FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieEmitObjectRisingSunForceFieldReflectEffect.cs

18 lines
471 B
C#

using Fie.Object;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunForceFieldReflectEffect")]
public class FieEmitObjectRisingSunForceFieldReflectEffect : FieEmittableObjectBase
{
[SerializeField]
private float reflectEffectDuration = 0.6f;
public override void awakeEmitObject()
{
base.transform.rotation = Quaternion.LookRotation(directionalVec);
destoryEmitObject(reflectEffectDuration);
}
}
}