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16 lines
335 B
C#
16 lines
335 B
C#
using UnityEngine;
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namespace Fie.Object
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{
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[FiePrefabInfo("Prefabs/PlayerCommon/FiePoniesRevive")]
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public class FieEmitObjectPoniesRevive : FieEmittableObjectBase
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{
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[SerializeField]
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private float REVIVE_EFFECT_DURATION = 2.5f;
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public override void awakeEmitObject()
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{
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destoryEmitObject(REVIVE_EFFECT_DURATION);
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}
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}
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}
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