FiE-Game/Assets/Scripts/Fie/Object/FieEmitObjectPoniesRevive.cs

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2018-11-20 20:10:49 +01:00
using UnityEngine;
namespace Fie.Object
{
[FiePrefabInfo("Prefabs/PlayerCommon/FiePoniesRevive")]
public class FieEmitObjectPoniesRevive : FieEmittableObjectBase
{
[SerializeField]
private float REVIVE_EFFECT_DURATION = 2.5f;
public override void awakeEmitObject()
{
destoryEmitObject(REVIVE_EFFECT_DURATION);
}
}
}