Sollace
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aed1dbd8d3
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Clean up and get rid of this weird split between textures and positions
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2018-06-21 23:49:11 +02:00 |
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Sollace
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b14a6cb233
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Pony snouts will no longer bust through player's skulls. ... That's likely less violent than it sounds.
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2018-06-21 19:28:22 +02:00 |
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Sollace
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31ce31a109
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Hey, they work! :D (v1)
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2018-06-20 23:27:15 +02:00 |
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Sollace
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224fe4b7ab
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Add pony features to skulls (WIP)
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2018-06-20 23:27:12 +02:00 |
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Sollace
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a637a213c4
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Correct neck placement whilst sneaking
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2018-06-20 23:24:14 +02:00 |
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Sollace
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2a32b74b5b
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Implement proper tweening for certain animations
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2018-06-11 19:59:51 +02:00 |
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Sollace
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803e79343d
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Rename PonyRenderer.flipX -> PonyRenderer.flip to better reflect its meaning
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2018-06-10 19:49:28 +02:00 |
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Sollace
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4123ee8c6e
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Resolve naming clash between IModelPart and ModelRenderer
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2018-06-04 19:34:31 +02:00 |
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Sollace
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d3efbc5c05
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Pegasus wings flap slower when underwater
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2018-06-03 22:23:32 +02:00 |
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Sollace
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da2d435ca2
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Multiply, not divide (0.2 / 5 == 0.04)
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2018-06-03 19:59:55 +02:00 |
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Sollace
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979782c8f8
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guess ponies still have to block with a bow, even if their arms bust through the front...
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2018-06-03 17:30:53 +02:00 |
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Sollace
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2dc2642bc9
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Fixed more wonkyness and inconsistency between players and mobs
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2018-06-03 17:20:30 +02:00 |
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Sollace
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a5d67a7e1c
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Fix leg wonkyness in general
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2018-06-03 16:38:03 +02:00 |
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Sollace
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51dc230d1a
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Fix alignment of held shields and blocking
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2018-06-03 13:23:27 +02:00 |
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Sollace
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5178b8f40d
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Translate everypony down so they don't float
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2018-06-02 23:32:01 +02:00 |
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Sollace
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7f6a01cf9d
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Fixed swinging animation not playing for horny ponies
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2018-06-02 20:05:22 +02:00 |
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Matthew Messinger
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46180b9691
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Merge pull request #50 from Sollace/trim_armour_models
Cut all of the extra code from armour
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2018-06-02 11:34:59 -04:00 |
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Sollace
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28fce6ef5d
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Cut all of the extra code from armour
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2018-06-02 13:35:28 +02:00 |
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Sollace
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93ec981628
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Guardians are now seaponies!
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2018-05-27 12:36:47 +02:00 |
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Sollace
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8e1fb834f7
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(From the capes branch) Let's be a bit more sensible about flying
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2018-05-27 12:35:38 +02:00 |
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Sollace
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5686608969
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Decompose ModelAlicorn into its constituents
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2018-05-27 12:35:37 +02:00 |
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Sollace
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9a98ac4b22
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Scaling fix (#53)
* Actually USE show scaling when rendering Fixes #51
* Center models on the entity being rendered (initial) Fixes #52
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2018-05-25 21:39:30 -04:00 |
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Sollace
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df5d18d350
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One last codestyle commit to clean stuff up I missed, correct and document some names, and add TODO items for everything that needs to be done.
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2018-05-01 12:38:13 +02:00 |
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Sollace
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4513f1c443
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Fixed bows shooting off into space https://www.youtube.com/watch?v=7dwLCHNdqWw
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2018-04-30 17:27:21 +02:00 |
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Sollace
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6981cde884
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Debug code pls
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2018-04-30 12:53:08 +02:00 |
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Sollace
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d1724fa307
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Rendering is super annoying, I agree >.>
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2018-04-30 11:49:29 +02:00 |
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Sollace
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51e5c9ddc5
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Fixed unicorns not swinging their arms when their hands are empty
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2018-04-30 10:31:14 +02:00 |
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Sollace
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35e9ef750b
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Fixed leg outset being encorrect for normal width legs
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2018-04-29 23:06:34 +02:00 |
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Sollace
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871f12c3e2
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Ponies no longer float above beds when they're sleeping
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2018-04-29 20:18:57 +02:00 |
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Sollace
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7d4c7ede88
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Fixed various leg alignment issues (may break resourcepacks)
May Break Resourcepacks:
To fix, just rescale skeleton legs to 2x2 pixels
width keeping the original positions.
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2018-04-29 18:00:26 +02:00 |
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Sollace
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fd68e60923
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Refactoring for refactoring's sake. I wasn't happy with how things were split up
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2018-04-29 14:22:26 +02:00 |
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Sollace
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44ab173613
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No longer used
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2018-04-29 11:57:59 +02:00 |
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Sollace
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4b27e432b9
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Move some things for consistency
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2018-04-29 11:56:26 +02:00 |
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Sollace
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7ff68e0e4f
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Snippity snippity. That should fix horn glows
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2018-04-28 18:13:35 +02:00 |
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Sollace
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12ec6c1302
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Break ModelPlayerPony into each different race
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2018-04-28 16:39:32 +02:00 |
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Sollace
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2b154d2441
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Some more tidying up
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2018-04-27 20:37:54 +02:00 |
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Sollace
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0e0ee17f46
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Codestyle to remove all trailing whitespace, unneccessary this arguments, and standardise parameter names
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2018-04-27 13:49:33 +02:00 |
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Sollace
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7fbb56ad79
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No changes, just whitespace
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2018-04-27 09:48:55 +02:00 |
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Sollace
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2ad7119723
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Yet more codestyle!
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2018-04-26 23:53:03 +02:00 |
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Sollace
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441fc61508
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Apparantly google hates concise readable code. So there, can't complain about static members if they're not static. :P
I may just revert this later...
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2018-04-26 22:31:26 +02:00 |
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Sollace
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280013c8a4
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Rewrite model code (part 1)
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2018-04-26 16:01:31 +02:00 |
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Sollace
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0c6e2a74ff
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Infinite loops are bad, mmmkay?
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2018-04-25 22:02:02 +02:00 |
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Sollace
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5964cf1bc4
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What time is it? Amputation time!
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2018-04-25 21:38:11 +02:00 |
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Sollace
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9391c1d8c0
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Code stylee, documentation, fixed leg alignment
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2018-04-25 21:29:49 +02:00 |
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Sollace
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f151b31597
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Clean up armor/armour, clean up villager models, more package changes
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2018-04-25 16:40:47 +02:00 |
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Sollace
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403c195007
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Time to tackle packages (phase 1: separate the data from all the other carp)
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2018-04-25 13:02:10 +02:00 |
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Sollace
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b9e9251c43
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Model rewrites wave 1, moved pony tails to their own class
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2018-04-25 09:49:41 +02:00 |
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Sollace
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fbb40134e2
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* Move player rendering to make use of the build in skinMap
* Remove reflection
* Use the interface (IPonyData) not the class
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2018-04-24 14:55:32 +02:00 |
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Matthew Messinger
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d68b335a62
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override transform in humanplayer instead of testing instanceof.
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2016-12-29 03:07:43 -05:00 |
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Matthew Messinger
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0cfe8fdee7
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sync the armor better.
This also fixes pegasus wings while riding.
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2016-12-04 02:19:37 -05:00 |
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