Sebastian Krzyszkowiak
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f097ddc54a
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display frame duration along with the fps counter
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2018-03-20 23:49:22 +01:00 |
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Sebastian Krzyszkowiak
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c85381644c
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rumina hacks 3
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2018-03-15 00:46:52 +01:00 |
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Sebastian Krzyszkowiak
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f0417b09f6
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rumina hacks 2
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2018-03-15 00:42:24 +01:00 |
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Sebastian Krzyszkowiak
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ae70770f77
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rumina hacks
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2018-03-15 00:42:24 +01:00 |
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Sebastian Krzyszkowiak
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1ac8491396
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DrawConsole: use deferred bitmap drawing to speed up text rendering
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2018-02-03 03:54:01 +01:00 |
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Sebastian Krzyszkowiak
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52fbb86d2f
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Add pre/post logic/draw handlers
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2018-02-03 03:39:30 +01:00 |
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Sebastian Krzyszkowiak
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c6b71f1686
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Add delta parameter to Gamestate_Logic calls
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2018-02-03 03:37:44 +01:00 |
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Sebastian Krzyszkowiak
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a3cda7ba50
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try to search for gamestates in directory with binary before resorting to LD_LIBRARY_PATHs
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2017-09-20 18:11:29 +02:00 |
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Sebastian Krzyszkowiak
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ca33fd7752
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make usage of clang-tidy configurable
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2017-09-10 22:53:41 +02:00 |
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Sebastian Krzyszkowiak
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bf4aa069a4
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don't use empty initializers (it's a GNU extension)
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2017-09-10 22:07:02 +02:00 |
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Sebastian Krzyszkowiak
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2b1248ce14
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clang-tidy support; clang-tidy and clang-format fixes
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2017-09-10 21:35:14 +02:00 |
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Sebastian Krzyszkowiak
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a906b14e08
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threaded screenshoting (now with gamestates redraw!)
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2017-09-09 00:42:57 +02:00 |
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Sebastian Krzyszkowiak
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450e33b2e3
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support of loading in separate thread; thread-safe console; various fixes from clang code model warnings
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2017-09-09 00:11:43 +02:00 |
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Sebastian Krzyszkowiak
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417d34ef1a
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fix stuff reported by static analyzer
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2017-08-16 01:47:07 +02:00 |
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Sebastian Krzyszkowiak
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d8b7e0ec6b
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fix timeline removal and debug draw scaling on scaled viewports
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2017-08-07 15:59:12 +02:00 |
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Sebastian Krzyszkowiak
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3fe7df2982
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timeline: make debug draw optional and automatic
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2017-08-07 02:26:36 +02:00 |
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Sebastian Krzyszkowiak
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e9bd4eefa5
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update license to GPLv3+
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2017-07-22 18:22:28 +02:00 |
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Sebastian Krzyszkowiak
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7241476886
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use NotPreservedBitmap for game console
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2017-06-13 14:21:17 +02:00 |
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Sebastian Krzyszkowiak
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fdd48433bc
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gamestate reloading and fix for calling Gamestate_Pause/Gamestate_Resume
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2016-11-11 19:38:26 +01:00 |
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Sebastian Krzyszkowiak
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4b53b59e05
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proper gamestate freezing on suspending android activity
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2016-11-09 00:40:13 +01:00 |
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Sebastian Krzyszkowiak
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51590d9788
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fix blinking borders outside clipping rectangle
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2016-11-08 10:34:32 +01:00 |
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Sebastian Krzyszkowiak
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f7362d3d74
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added DrawWrappedText, some clean up
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2016-09-08 00:32:57 +02:00 |
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Sebastian Krzyszkowiak
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96a33c1a37
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make windowed display resizable and try to fix flickering border around the viewport
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2016-09-02 00:07:43 +02:00 |
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Sebastian Krzyszkowiak
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af6636009e
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make viewport configurable
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2016-08-23 02:13:15 +02:00 |
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Sebastian Krzyszkowiak
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b927a0c130
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add a bunch of new gamestate lifecycle methods to simplify game pausing
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2016-08-21 21:58:31 +02:00 |
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Sebastian Krzyszkowiak
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4aad8fabac
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add ability to manually register gamestate API
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2016-08-20 03:02:39 +02:00 |
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Sebastian Krzyszkowiak
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1afc4a3f31
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don't create and destroy bitmap on every PrintConsole call
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2016-08-16 23:20:00 +02:00 |
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Sebastian Krzyszkowiak
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2dfc565178
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fix gamestate lifecycle management when game logic frame takes longer than 1/60s and implement SwitchCurrentGamestate
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2016-08-16 18:41:50 +02:00 |
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Sebastian Krzyszkowiak
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686514fba5
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fix memory leaks and other mem-bugs
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2016-08-16 18:01:12 +02:00 |
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Sebastian Krzyszkowiak
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51b08cee76
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move SetupViewport to utils
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2016-08-15 04:41:54 +02:00 |
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Sebastian Krzyszkowiak
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6bf5fc493b
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garbage collector for util functions returning strings that are usually used as function params
because why not :D
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2016-08-15 04:37:27 +02:00 |
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Sebastian Krzyszkowiak
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8087ad1afc
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loading screen fixes
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2016-08-13 18:14:42 +02:00 |
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Sebastian Krzyszkowiak
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fc44fd2d5a
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better symbol visibility handling
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2016-07-04 01:12:55 +02:00 |
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Sebastian Krzyszkowiak
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617f9c0270
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reorganize source files a bit
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2016-07-04 00:56:45 +02:00 |
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