using UnityEngine; namespace Fie.Object { [FiePrefabInfo("Prefabs/PlayerCommon/FiePoniesRevive")] public class FieEmitObjectPoniesRevive : FieEmittableObjectBase { [SerializeField] private float REVIVE_EFFECT_DURATION = 2.5f; public override void awakeEmitObject() { destoryEmitObject(REVIVE_EFFECT_DURATION); } } }