using Fie.Object; using UnityEngine; namespace Fie.Ponies.RisingSun { [FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunForceFieldReflectEffect")] public class FieEmitObjectRisingSunForceFieldReflectEffect : FieEmittableObjectBase { [SerializeField] private float reflectEffectDuration = 0.6f; public override void awakeEmitObject() { base.transform.rotation = Quaternion.LookRotation(directionalVec); destoryEmitObject(reflectEffectDuration); } } }