FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.Twilight/FieEmitObjectTwilightChargedEffect.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
namespace Fie.Ponies.Twilight
{
[FiePrefabInfo("Prefabs/Twilight/Power/TwilightChargedEffect")]
public class FieEmitObjectTwilightChargedEffect : FieEmittableObjectBase
{
private const float DURATION = 2f;
public override void awakeEmitObject()
{
destoryEmitObject(2f);
}
}
}