Fix skeleton bow aiming and arm rendering

This commit is contained in:
Matthew Messinger 2016-05-18 19:29:57 -04:00
parent 566bdce0a9
commit 4f73a60676

View file

@ -14,7 +14,6 @@ public class ModelSkeletonPony extends ModelPlayerPony {
@Override
protected void rotateLegs(float move, float swing, float tick, Entity entity) {
float rightArmRotateAngleX;
float leftArmRotateAngleX;
float rightLegRotateAngleX;
@ -41,13 +40,9 @@ public class ModelSkeletonPony extends ModelPlayerPony {
this.bipedLeftLeg.rotateAngleY = 0.2F;
} else {
var8 = (float) Math.pow(swing, 16.0D);
this.getClass();
var9 = 3.1415927F * var8 * 0.5F;
this.getClass();
float laQuad = 3.1415927F * var8;
this.getClass();
float rlQuad = 3.1415927F * var8 * 0.2F;
this.getClass();
float llQuad = 3.1415927F * var8 * -0.4F;
rightArmRotateAngleX = MathHelper.cos(move * 0.6662F + 3.1415927F + var9) * 0.6F * swing;
leftArmRotateAngleX = MathHelper.cos(move * 0.6662F + laQuad) * 0.6F * swing;
@ -93,7 +88,31 @@ public class ModelSkeletonPony extends ModelPlayerPony {
this.unicornArmRight.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.1F;
}
}
if (this.leftArmPose != ArmPose.EMPTY) {
var8 = MathHelper.sin(this.swingProgress * 3.1415927F);
var9 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * 3.1415927F);
if (this.metadata.getGlowColor() == 0) {
this.bipedLeftArm.rotateAngleZ = 0.0F;
this.bipedLeftArm.rotateAngleY = 0.1F - var8 * 0.6F;
this.bipedLeftArm.rotateAngleX = -1.5707964F;
this.bipedLeftArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
this.bipedLeftArm.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
this.bipedLeftArm.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.1F;
} else {
this.unicornArmLeft.rotationPointX = -7.0F;
this.unicornArmLeft.rotationPointY = 12.0F;
this.unicornArmLeft.rotationPointZ = -2.0F;
this.unicornArmLeft.rotateAngleZ = 0.0F;
this.unicornArmLeft.rotateAngleY = 0.1F - var8 * 0.6F;
this.unicornArmLeft.rotateAngleX = -1.5707964F;
this.unicornArmLeft.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
this.unicornArmLeft.rotateAngleZ += MathHelper.cos(tick * 0.09F) * 0.05F + 0.05F;
this.unicornArmLeft.rotateAngleX += MathHelper.sin(tick * 0.067F) * 0.1F;
}
}
if (this.leftArmPose == ArmPose.BOW_AND_ARROW || this.rightArmPose == ArmPose.BOW_AND_ARROW) {
this.aimBow(this.leftArmPose, this.rightArmPose, tick);
}
}
@Override
@ -107,26 +126,14 @@ public class ModelSkeletonPony extends ModelPlayerPony {
@Override
protected void renderLegs() {
pushMatrix();
if (this.leftArmPose != ArmPose.EMPTY && this.metadata.getRace().hasHorn()) {
translate(0.1F, 0.3F, -0.1F);
scale(0.5F, 0.5F, 1.2F);
} else {
translate(0.05F, -0.21F, -0.0F);
scale(0.5F, 1.15F, 0.5F);
}
translate(0.05F, -0.21F, -0.0F);
scale(0.5F, 1.15F, 0.5F);
this.bipedLeftArm.render(this.scale);
popMatrix();
pushMatrix();
if (this.rightArmPose != ArmPose.EMPTY && this.metadata.getRace().hasHorn()) {
translate(-0.1F, 0.3F, 0.1F);
scale(0.5F, 0.5F, 1.2F);
} else {
translate(-0.05F, -0.21F, -0.0F);
scale(0.5F, 1.2F, 0.5F);
}
translate(-0.05F, -0.21F, -0.0F);
scale(0.5F, 1.2F, 0.5F);
this.bipedRightArm.render(this.scale);
popMatrix();