libsuperderpy/src/libsuperderpy.h
2019-03-05 03:20:06 +01:00

266 lines
8.6 KiB
C

/*! \file libsuperderpy.h
* \brief Headers of main file of libsuperderpy engine.
*
* Include this to use the engine functions.
*/
/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef LIBSUPERDERPY_MAIN_H
#define LIBSUPERDERPY_MAIN_H
struct Game;
struct GamestateResources;
#ifndef LIBSUPERDERPY_DATA_TYPE
#define LIBSUPERDERPY_DATA_TYPE void
#endif
#ifdef _WIN32
#define UNICODE
#define _UNICODE
#include <tchar.h>
#endif
#include <allegro5/allegro.h>
#include <allegro5/allegro_acodec.h>
#include <allegro5/allegro_audio.h>
#include <allegro5/allegro_color.h>
#include <allegro5/allegro_font.h>
#include <allegro5/allegro_image.h>
#include <allegro5/allegro_opengl.h>
#include <allegro5/allegro_primitives.h>
#include <allegro5/allegro_ttf.h>
#include <allegro5/allegro_video.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include <sys/param.h>
#if defined(ALLEGRO_ANDROID)
#define ALLEGRO_UNSTABLE
#include <allegro5/allegro_android.h>
#elif defined(ALLEGRO_WINDOWS)
#include <allegro5/allegro_windows.h>
#elif defined(ALLEGRO_WITH_XWINDOWS)
#include <allegro5/allegro_x.h>
#elif defined(ALLEGRO_MACOS)
#include <allegro5/allegro_osx.h>
#elif defined(ALLEGRO_IPHONE)
#include <allegro5/allegro_iphone.h>
#elif defined(__EMSCRIPTEN__)
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#endif
#include "character.h"
#include "config.h"
#include "gamestate.h"
#include "mainloop.h"
#include "maths.h"
#include "particle.h"
#include "shader.h"
#include "timeline.h"
#include "tween.h"
#include "utils.h"
#ifdef __EMSCRIPTEN__
#include "emscripten-audio-stream.h"
#endif
#ifdef LIBSUPERDERPY_IMGUI
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS 1
#include "3rdparty/cimgui/cimgui.h"
#endif
#define LIBSUPERDERPY_BITMAP_HASHMAP_BUCKETS 16
#if !defined(LIBSUPERDERPY_PRIV_ACCESS) && defined(__GNUC__)
#define LIBSUPERDERPY_DEPRECATED_PRIV __attribute__((deprecated))
#else
#define LIBSUPERDERPY_DEPRECATED_PRIV
#endif
#if defined(ALLEGRO_WINDOWS) && !defined(LIBSUPERDERPY_NO_MAIN_MANGLING)
int _libsuperderpy_main(int argc, char** argv);
#define main(a, b) \
wmain(int argc, wchar_t** wargv) { \
char* argv[argc]; \
for (int i = 0; i < argc; i++) { \
size_t size = WideCharToMultiByte(CP_UTF8, 0, wargv[i], -1, NULL, 0, NULL, NULL); \
argv[i] = alloca(sizeof(char) * size); \
WideCharToMultiByte(CP_UTF8, 0, wargv[i], -1, argv[i], size, NULL, NULL); \
} \
return _libsuperderpy_main(argc, argv); \
} \
int _libsuperderpy_main(a, b)
#endif
/*! \brief A list of user callbacks to register. */
struct Handlers {
bool (*event)(struct Game* game, ALLEGRO_EVENT* ev);
void (*destroy)(struct Game* game);
void (*compositor)(struct Game* game);
void (*prelogic)(struct Game* game, double delta);
void (*postlogic)(struct Game* game, double delta);
void (*predraw)(struct Game* game);
void (*postdraw)(struct Game* game);
};
/*! \brief Parameters for engine initialization. All values default to 0/false/NULL. */
struct Params {
int width; /*!< Width of the drawing canvas. */
int height; /*!< Height of the drawing canvas. */
float aspect; /*!< When set instead of width/height pair, makes the viewport side fluid; when non-zero, locks its aspect ratio. */
bool integer_scaling; /*!< Ensure that the viewport is zoomed only with integer factors. */
bool depth_buffer; /*!< Request a depth buffer for the framebuffer's render target. */
bool show_loading_on_launch; /*!< Whether the loading screen should be shown when loading the initial set of gamestates. */
int samples; /*!< How many samples should be used for multisampling; 0 to disable. */
char* window_title; /*!< A title of the game's window. When NULL, al_get_app_name() is used. */
struct Handlers handlers; /*!< A list of user callbacks to register. */
};
/*! \brief Main struct of the game. */
struct Game {
ALLEGRO_DISPLAY* display; /*!< Main Allegro display. */
ALLEGRO_EVENT_SOURCE event_source; /*!< Event source for user events. */
struct {
ALLEGRO_VOICE* v; /*!< Main voice used by the game. */
ALLEGRO_MIXER* mixer; /*!< Main mixer of the game. */
ALLEGRO_MIXER* music; /*!< Music mixer. */
ALLEGRO_MIXER* voice; /*!< Voice mixer. */
ALLEGRO_MIXER* fx; /*!< Effects mixer. */
} audio; /*!< Audio resources. */
LIBSUPERDERPY_DATA_TYPE* data; /*!< User defined structure. */
struct {
int width;
int height;
} viewport; /*!< Canvas size. */
double time; /*!< In-game total passed time in seconds. */
struct {
int fx; /*!< Effects volume. */
int music; /*!< Music volume. */
int voice; /*!< Voice volume. */
bool mute; /*!< Whether audio should be muted globally. */
bool fullscreen; /*!< Fullscreen toggle. */
int width; /*!< Width of window as being set in configuration. */
int height; /*!< Height of window as being set in configuration. */
bool autopause; /*!< Pauses/resumes the game when the window loses/gains focus. */
struct {
bool enabled; /*!< Toggles debug mode. */
bool verbose; /*!< Prints file names and line numbers with every message. */
bool livereload; /*!< Automatically reloads gamestates on window focus. */
} debug; /*!< Debug mode settings. */
} config; /*!< Configuration values from the config file. */
struct {
int x, y;
int w, h;
} clip_rect; /*!< Clipping rectangle of the display's backbuffer. */
struct {
float progress;
bool shown;
} loading; /*!< Data about gamestate loading process. */
struct {
struct {
bool touch;
bool joystick;
bool mouse;
} available;
} input;
/// \private
struct {
struct Params params;
struct Gamestate* gamestates; /*!< List of known gamestates. */
ALLEGRO_FONT* font_console; /*!< Font used in game console. */
ALLEGRO_FONT* font_bsod; /*!< Font used in Blue Screens of Derp. */
char console[5][1024];
unsigned int console_pos;
ALLEGRO_EVENT_QUEUE* event_queue; /*!< Main event queue. */
bool showconsole; /*!< If true, game console is rendered on screen. */
bool showtimeline;
double speed; /*!< Speed of the game in FPS. 60 == 1x */
struct {
double old_time, fps, time;
int frames_done;
} fps_count; /*!< Used for counting the effective FPS. */
ALLEGRO_CONFIG* config; /*!< Configuration file interface. */
int argc;
char** argv;
struct {
struct Gamestate* gamestate;
struct Gamestate* current;
int progress;
int loaded, to_load;
volatile bool in_progress;
bool lock;
double time;
} loading;
struct Gamestate* current_gamestate;
struct List *garbage, *timelines, *shaders, *bitmaps[LIBSUPERDERPY_BITMAP_HASHMAP_BUCKETS];
double timestamp;
bool paused;
volatile bool texture_sync;
ALLEGRO_MUTEX* texture_sync_mutex;
ALLEGRO_COND* texture_sync_cond;
volatile bool in_bsod;
volatile bool bsod_sync;
ALLEGRO_MUTEX* bsod_mutex;
ALLEGRO_COND* bsod_cond;
ALLEGRO_MUTEX* mutex;
const char* name;
bool shutting_down; /*!< If true then shut down of the game is pending. */
bool restart; /*!< If true then restart of the game is pending. */
ALLEGRO_TRANSFORM projection; /*!< Projection of the game canvas into the actual game window. */
ALLEGRO_TRANSFORM* transforms;
int transforms_no, transforms_alloc;
#ifdef ALLEGRO_MACOSX
char cwd[MAXPATHLEN];
#endif
} _priv LIBSUPERDERPY_DEPRECATED_PRIV; /*!< Private resources. Do not use in gamestates! */
};
struct Game* libsuperderpy_init(int argc, char** argv, const char* name, struct Params params);
int libsuperderpy_start(struct Game* game);
int libsuperderpy_run(struct Game* game);
void libsuperderpy_destroy(struct Game* game);
#endif /* LIBSUPERDERPY_MAIN_H */