using Fie.Object; namespace Fie.Ponies.Twilight { [FiePrefabInfo("Prefabs/Twilight/Power/TwilightChargedEffect")] public class FieEmitObjectTwilightChargedEffect : FieEmittableObjectBase { private const float DURATION = 2f; public override void awakeEmitObject() { destoryEmitObject(2f); } } }