Translate everypony down so they don't float

This commit is contained in:
Sollace 2018-06-02 23:32:01 +02:00
parent 1afc1cc301
commit 5178b8f40d

View file

@ -799,7 +799,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
@Override
public void transform(BodyPart part) {
if (isRiding) translate(0, -0.6F, -0.2F);
if (isRiding) translate(0, -0.4F, -0.2F);
if (isSleeping) {
rotate(90, 1, 0, 0);
@ -881,7 +881,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
private void transformFoal(BodyPart part) {
if (isCrouching()) translate(0, -0.12F, 0);
if (isSleeping) translate(0, -1.48F, 0.25F);
if (isRiding) translate(0, -0.1F, 0);
if (isRiding) translate(0, 0.1F, 0);
switch (part) {
case NECK: