Commit graph

1208 commits

Author SHA1 Message Date
Matthew Messinger
bd597bbf1b Fix localizations. 2016-11-17 03:41:56 -05:00
Matthew Messinger
9fd9a1b7ec Add breezies as the vex. 2016-11-17 01:01:38 -05:00
Matthew Messinger
38ccaf8e2d Change package 2016-11-17 00:03:35 -05:00
Matthew Messinger
2245e42ad0 Initial update to 1.11. Features next. 2016-11-16 23:45:21 -05:00
Matthew Messinger
0a5b19cbcf Update URL in readme 2016-11-15 03:04:35 -05:00
Matthew Messinger
bf5b141687 Fix hd skin loading 2016-11-14 00:39:27 -05:00
Matthew Messinger
4648732b24 Version bump. 2016-11-12 03:23:27 -05:00
Matthew Messinger
43d1edd030 Fix typo in stray resourcelocation path. (testures)
Also add metadata to setModelAttributes
2016-11-11 22:42:46 -05:00
Matthew Messinger
de518e7830 Fix dark spot on wings 2016-11-11 22:41:52 -05:00
Matthew Messinger
1fb6426bea Wrap loadTexture in a executor.
Fixes #18
2016-11-10 17:34:59 -05:00
Matthew Messinger
ab982a4125 Fix zombie_villager textures 2016-10-27 19:42:35 -04:00
Matthew Messinger
65e91b6650 Revert "Add forge dependency info" 2016-10-08 22:50:07 -04:00
Matthew Messinger
abd254170c Add forge dependency info. 2016-10-08 21:34:00 -04:00
Matthew Messinger
c673a56cb8 Search all resource domains for skins and add task to zip the defaults. 2016-09-10 00:32:02 -04:00
Matthew Messinger
130c927780 Convert entity resource textures. 2016-09-07 23:53:23 -04:00
Matthew Messinger
72a6387397 Move skins to a separate resource pack. Server admins can use them if they want. 2016-09-07 23:51:59 -04:00
Matthew Messinger
b4fd26f181 Switch custom skins to use futures 2016-08-27 23:16:31 -04:00
Matthew Messinger
4f74761163 Move custom skins into correct folder. (Maybe separate into resource pack) 2016-08-27 23:14:34 -04:00
Matthew Messinger
c219c66aef Fix issues with the skin menu.
Add a button to the main menu for skins
Add overriding skins with a resource pack. See the skins.json
Some default ponies are added. Spawn them using Citizens.
Etc.
2016-08-25 01:36:00 -04:00
Matthew Messinger
79ab9d51ee development on renderers and ponies 2016-08-22 17:33:50 -04:00
Matthew Messinger
6b3cd62549 Fix pony models when using forge.
Closes #15

Also maybe a NPE in hdskins (Probably need more nullchecks)
2016-08-22 17:29:27 -04:00
Matthew Messinger
3390fc8a57 Temporary workaround for #14 Provide a searge jar for use with forge. You can also dev with it if you want. 2016-07-19 19:11:06 -04:00
Matthew Messinger
c4e7213fc9 Fix a mixin. It worked in development. Maybe fix #11 2016-07-19 19:09:01 -04:00
Matthew Messinger
0597c1bbe2 Release for 1.10.2 2016-07-13 23:06:39 -04:00
Matthew Messinger
ffb39c2269 Add stray overlay texture and fix a small bug with planerenderer 2016-07-13 22:57:11 -04:00
Matthew Messinger
453b5e2156 Fix #10 sleeping ponies.
I swear I didn't creep on anypony to debug this.
2016-07-09 23:57:05 -04:00
Matthew Messinger
8d790d8e59 add .gitmodules 2016-07-08 02:45:53 -04:00
Matthew Messinger
289f00bd6f Add a few more checks for flying skills (no more flying mud ponies) 2016-07-08 02:27:45 -04:00
Matthew Messinger
fded14ad6d fix #9 blocking with magic 2016-07-08 01:59:34 -04:00
Matthew Messinger
45ddc6baca update to 1.10.2
Work on better skin caching. Needs skin hash from server.
Fix up the stray skeleton. Still need proper textures
2016-07-07 02:57:52 -04:00
Matthew Messinger
6645410497 Update to 1.10 2016-06-19 15:46:37 -04:00
Matthew Messinger
95b1975357 Final update before 1.10 2016-06-19 15:40:06 -04:00
Matthew Messinger
81d6616e19 Fix the motion angles for other players. 2016-06-14 21:56:54 -04:00
Matthew Messinger
8d296149af Add some angle flight. Fully enabled while flying. Only when falling otherwise. 2016-06-14 21:37:41 -04:00
Matthew Messinger
f8bdd14322 Fix bow and arrows in offhand. 2016-06-12 14:19:17 -04:00
Ha3
69f369a957 Fix awkward walking animation when dual-wielding
This commit fixes the awkward situation where running while dual-wielding
causes the pony to appear to be sliding on their front hooves.

When the player is holding two items (non-blocking) while not flying, the
forehooves animation is now blended with the player speed. As the player
reaches walking speed, the "decreased" arm movement (less pendulum
rotation) is cancelled, causing the animation to appear as if the pony is not
holding any items.

When the player is not moving, or is flying, the original animation is preserved
(arms are leaning forward), even if the player is holding two items.
2016-06-10 01:03:44 +02:00
Matthew Messinger
56bd748a16 Fix sneaking legs 2016-06-08 19:42:43 -04:00
Matthew Messinger
40d8ba6704 Fix arrows with humans. 2016-05-29 23:59:43 -04:00
Matthew Messinger
cc862108a6 Bump for release 2016-05-21 23:57:39 -04:00
Matthew Messinger
4fb4a63f65 Opt to not use a map for meta. Use individual prefixed keys instead. Also translate them.
Not using a map will decrease the risk of an entry containing more than 255 chars (limit)
Fix some stuff for magic
2016-05-21 23:56:50 -04:00
Matthew Messinger
c4346e4812 make playermodel entity show wears. Maybe release tomorrow. 2016-05-21 02:01:01 -04:00
Matthew Messinger
665984cfa1 Fix #2 skin manager rendering after loading a world 2016-05-21 01:50:09 -04:00
Matthew Messinger
0ee3250930 Fix skeleton bow aiming (and maybe other mobs) 2016-05-20 16:39:50 -04:00
Matthew Messinger
379388bb3f Prevent wings from being considered for arrows. 2016-05-20 16:39:50 -04:00
Matthew Messinger
8fe82a826f Tweak a few animations 2016-05-20 16:39:49 -04:00
Matthew Messinger
16fd7ef973 Fix crash that somehow happened. 2016-05-20 16:39:48 -04:00
Matthew Messinger
71ac31819d Time for another beta
# Conflicts:
#	build.gradle

# Conflicts:
#	build.gradle
2016-05-20 16:39:47 -04:00
Matthew Messinger
adb2bad0ad Fix some language encoding 2016-05-20 16:39:47 -04:00
Matthew Messinger
5d763da488 Color selection works now 2016-05-20 16:39:46 -04:00
Matthew Messinger
4f73a60676 Fix skeleton bow aiming and arm rendering 2016-05-20 16:39:45 -04:00