folder. (Maybe separate into resource pack)
2016-08-27 23:14:34 -04:00
Matthew Messinger
c219c66aef
Fix issues with the skin menu.
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Add a button to the main menu for skins
Add overriding skins with a resource pack. See the skins.json
Some default ponies are added. Spawn them using Citizens.
Etc.
2016-08-25 01:36:00 -04:00
Matthew Messinger
79ab9d51ee
development on renderers and ponies
2016-08-22 17:33:50 -04:00
Matthew Messinger
6b3cd62549
Fix pony models when using forge.
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Closes #15
Also maybe a NPE in hdskins (Probably need more nullchecks)
2016-08-22 17:29:27 -04:00
Matthew Messinger
3390fc8a57
Temporary workaround for #14 Provide a searge jar for use with forge. You can also dev with it if you want.
2016-07-19 19:11:06 -04:00
Matthew Messinger
c4e7213fc9
Fix a mixin. It worked in development. Maybe fix #11
2016-07-19 19:09:01 -04:00
Matthew Messinger
0597c1bbe2
Release for 1.10.2
2016-07-13 23:06:39 -04:00
Matthew Messinger
ffb39c2269
Add stray overlay texture and fix a small bug with planerenderer
2016-07-13 22:57:11 -04:00
Matthew Messinger
453b5e2156
Fix #10 sleeping ponies.
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I swear I didn't creep on anypony to debug this.
2016-07-09 23:57:05 -04:00
Matthew Messinger
8d790d8e59
add .gitmodules
2016-07-08 02:45:53 -04:00
Matthew Messinger
289f00bd6f
Add a few more checks for flying skills (no more flying mud ponies)
2016-07-08 02:27:45 -04:00
Matthew Messinger
fded14ad6d
fix #9 blocking with magic
2016-07-08 01:59:34 -04:00
Matthew Messinger
45ddc6baca
update to 1.10.2
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Work on better skin caching. Needs skin hash from server.
Fix up the stray skeleton. Still need proper textures
2016-07-07 02:57:52 -04:00
Matthew Messinger
6645410497
Update to 1.10
2016-06-19 15:46:37 -04:00
Matthew Messinger
95b1975357
Final update before 1.10
2016-06-19 15:40:06 -04:00
Matthew Messinger
81d6616e19
Fix the motion angles for other players.
2016-06-14 21:56:54 -04:00
Matthew Messinger
8d296149af
Add some angle flight. Fully enabled while flying. Only when falling otherwise.
2016-06-14 21:37:41 -04:00
Matthew Messinger
f8bdd14322
Fix bow and arrows in offhand.
2016-06-12 14:19:17 -04:00
Ha3
69f369a957
Fix awkward walking animation when dual-wielding
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This commit fixes the awkward situation where running while dual-wielding
causes the pony to appear to be sliding on their front hooves.
When the player is holding two items (non-blocking) while not flying, the
forehooves animation is now blended with the player speed. As the player
reaches walking speed, the "decreased" arm movement (less pendulum
rotation) is cancelled, causing the animation to appear as if the pony is not
holding any items.
When the player is not moving, or is flying, the original animation is preserved
(arms are leaning forward), even if the player is holding two items.
2016-06-10 01:03:44 +02:00
Matthew Messinger
56bd748a16
Fix sneaking legs
2016-06-08 19:42:43 -04:00
Matthew Messinger
40d8ba6704
Fix arrows with humans.
2016-05-29 23:59:43 -04:00
Matthew Messinger
cc862108a6
Bump for release
2016-05-21 23:57:39 -04:00
Matthew Messinger
4fb4a63f65
Opt to not use a map for meta. Use individual prefixed keys instead. Also translate them.
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Not using a map will decrease the risk of an entry containing more than 255 chars (limit)
Fix some stuff for magic
2016-05-21 23:56:50 -04:00
Matthew Messinger
c4346e4812
make playermodel entity show wears. Maybe release tomorrow.
2016-05-21 02:01:01 -04:00
Matthew Messinger
665984cfa1
Fix #2 skin manager rendering after loading a world
2016-05-21 01:50:09 -04:00
Matthew Messinger
0ee3250930
Fix skeleton bow aiming (and maybe other mobs)
2016-05-20 16:39:50 -04:00
Matthew Messinger
379388bb3f
Prevent wings from being considered for arrows.
2016-05-20 16:39:50 -04:00
Matthew Messinger
8fe82a826f
Tweak a few animations
2016-05-20 16:39:49 -04:00
Matthew Messinger
16fd7ef973
Fix crash that somehow happened.
2016-05-20 16:39:48 -04:00
Matthew Messinger
71ac31819d
Time for another beta
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# Conflicts:
# build.gradle
# Conflicts:
# build.gradle
2016-05-20 16:39:47 -04:00
Matthew Messinger
adb2bad0ad
Fix some language encoding
2016-05-20 16:39:47 -04:00
Matthew Messinger
5d763da488
Color selection works now
2016-05-20 16:39:46 -04:00
Matthew Messinger
4f73a60676
Fix skeleton bow aiming and arm rendering
2016-05-20 16:39:45 -04:00
Matthew Messinger
566bdce0a9
Make arms stretch out when elytra flying
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# Conflicts:
# src/main/java/com/brohoof/minelittlepony/model/pony/ModelSkeletonPony.java
# Conflicts:
# src/main/java/com/brohoof/minelittlepony/model/pony/ModelSkeletonPony.java
2016-05-20 16:39:44 -04:00