Sebastian Krzyszkowiak
|
c6ef4a6199
|
support static linking the whole game into one binary
|
2019-05-17 02:31:17 +02:00 |
|
Sebastian Krzyszkowiak
|
26089d86e6
|
move SUPPRESS_WARNING macros to public header
|
2019-04-21 15:46:03 +02:00 |
|
Sebastian Krzyszkowiak
|
d54b311a3c
|
fix a case where SetupViewport wasn't called when it should after a display resize
|
2019-03-28 16:58:15 +01:00 |
|
Sebastian Krzyszkowiak
|
6d7007b39e
|
don't rely on the game name string pointer to be valid for a whole lifetime
|
2019-03-28 15:25:37 +01:00 |
|
Sebastian Krzyszkowiak
|
5a6e212de1
|
make sure to redraw the gamestates after a resize
Also affects compositor toggling
|
2019-03-05 03:48:11 +01:00 |
|
Sebastian Krzyszkowiak
|
c93c22cf04
|
make Gamestate structure private and add API for accessing it
|
2019-03-05 03:20:06 +01:00 |
|
Sebastian Krzyszkowiak
|
ae9cf19778
|
utils: Push/PopTransform functions for easier transforming
|
2019-02-26 18:14:19 +01:00 |
|
Sebastian Krzyszkowiak
|
10164293ba
|
add ability to enable multisampling via init params
|
2019-02-01 03:37:15 +01:00 |
|
Sebastian Krzyszkowiak
|
ef77bedeae
|
clean up
|
2019-01-11 15:26:12 +01:00 |
|
Sebastian Krzyszkowiak
|
9006427278
|
clean up a duplicated framebuffer of the loading gamestate
|
2019-01-11 12:28:08 +01:00 |
|
Sebastian Krzyszkowiak
|
871cdf115e
|
emscripten: fix a crash when onvisibilitychange fired during loading
|
2019-01-10 06:03:57 +01:00 |
|
Sebastian Krzyszkowiak
|
f07b075052
|
emscripten: install a callback for visibility changes
Fixes an issue where focus blur event was being dispatched only after
the game has been focused again.
|
2019-01-08 04:57:30 +01:00 |
|
Sebastian Krzyszkowiak
|
2ad77b071f
|
move autopause feature out of debug events
|
2019-01-08 04:54:53 +01:00 |
|
Sebastian Krzyszkowiak
|
d0316cd789
|
don't use timer for ticking; rely on delta instead
Timer was causing an infinite loop in cases where ticking took
more time than 1/60 sec.
|
2019-01-08 04:53:13 +01:00 |
|
Sebastian Krzyszkowiak
|
5fb99a97f8
|
emscripten: revise compiler settings and add a pre-js file with audio autoplay workaround
|
2019-01-07 00:37:34 +01:00 |
|
Sebastian Krzyszkowiak
|
4da588cbb2
|
API consistency tweaks
|
2018-12-16 15:35:53 +01:00 |
|
Sebastian Krzyszkowiak
|
df1790d242
|
doxygen tweaks
|
2018-12-16 15:15:38 +01:00 |
|
Sebastian Krzyszkowiak
|
09e6b321b6
|
streamline the ability to access internal fields a bit
|
2018-12-15 05:29:32 +01:00 |
|
Sebastian Krzyszkowiak
|
b9b231a438
|
put debug config into public config struct
|
2018-12-15 01:09:44 +01:00 |
|
Sebastian Krzyszkowiak
|
ce66ba8060
|
reorganize Game structure, deprecate access to _priv fields
|
2018-12-15 00:59:34 +01:00 |
|
Sebastian Krzyszkowiak
|
d8f975300d
|
PrintConsole/DrawConsole: guard console data usage with mutexes
|
2018-12-14 02:18:05 +01:00 |
|
Sebastian Krzyszkowiak
|
ad26fe14ad
|
add a separate flag to indicate that the loading screen is being shown
|
2018-12-07 06:14:52 +01:00 |
|
Sebastian Krzyszkowiak
|
f0910b63f7
|
remove phantom (never implemented) viewport option
|
2018-12-05 02:40:27 +01:00 |
|
Sebastian Krzyszkowiak
|
bffe816037
|
don't export functions from imgui integration implementation
|
2018-12-05 02:31:53 +01:00 |
|
Sebastian Krzyszkowiak
|
3586f49762
|
ensure that the game operates on UTF-8 on Windows
Should fix issues with Unicode filenames.
|
2018-12-05 02:09:06 +01:00 |
|
Sebastian Krzyszkowiak
|
2179d6cdc2
|
synchronize with the main thread on BSoD
|
2018-12-02 00:26:33 +01:00 |
|
Sebastian Krzyszkowiak
|
440e6c41e6
|
Dear ImGui integration
|
2018-11-29 04:37:08 +01:00 |
|
Sebastian Krzyszkowiak
|
48189e7715
|
make depth buffer creation configurable
|
2018-11-27 03:06:43 +01:00 |
|
Sebastian Krzyszkowiak
|
e5937537df
|
initial draft of particle engine
|
2018-11-26 09:18:28 +01:00 |
|
Sebastian Krzyszkowiak
|
9ecd29a7c3
|
include allegro_color and platform specific headers already in libsuperderpy.h, clean up
|
2018-11-26 01:40:19 +01:00 |
|
Sebastian Krzyszkowiak
|
6c59ef1049
|
add support for routing the loading gamestate through compositor
|
2018-11-22 04:53:51 +01:00 |
|
Sebastian Krzyszkowiak
|
3e7d9812a3
|
Refactor the engine's main loop.
|
2018-09-10 03:22:45 +02:00 |
|
Sebastian Krzyszkowiak
|
7d4575308d
|
add config switches for various debug options
|
2018-08-09 00:05:25 +02:00 |
|
Sebastian Krzyszkowiak
|
6684847424
|
send filename, line number and function name to PrintConsole and FatalError for verbose debug output
|
2018-08-08 22:19:50 +02:00 |
|
Sebastian Krzyszkowiak
|
7bde25fe84
|
add a public field with in-game total passed time
|
2018-08-03 13:15:06 +02:00 |
|
Sebastian Krzyszkowiak
|
093a808dc2
|
character: reuse already loaded bitmaps
|
2018-08-03 05:02:44 +02:00 |
|
Sebastian Krzyszkowiak
|
a730281bb8
|
add QuitGame function for quiting or sending game to the background (depending on the platform)
|
2018-07-31 21:25:07 +02:00 |
|
Sebastian Krzyszkowiak
|
7c92d1e05e
|
add global audio mute config option
|
2018-07-26 15:33:02 +02:00 |
|
Sebastian Krzyszkowiak
|
e5cf17a1a6
|
utils: add Fract util function and move math utils to separate unit
|
2018-07-12 20:18:23 +02:00 |
|
Sebastian Krzyszkowiak
|
d6f6f32e00
|
include math.h header in libsuperderpy.h
|
2018-07-12 00:03:00 +02:00 |
|
Sebastian Krzyszkowiak
|
521e6bf431
|
gamestate: add optional PostLoad hook for stuff that needs to be done on GPU thread
|
2018-07-05 20:55:32 +02:00 |
|
Sebastian Krzyszkowiak
|
23ffcae034
|
better handling of joystick, mouse and font initialization failures
Now libsuperderpy works on FreeBSD \o/
|
2018-07-03 00:41:57 +02:00 |
|
Sebastian Krzyszkowiak
|
d5faec85ac
|
mark loading.inProgress variable as volatile to prevent optimization bugs in threaded loading
|
2018-06-30 02:35:32 +02:00 |
|
Sebastian Krzyszkowiak
|
40bda569b9
|
timeline: rework API to better handle common use cases
|
2018-06-30 00:50:55 +02:00 |
|
Sebastian Krzyszkowiak
|
016c482154
|
convert bitmaps to video textures on every progress() when loading gamestate in threaded mode
|
2018-06-23 04:44:36 +02:00 |
|
Sebastian Krzyszkowiak
|
9182cabf79
|
Add abstraction for GPU shaders
|
2018-05-30 21:11:46 +02:00 |
|
Sebastian Krzyszkowiak
|
0f14629a15
|
Introducing the tweening engine.
|
2018-04-22 05:30:56 +02:00 |
|
Sebastian Krzyszkowiak
|
01ae741558
|
loading: call Gamestate_Logic in single thread mode as well
|
2018-04-21 01:08:39 +02:00 |
|
Sebastian Krzyszkowiak
|
3938a78503
|
live reloading
|
2018-04-16 01:06:58 +02:00 |
|
Sebastian Krzyszkowiak
|
adb15a9caf
|
libsuperderpy: init video addon
|
2018-04-08 01:33:13 +02:00 |
|