Dear ImGui integration

This commit is contained in:
Sebastian Krzyszkowiak 2018-11-29 04:37:08 +01:00
parent 52030b67e3
commit 440e6c41e6
No known key found for this signature in database
GPG key ID: E8F235CF3BDBC3FF
13 changed files with 890 additions and 12 deletions

3
.gitmodules vendored Normal file
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@ -0,0 +1,3 @@
[submodule "src/3rdparty/cimgui"]
path = src/3rdparty/cimgui
url = https://gitlab.com/dosowisko.net/cimgui.git

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@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 2.8)
project(libsuperderpy C)
project(libsuperderpy C CXX)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")

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@ -2,6 +2,8 @@
A multiplatform game engine for games written in C and Allegro 5. Supports GNU/Linux, Android, FreeBSD, macOS, Windows and asm.js
Used by such games as:
- [Animatch](https://gitlab.com/HolyPangolin/animatch)
- [Spray Cheese](https://gitlab.com/dosowisko.net/spraycheese)
- [ODLOT](https://gitlab.com/HolyPangolin/odlot)
- Rumina
- [Non-Competitive Singing Potatoes](https://github.com/dos1/potatoes)

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@ -8,18 +8,29 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED true)
set(CMAKE_CXX_STANDARD 98)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -ffast-math")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -ffast-math")
if(MAEMO5)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++98")
endif(MAEMO5)
if(ANDROID)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -fno-rtti")
endif(ANDROID)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -O1 -fno-optimize-sibling-calls -fno-omit-frame-pointer -fsanitize=leak -DLEAK_SANITIZER=1 -fno-common -fsanitize-recover=all")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O1 -fno-optimize-sibling-calls -fno-omit-frame-pointer -fsanitize=leak -DLEAK_SANITIZER=1 -fno-common -fsanitize-recover=all")
if(APPLE)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,-undefined,error")
else(APPLE)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--no-undefined")
endif(APPLE)
set(USE_CLANG_TIDY "yes" CACHE STRING "Analyze the code with clang-tidy" )
option(USE_CLANG_TIDY "Analyze the code with clang-tidy" ON)
if(USE_CLANG_TIDY AND NOT MINGW)
find_program(CLANG_TIDY_EXE NAMES "clang-tidy" DOC "Path to clang-tidy executable")
if(NOT CLANG_TIDY_EXE)
@ -29,13 +40,18 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
endif()
endif()
set(LIBSUPERDERPY_STATIC "no" CACHE STRING "Compile and link libsuperderpy as a static library." )
option(LIBSUPERDERPY_STATIC "Compile and link libsuperderpy as a static library." OFF)
set(LIBSUPERDERPY_STATIC_DEPS "no" CACHE STRING "Link dependencies (e.g. Allegro) statically." )
option(LIBSUPERDERPY_STATIC_DEPS "Link dependencies (e.g. Allegro) statically." OFF)
if(LIBSUPERDERPY_STATIC_DEPS)
SET(CMAKE_FIND_LIBRARY_SUFFIXES .lib .a)
endif(LIBSUPERDERPY_STATIC_DEPS)
option(LIBSUPERDERPY_IMGUI "Compile with Dear ImGui support." OFF)
if (LIBSUPERDERPY_IMGUI)
add_definitions(-DLIBSUPERDERPY_IMGUI)
endif (LIBSUPERDERPY_IMGUI)
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/libsuperderpy
@ -91,7 +107,7 @@ if (NOT LIBSUPERDERPY_CONFIG_INCLUDED)
set(CMAKE_INSTALL_RPATH "\$ORIGIN/../lib/${LIBSUPERDERPY_GAMENAME}:\$ORIGIN/gamestates:\$ORIGIN:\$ORIGIN/../lib:\$ORIGIN/lib:\$ORIGIN/bin")
if(EMSCRIPTEN)
if(EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX ".bc")
set(CMAKE_SHARED_LIBRARY_SUFFIX ".so")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -s SIDE_MODULE=1")
@ -111,7 +127,7 @@ if(EMSCRIPTEN)
set(CMAKE_SHARED_MODULE_SUFFIX ".js")
endif()
set(LIBSUPERDERPY_USE_WEBGL2 NO CACHE BOOL "Use WebGL 2 context")
option(LIBSUPERDERPY_USE_WEBGL2 "Use WebGL 2 context" OFF)
if(LIBSUPERDERPY_USE_WEBGL2)
set(EMSCRIPTEN_FLAGS ${EMSCRIPTEN_FLAGS} -s USE_WEBGL2=1)
endif(LIBSUPERDERPY_USE_WEBGL2)
@ -123,13 +139,13 @@ if(EMSCRIPTEN)
set(LIB_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}")
set(SHARE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
endif()
endif()
if(ANDROID OR EMSCRIPTEN)
add_definitions(-DLIBSUPERDERPY_SINGLE_THREAD=1)
endif()
if(ANDROID OR EMSCRIPTEN)
add_definitions(-DLIBSUPERDERPY_SINGLE_THREAD)
endif()
find_package(Allegro5 REQUIRED)
find_package(Allegro5 REQUIRED)
find_package(Allegro5Font REQUIRED)
find_package(Allegro5TTF REQUIRED)
find_package(Allegro5Primitives REQUIRED)

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@ -17,6 +17,10 @@ set(CMAKE_C_COMPILER ${OSXCROSS_PATH}/bin/o64-clang)
set(CMAKE_CXX_COMPILER ${OSXCROSS_PATH}/bin/o64-clang++)
set(CMAKE_LINKER ${OSXCROSS_PATH}/bin/x86_64-apple-darwin15-ld)
set(CMAKE_AR ${OSXCROSS_PATH}/bin/x86_64-apple-darwin15-ar)
set(CMAKE_RANLIB ${OSXCROSS_PATH}/bin/x86_64-apple-darwin15-ranlib)
set(CMAKE_STRIP ${OSXCROSS_PATH}/bin/x86_64-apple-darwin15-strip)
set(CMAKE_NM ${OSXCROSS_PATH}/bin/x86_64-apple-darwin15-nm)
set(CMAKE_INSTALL_NAME_TOOL ${OSXCROSS_PATH}/bin/x86_64-apple-darwin15-install_name_tool)
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)

1
src/3rdparty/cimgui vendored Submodule

@ -0,0 +1 @@
Subproject commit e5ac5a203bbf47e120ef4cd773071f4d7274a70d

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@ -16,9 +16,17 @@ if (EMSCRIPTEN)
list(APPEND SRC_LIST emscripten-audio-stream.c)
endif()
if (LIBSUPERDERPY_IMGUI)
set(IMGUI_STATIC ON CACHE STRING "" FORCE)
add_subdirectory(3rdparty/cimgui EXCLUDE_FROM_ALL)
set_property(TARGET "cimgui" PROPERTY POSITION_INDEPENDENT_CODE ON)
list(APPEND SRC_LIST imgui/imgui_impl_allegro5.c)
endif (LIBSUPERDERPY_IMGUI)
if (LIBSUPERDERPY_STATIC)
add_library("libsuperderpy" STATIC ${SRC_LIST})
set_property(TARGET libsuperderpy PROPERTY POSITION_INDEPENDENT_CODE ON)
set_property(TARGET "libsuperderpy" PROPERTY POSITION_INDEPENDENT_CODE ON)
else (LIBSUPERDERPY_STATIC)
add_library("libsuperderpy" SHARED ${SRC_LIST})
endif (LIBSUPERDERPY_STATIC)
@ -27,6 +35,10 @@ SET_TARGET_PROPERTIES("libsuperderpy" PROPERTIES PREFIX "")
target_link_libraries("libsuperderpy" ${ALLEGRO5_LIBRARIES} ${ALLEGRO5_FONT_LIBRARIES} ${ALLEGRO5_TTF_LIBRARIES} ${ALLEGRO5_PRIMITIVES_LIBRARIES} ${ALLEGRO5_AUDIO_LIBRARIES} ${ALLEGRO5_ACODEC_LIBRARIES} ${ALLEGRO5_VIDEO_LIBRARIES} ${ALLEGRO5_IMAGE_LIBRARIES} m dl)
if (LIBSUPERDERPY_IMGUI)
target_link_libraries("libsuperderpy" cimgui)
endif (LIBSUPERDERPY_IMGUI)
if (ANDROID)
target_link_libraries("libsuperderpy" log)
endif (ANDROID)

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@ -0,0 +1,380 @@
// dear imgui: Renderer + Platform Binding for Allegro 5
// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
// Implemented features:
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
// [X] Platform: Clipboard support (from Allegro 5.1.12)
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io->ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Issues:
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
// [ ] Platform: Missing gamepad support.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
// 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
// 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
// 2018-06-11: Misc: Setup io->BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
// 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
// 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
// 2018-02-16: Misc: Obsoleted the io->RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
#include "imgui/imgui_impl_allegro5.h"
#include "internal.h"
#include <float.h>
#include <stdint.h> // uint64_t
#include <string.h> // memcpy
#define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
// Visual Studio warnings
#ifdef _MSC_VER
#pragma warning(disable : 4127) // condition expression is constant
#endif
// Data
static ALLEGRO_DISPLAY* g_Display = NULL;
static ALLEGRO_BITMAP* g_Texture = NULL;
static double g_Time = 0.0;
static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
static char* g_ClipboardTextData = NULL;
struct ImDrawVertAllegro {
ImVec2 pos;
ImVec2 uv;
ALLEGRO_COLOR col;
};
typedef struct ImDrawVertAllegro ImDrawVertAllegro;
// Render function.
// (this used to be set in io->RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
SYMBOL_EXPORT void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) {
// Backup Allegro state that will be modified
ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
int last_blender_op, last_blender_src, last_blender_dst;
al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
// Setup render state
al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
// Setup orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
{
float L = draw_data->DisplayPos.x;
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
float T = draw_data->DisplayPos.y;
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
ALLEGRO_TRANSFORM transform;
al_identity_transform(&transform);
al_use_transform(&transform);
al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
al_use_projection_transform(&transform);
}
for (int n = 0; n < draw_data->CmdListsCount; n++) {
const ImDrawList* cmd_list = draw_data->CmdLists[n];
// Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well..
//static ImVector<ImDrawVertAllegro> vertices;
ImDrawVertAllegro* vertices = al_malloc(sizeof(ImDrawVertAllegro) * cmd_list->IdxBuffer.Size);
for (int i = 0; i < cmd_list->IdxBuffer.Size; i++) {
const ImDrawVert* src_v = &cmd_list->VtxBuffer.Data[cmd_list->IdxBuffer.Data[i]];
ImDrawVertAllegro* dst_v = &vertices[i];
dst_v->pos = src_v->pos;
dst_v->uv = src_v->uv;
const unsigned char* c = (const unsigned char*)&src_v->col;
dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
}
int* indices = NULL;
bool cleanup = false;
if (sizeof(ImDrawIdx) == sizeof(short)) {
// FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
// Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
int* indices_converted = al_malloc(sizeof(int) * cmd_list->IdxBuffer.Size);
for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i) {
indices_converted[i] = cmd_list->IdxBuffer.Data[i];
}
indices = indices_converted;
cleanup = true;
} else {
indices = (void*)cmd_list->IdxBuffer.Data;
}
int idx_offset = 0;
ImVec2 pos = draw_data->DisplayPos;
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) {
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer.Data[cmd_i];
if (pcmd->UserCallback) {
pcmd->UserCallback(cmd_list, pcmd);
} else {
ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
al_set_clipping_rectangle((int)(pcmd->ClipRect.x - pos.x), (int)(pcmd->ClipRect.y - pos.y), (int)(pcmd->ClipRect.z - pcmd->ClipRect.x), (int)(pcmd->ClipRect.w - pcmd->ClipRect.y));
al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
}
idx_offset += pcmd->ElemCount;
}
al_free(vertices);
if (cleanup) {
al_free(indices);
}
}
// Restore modified Allegro state
al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
al_use_transform(&last_transform);
al_use_projection_transform(&last_projection_transform);
}
SYMBOL_EXPORT bool ImGui_ImplAllegro5_CreateDeviceObjects() {
// Build texture atlas
ImGuiIO* io = igGetIO();
unsigned char* pixels;
int width, height;
ImFontAtlas_GetTexDataAsRGBA32(io->Fonts, &pixels, &width, &height, NULL);
// Create texture
int flags = al_get_new_bitmap_flags();
int fmt = al_get_new_bitmap_format();
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
al_set_new_bitmap_flags(flags);
al_set_new_bitmap_format(fmt);
if (!img) {
return false;
}
ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
if (!locked_img) {
al_destroy_bitmap(img);
return false;
}
memcpy(locked_img->data, pixels, sizeof(int) * width * height);
al_unlock_bitmap(img);
// Convert software texture to hardware texture.
ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
al_destroy_bitmap(img);
if (!cloned_img) {
return false;
}
// Store our identifier
io->Fonts->TexID = (void*)cloned_img;
g_Texture = cloned_img;
// Create an invisible mouse cursor
// Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
al_destroy_bitmap(mouse_cursor);
return true;
}
SYMBOL_EXPORT void ImGui_ImplAllegro5_InvalidateDeviceObjects() {
if (g_Texture) {
al_destroy_bitmap(g_Texture);
igGetIO()->Fonts->TexID = NULL;
g_Texture = NULL;
}
if (g_MouseCursorInvisible) {
al_destroy_mouse_cursor(g_MouseCursorInvisible);
g_MouseCursorInvisible = NULL;
}
}
#if ALLEGRO_HAS_CLIPBOARD
static const char* ImGui_ImplAllegro5_GetClipboardText(void* data) {
if (g_ClipboardTextData) {
al_free(g_ClipboardTextData);
}
g_ClipboardTextData = al_get_clipboard_text(g_Display);
return g_ClipboardTextData;
}
static void ImGui_ImplAllegro5_SetClipboardText(void* data, const char* text) {
al_set_clipboard_text(g_Display, text);
}
#endif
SYMBOL_EXPORT bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display) {
g_Display = display;
// Setup back-end capabilities flags
ImGuiIO* io = igGetIO();
io->BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
// Create custom vertex declaration.
// Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
// We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
ALLEGRO_VERTEX_ELEMENT elems[] =
{
{ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, pos)},
{ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, offsetof(ImDrawVertAllegro, uv)},
{ALLEGRO_PRIM_COLOR_ATTR, 0, offsetof(ImDrawVertAllegro, col)},
{0, 0, 0}};
g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
io->KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
io->KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
io->KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
io->KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
io->KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
io->KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
io->KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
io->KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
io->KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
io->KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
io->KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
io->KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
io->KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
io->KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
io->KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
io->KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
io->KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
io->KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
io->KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
io->KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
io->KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
#if ALLEGRO_HAS_CLIPBOARD
io->SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
io->GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
io->ClipboardUserData = NULL;
#endif
return true;
}
SYMBOL_EXPORT void ImGui_ImplAllegro5_Shutdown() {
ImGui_ImplAllegro5_InvalidateDeviceObjects();
g_Display = NULL;
// Destroy last known clipboard data
if (g_ClipboardTextData) {
al_free(g_ClipboardTextData);
}
g_ClipboardTextData = NULL;
}
// You can read the io->WantCaptureMouse, io->WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io->WantCaptureMouse is true, do not dispatch mouse input data to your main application.
// - When io->WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
SYMBOL_EXPORT bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev) {
ImGuiIO* io = igGetIO();
switch (ev->type) {
case ALLEGRO_EVENT_MOUSE_AXES:
io->MouseWheel += ev->mouse.dz;
io->MouseWheelH += ev->mouse.dw;
return true;
case ALLEGRO_EVENT_KEY_CHAR:
if (ev->keyboard.display == g_Display) {
if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000) {
ImGuiIO_AddInputCharacter(io, (unsigned short)ev->keyboard.unichar);
}
}
return true;
case ALLEGRO_EVENT_KEY_DOWN:
case ALLEGRO_EVENT_KEY_UP:
if (ev->keyboard.display == g_Display) {
io->KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
}
return true;
}
return false;
}
static void ImGui_ImplAllegro5_UpdateMouseCursor() {
ImGuiIO* io = igGetIO();
if (io->ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) {
return;
}
ImGuiMouseCursor imgui_cursor = igGetMouseCursor();
if (io->MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) {
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
} else {
ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
switch (imgui_cursor) {
case ImGuiMouseCursor_TextInput:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT;
break;
case ImGuiMouseCursor_ResizeAll:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE;
break;
case ImGuiMouseCursor_ResizeNS:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N;
break;
case ImGuiMouseCursor_ResizeEW:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E;
break;
case ImGuiMouseCursor_ResizeNESW:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE;
break;
case ImGuiMouseCursor_ResizeNWSE:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW;
break;
}
al_set_system_mouse_cursor(g_Display, cursor_id);
}
}
SYMBOL_EXPORT void ImGui_ImplAllegro5_NewFrame() {
if (!g_Texture) {
ImGui_ImplAllegro5_CreateDeviceObjects();
}
ImGuiIO* io = igGetIO();
// Setup display size (every frame to accommodate for window resizing)
int w, h;
w = al_get_display_width(g_Display);
h = al_get_display_height(g_Display);
io->DisplaySize = (ImVec2){.x = w, .y = h};
// Setup time step
double current_time = al_get_time();
io->DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (1.0f / 60.0f);
g_Time = current_time;
// Setup inputs
ALLEGRO_KEYBOARD_STATE keys;
al_get_keyboard_state(&keys);
io->KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
io->KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
io->KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
io->KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
ALLEGRO_MOUSE_STATE mouse;
if (keys.display == g_Display) {
al_get_mouse_state(&mouse);
io->MousePos = (ImVec2){.x = mouse.x, .y = mouse.y};
} else {
io->MousePos = (ImVec2){.x = -FLT_MAX, .y = -FLT_MAX};
}
al_get_mouse_state(&mouse);
io->MouseDown[0] = mouse.buttons & (1 << 0);
io->MouseDown[1] = mouse.buttons & (1 << 1);
io->MouseDown[2] = mouse.buttons & (1 << 2);
ImGui_ImplAllegro5_UpdateMouseCursor();
}

View file

@ -0,0 +1,364 @@
// dear imgui: Renderer + Platform Binding for Allegro 5
// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
// Implemented features:
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
// [X] Platform: Clipboard support (from Allegro 5.1.12)
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Issues:
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
// [ ] Platform: Missing gamepad support.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12).
// 2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
// 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
// 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
// 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
// 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
#include "internal.h"
#include <float.h>
#include <stdint.h> // uint64_t
#include <string.h> // memcpy
#include "imgui/imgui_impl_allegro5.h"
#define ALLEGRO_HAS_CLIPBOARD (ALLEGRO_VERSION_INT >= ((5 << 24) | (1 << 16) | (12 << 8))) // Clipboard only supported from Allegro 5.1.12
// Visual Studio warnings
#ifdef _MSC_VER
#pragma warning(disable : 4127) // condition expression is constant
#endif
// Data
static ALLEGRO_DISPLAY* g_Display = NULL;
static ALLEGRO_BITMAP* g_Texture = NULL;
static double g_Time = 0.0;
static ALLEGRO_MOUSE_CURSOR* g_MouseCursorInvisible = NULL;
static ALLEGRO_VERTEX_DECL* g_VertexDecl = NULL;
static char* g_ClipboardTextData = NULL;
struct ImDrawVertAllegro {
ImVec2 pos;
ImVec2 uv;
ALLEGRO_COLOR col;
};
// Render function.
// (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop)
void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) {
// Backup Allegro state that will be modified
ALLEGRO_TRANSFORM last_transform = *al_get_current_transform();
ALLEGRO_TRANSFORM last_projection_transform = *al_get_current_projection_transform();
int last_clip_x, last_clip_y, last_clip_w, last_clip_h;
al_get_clipping_rectangle(&last_clip_x, &last_clip_y, &last_clip_w, &last_clip_h);
int last_blender_op, last_blender_src, last_blender_dst;
al_get_blender(&last_blender_op, &last_blender_src, &last_blender_dst);
// Setup render state
al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
// Setup orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPos (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right).
{
float L = draw_data->DisplayPos.x;
float R = draw_data->DisplayPos.x + draw_data->DisplaySize.x;
float T = draw_data->DisplayPos.y;
float B = draw_data->DisplayPos.y + draw_data->DisplaySize.y;
ALLEGRO_TRANSFORM transform;
al_identity_transform(&transform);
al_use_transform(&transform);
al_orthographic_transform(&transform, L, T, 1.0f, R, B, -1.0f);
al_use_projection_transform(&transform);
}
for (int n = 0; n < draw_data->CmdListsCount; n++) {
const ImDrawList* cmd_list = draw_data->CmdLists[n];
// Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well..
static ImVector<ImDrawVertAllegro> vertices;
vertices.resize(cmd_list->IdxBuffer.Size);
for (int i = 0; i < cmd_list->IdxBuffer.Size; i++) {
const ImDrawVert* src_v = &cmd_list->VtxBuffer[cmd_list->IdxBuffer[i]];
ImDrawVertAllegro* dst_v = &vertices[i];
dst_v->pos = src_v->pos;
dst_v->uv = src_v->uv;
unsigned char* c = (unsigned char*)&src_v->col;
dst_v->col = al_map_rgba(c[0], c[1], c[2], c[3]);
}
const int* indices = NULL;
if (sizeof(ImDrawIdx) == 2) {
// FIXME-OPT: Unfortunately Allegro doesn't support 16-bit indices.. You can '#define ImDrawIdx int' in imconfig.h to request Dear ImGui to output 32-bit indices.
// Otherwise, we convert them from 16-bit to 32-bit at runtime here, which works perfectly but is a little wasteful.
static ImVector<int> indices_converted;
indices_converted.resize(cmd_list->IdxBuffer.Size);
for (int i = 0; i < cmd_list->IdxBuffer.Size; ++i)
indices_converted[i] = (int)cmd_list->IdxBuffer.Data[i];
indices = indices_converted.Data;
} else if (sizeof(ImDrawIdx) == 4) {
indices = (const int*)cmd_list->IdxBuffer.Data;
}
int idx_offset = 0;
ImVec2 pos = draw_data->DisplayPos;
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) {
const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
if (pcmd->UserCallback) {
pcmd->UserCallback(cmd_list, pcmd);
} else {
ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId;
al_set_clipping_rectangle(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y);
al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST);
}
idx_offset += pcmd->ElemCount;
}
}
// Restore modified Allegro state
al_set_blender(last_blender_op, last_blender_src, last_blender_dst);
al_set_clipping_rectangle(last_clip_x, last_clip_y, last_clip_w, last_clip_h);
al_use_transform(&last_transform);
al_use_projection_transform(&last_projection_transform);
}
SYMBOL_EXPORT bool ImGui_ImplAllegro5_CreateDeviceObjects() {
// Build texture atlas
ImGuiIO& io = ImGui::GetIO();
unsigned char* pixels;
int width, height;
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
// Create texture
int flags = al_get_new_bitmap_flags();
int fmt = al_get_new_bitmap_format();
al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP | ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
al_set_new_bitmap_format(ALLEGRO_PIXEL_FORMAT_ABGR_8888_LE);
ALLEGRO_BITMAP* img = al_create_bitmap(width, height);
al_set_new_bitmap_flags(flags);
al_set_new_bitmap_format(fmt);
if (!img)
return false;
ALLEGRO_LOCKED_REGION* locked_img = al_lock_bitmap(img, al_get_bitmap_format(img), ALLEGRO_LOCK_WRITEONLY);
if (!locked_img) {
al_destroy_bitmap(img);
return false;
}
memcpy(locked_img->data, pixels, sizeof(int) * width * height);
al_unlock_bitmap(img);
// Convert software texture to hardware texture.
ALLEGRO_BITMAP* cloned_img = al_clone_bitmap(img);
al_destroy_bitmap(img);
if (!cloned_img)
return false;
// Store our identifier
io.Fonts->TexID = (void*)cloned_img;
g_Texture = cloned_img;
// Create an invisible mouse cursor
// Because al_hide_mouse_cursor() seems to mess up with the actual inputs..
ALLEGRO_BITMAP* mouse_cursor = al_create_bitmap(8, 8);
g_MouseCursorInvisible = al_create_mouse_cursor(mouse_cursor, 0, 0);
al_destroy_bitmap(mouse_cursor);
return true;
}
SYMBOL_EXPORT void ImGui_ImplAllegro5_InvalidateDeviceObjects() {
if (g_Texture) {
al_destroy_bitmap(g_Texture);
ImGui::GetIO().Fonts->TexID = NULL;
g_Texture = NULL;
}
if (g_MouseCursorInvisible) {
al_destroy_mouse_cursor(g_MouseCursorInvisible);
g_MouseCursorInvisible = NULL;
}
}
#if ALLEGRO_HAS_CLIPBOARD
static const char* ImGui_ImplAllegro5_GetClipboardText(void*) {
if (g_ClipboardTextData)
al_free(g_ClipboardTextData);
g_ClipboardTextData = al_get_clipboard_text(g_Display);
return g_ClipboardTextData;
}
static void ImGui_ImplAllegro5_SetClipboardText(void*, const char* text) {
al_set_clipboard_text(g_Display, text);
}
#endif
SYMBOL_EXPORT bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display) {
g_Display = display;
// Setup back-end capabilities flags
ImGuiIO& io = ImGui::GetIO();
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
// Create custom vertex declaration.
// Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
// We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
ALLEGRO_VERTEX_ELEMENT elems[] =
{
{ALLEGRO_PRIM_POSITION, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, pos)},
{ALLEGRO_PRIM_TEX_COORD, ALLEGRO_PRIM_FLOAT_2, IM_OFFSETOF(ImDrawVertAllegro, uv)},
{ALLEGRO_PRIM_COLOR_ATTR, 0, IM_OFFSETOF(ImDrawVertAllegro, col)},
{0, 0, 0}};
g_VertexDecl = al_create_vertex_decl(elems, sizeof(ImDrawVertAllegro));
io.KeyMap[ImGuiKey_Tab] = ALLEGRO_KEY_TAB;
io.KeyMap[ImGuiKey_LeftArrow] = ALLEGRO_KEY_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = ALLEGRO_KEY_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = ALLEGRO_KEY_UP;
io.KeyMap[ImGuiKey_DownArrow] = ALLEGRO_KEY_DOWN;
io.KeyMap[ImGuiKey_PageUp] = ALLEGRO_KEY_PGUP;
io.KeyMap[ImGuiKey_PageDown] = ALLEGRO_KEY_PGDN;
io.KeyMap[ImGuiKey_Home] = ALLEGRO_KEY_HOME;
io.KeyMap[ImGuiKey_End] = ALLEGRO_KEY_END;
io.KeyMap[ImGuiKey_Insert] = ALLEGRO_KEY_INSERT;
io.KeyMap[ImGuiKey_Delete] = ALLEGRO_KEY_DELETE;
io.KeyMap[ImGuiKey_Backspace] = ALLEGRO_KEY_BACKSPACE;
io.KeyMap[ImGuiKey_Space] = ALLEGRO_KEY_SPACE;
io.KeyMap[ImGuiKey_Enter] = ALLEGRO_KEY_ENTER;
io.KeyMap[ImGuiKey_Escape] = ALLEGRO_KEY_ESCAPE;
io.KeyMap[ImGuiKey_A] = ALLEGRO_KEY_A;
io.KeyMap[ImGuiKey_C] = ALLEGRO_KEY_C;
io.KeyMap[ImGuiKey_V] = ALLEGRO_KEY_V;
io.KeyMap[ImGuiKey_X] = ALLEGRO_KEY_X;
io.KeyMap[ImGuiKey_Y] = ALLEGRO_KEY_Y;
io.KeyMap[ImGuiKey_Z] = ALLEGRO_KEY_Z;
#if ALLEGRO_HAS_CLIPBOARD
io.SetClipboardTextFn = ImGui_ImplAllegro5_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplAllegro5_GetClipboardText;
io.ClipboardUserData = NULL;
#endif
return true;
}
SYMBOL_EXPORT void ImGui_ImplAllegro5_Shutdown() {
ImGui_ImplAllegro5_InvalidateDeviceObjects();
g_Display = NULL;
// Destroy last known clipboard data
if (g_ClipboardTextData)
al_free(g_ClipboardTextData);
g_ClipboardTextData = NULL;
}
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
SYMBOL_EXPORT bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev) {
ImGuiIO& io = ImGui::GetIO();
switch (ev->type) {
case ALLEGRO_EVENT_MOUSE_AXES:
io.MouseWheel += ev->mouse.dz;
io.MouseWheelH += ev->mouse.dw;
return true;
case ALLEGRO_EVENT_KEY_CHAR:
if (ev->keyboard.display == g_Display)
if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
return true;
case ALLEGRO_EVENT_KEY_DOWN:
case ALLEGRO_EVENT_KEY_UP:
if (ev->keyboard.display == g_Display)
io.KeysDown[ev->keyboard.keycode] = (ev->type == ALLEGRO_EVENT_KEY_DOWN);
return true;
}
return false;
}
static void ImGui_ImplAllegro5_UpdateMouseCursor() {
ImGuiIO& io = ImGui::GetIO();
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
return;
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) {
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
al_set_mouse_cursor(g_Display, g_MouseCursorInvisible);
} else {
ALLEGRO_SYSTEM_MOUSE_CURSOR cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_DEFAULT;
switch (imgui_cursor) {
case ImGuiMouseCursor_TextInput:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_EDIT;
break;
case ImGuiMouseCursor_ResizeAll:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_MOVE;
break;
case ImGuiMouseCursor_ResizeNS:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_N;
break;
case ImGuiMouseCursor_ResizeEW:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_E;
break;
case ImGuiMouseCursor_ResizeNESW:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NE;
break;
case ImGuiMouseCursor_ResizeNWSE:
cursor_id = ALLEGRO_SYSTEM_MOUSE_CURSOR_RESIZE_NW;
break;
}
al_set_system_mouse_cursor(g_Display, cursor_id);
}
}
SYMBOL_EXPORT void ImGui_ImplAllegro5_NewFrame() {
if (!g_Texture)
ImGui_ImplAllegro5_CreateDeviceObjects();
ImGuiIO& io = ImGui::GetIO();
// Setup display size (every frame to accommodate for window resizing)
int w, h;
w = al_get_display_width(g_Display);
h = al_get_display_height(g_Display);
io.DisplaySize = ImVec2((float)w, (float)h);
// Setup time step
double current_time = al_get_time();
io.DeltaTime = g_Time > 0.0 ? (float)(current_time - g_Time) : (float)(1.0f / 60.0f);
g_Time = current_time;
// Setup inputs
ALLEGRO_KEYBOARD_STATE keys;
al_get_keyboard_state(&keys);
io.KeyCtrl = al_key_down(&keys, ALLEGRO_KEY_LCTRL) || al_key_down(&keys, ALLEGRO_KEY_RCTRL);
io.KeyShift = al_key_down(&keys, ALLEGRO_KEY_LSHIFT) || al_key_down(&keys, ALLEGRO_KEY_RSHIFT);
io.KeyAlt = al_key_down(&keys, ALLEGRO_KEY_ALT) || al_key_down(&keys, ALLEGRO_KEY_ALTGR);
io.KeySuper = al_key_down(&keys, ALLEGRO_KEY_LWIN) || al_key_down(&keys, ALLEGRO_KEY_RWIN);
ALLEGRO_MOUSE_STATE mouse;
if (keys.display == g_Display) {
al_get_mouse_state(&mouse);
io.MousePos = ImVec2((float)mouse.x, (float)mouse.y);
} else {
io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
}
al_get_mouse_state(&mouse);
io.MouseDown[0] = mouse.buttons & (1 << 0);
io.MouseDown[1] = mouse.buttons & (1 << 1);
io.MouseDown[2] = mouse.buttons & (1 << 2);
ImGui_ImplAllegro5_UpdateMouseCursor();
}

View file

@ -0,0 +1,36 @@
// dear imgui: Renderer + Platform Binding for Allegro 5
// (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.)
// Implemented features:
// [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
// [X] Platform: Clipboard support (from Allegro 5.1.12)
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
// Issues:
// [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually.
// [ ] Platform: Missing gamepad support.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd
#pragma once
#ifdef __cplusplus
#include "3rdparty/cimgui/imgui/imgui.h"
#else
#define CIMGUI_DEFINE_ENUMS_AND_STRUCTS 1
#endif
#include "3rdparty/cimgui/cimgui.h"
#include "libsuperderpy.h"
#include <stdbool.h>
bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display);
void ImGui_ImplAllegro5_Shutdown(void);
void ImGui_ImplAllegro5_NewFrame(void);
void ImGui_ImplAllegro5_RenderDrawData(struct ImDrawData* draw_data);
bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event);
// Use if you want to reset your rendering device without losing ImGui state.
bool ImGui_ImplAllegro5_CreateDeviceObjects(void);
void ImGui_ImplAllegro5_InvalidateDeviceObjects(void);

View file

@ -375,6 +375,18 @@ SYMBOL_EXPORT int libsuperderpy_start(struct Game* game) {
game->_priv.timestamp = al_get_time();
game->_priv.paused = false;
#ifdef LIBSUPERDERPY_IMGUI
igCreateContext(NULL);
ImGuiIO* io = igGetIO();
io->ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
// Setup Platform/Renderer bindings
ImGui_ImplAllegro5_Init(game->display);
// Setup Style
igStyleColorsDark(NULL);
#endif
return 0;
}
@ -407,6 +419,11 @@ SYMBOL_EXPORT int libsuperderpy_run(struct Game* game) {
SYMBOL_EXPORT void libsuperderpy_destroy(struct Game* game) {
game->shutting_down = true;
#ifdef LIBSUPERDERPY_IMGUI
ImGui_ImplAllegro5_Shutdown();
igDestroyContext(NULL);
#endif
ClearGarbage(game);
struct Gamestate *tmp = game->_priv.gamestates, *pom;

View file

@ -73,6 +73,10 @@ struct GamestateResources;
#include "emscripten-audio-stream.h"
#endif
#ifdef LIBSUPERDERPY_IMGUI
#include "imgui/imgui_impl_allegro5.h"
#endif
#define LIBSUPERDERPY_BITMAP_HASHMAP_BUCKETS 16
struct Viewport {

View file

@ -42,7 +42,13 @@ static inline void HandleEvent(struct Game* game, ALLEGRO_EVENT* ev) {
break;
case ALLEGRO_EVENT_DISPLAY_RESIZE:
#ifdef LIBSUPERDERPY_IMGUI
ImGui_ImplAllegro5_InvalidateDeviceObjects();
#endif
al_acknowledge_resize(game->display);
#ifdef LIBSUPERDERPY_IMGUI
ImGui_ImplAllegro5_CreateDeviceObjects();
#endif
SetupViewport(game, game->viewport_config);
break;
@ -334,10 +340,21 @@ static inline bool MainloopTick(struct Game* game) {
delta *= ALLEGRO_BPS_TO_SECS(al_get_timer_speed(game->_priv.timer) / (1 / 60.f));
game->time += delta;
#ifdef LIBSUPERDERPY_IMGUI
ImGui_ImplAllegro5_NewFrame();
igNewFrame();
#endif
LogicGamestates(game, delta);
DrawGamestates(game);
#ifdef LIBSUPERDERPY_IMGUI
igRender();
ImGui_ImplAllegro5_RenderDrawData(igGetDrawData());
#endif
DrawConsole(game);
al_flip_display();
return true;
}
@ -353,6 +370,28 @@ static inline bool MainloopEvents(struct Game* game) {
break;
}
#ifdef LIBSUPERDERPY_IMGUI
ImGui_ImplAllegro5_ProcessEvent(&ev);
switch (ev.type) {
case ALLEGRO_EVENT_KEY_CHAR:
case ALLEGRO_EVENT_KEY_DOWN:
case ALLEGRO_EVENT_KEY_UP:
if (igGetIO()->WantCaptureKeyboard) {
continue;
}
break;
case ALLEGRO_EVENT_MOUSE_AXES:
case ALLEGRO_EVENT_MOUSE_BUTTON_DOWN:
case ALLEGRO_EVENT_MOUSE_BUTTON_UP:
if (igGetIO()->WantCaptureMouse) {
continue;
}
break;
default:
break;
}
#endif
if (game->handlers.event) {
if ((*game->handlers.event)(game, &ev)) {
continue;