FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieEmitObjectRisingSunForceFieldReflectEffect.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunForceFieldReflectEffect")]
public class FieEmitObjectRisingSunForceFieldReflectEffect : FieEmittableObjectBase
{
[SerializeField]
private float reflectEffectDuration = 0.6f;
public override void awakeEmitObject()
{
base.transform.rotation = Quaternion.LookRotation(directionalVec);
destoryEmitObject(reflectEffectDuration);
}
}
}