mirror of
https://gitlab.com/dosowisko.net/libsuperderpy.git
synced 2025-01-10 00:38:00 +01:00
190 lines
6.8 KiB
C
190 lines
6.8 KiB
C
/*
|
|
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Also, ponies.
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <allegro5/allegro_ttf.h>
|
|
#include "internal.h"
|
|
#include "libsuperderpy.h"
|
|
|
|
SYMBOL_INTERNAL void DrawGamestates(struct Game *game) {
|
|
ClearScreen(game);
|
|
al_set_target_backbuffer(game->display);
|
|
struct Gamestate *tmp = game->_priv.gamestates;
|
|
while (tmp) {
|
|
if ((tmp->loaded) && (tmp->started)) {
|
|
game->_priv.current_gamestate = tmp;
|
|
(*tmp->api->Gamestate_Draw)(game, tmp->data);
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL void LogicGamestates(struct Game *game) {
|
|
struct Gamestate *tmp = game->_priv.gamestates;
|
|
while (tmp) {
|
|
if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
|
|
game->_priv.current_gamestate = tmp;
|
|
(*tmp->api->Gamestate_Logic)(game, tmp->data);
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL void EventGamestates(struct Game *game, ALLEGRO_EVENT *ev) {
|
|
struct Gamestate *tmp = game->_priv.gamestates;
|
|
while (tmp) {
|
|
if ((tmp->loaded) && (tmp->started) && (!tmp->paused)) {
|
|
game->_priv.current_gamestate = tmp;
|
|
(*tmp->api->Gamestate_ProcessEvent)(game, tmp->data, ev);
|
|
}
|
|
tmp = tmp->next;
|
|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL void DrawConsole(struct Game *game) {
|
|
if (game->_priv.showconsole) {
|
|
al_set_target_backbuffer(game->display);
|
|
ALLEGRO_TRANSFORM trans;
|
|
al_identity_transform(&trans);
|
|
int clipX, clipY, clipWidth, clipHeight;
|
|
al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
|
|
al_use_transform(&trans);
|
|
|
|
al_draw_bitmap(game->_priv.console, clipX, clipY, 0);
|
|
double game_time = al_get_time();
|
|
if(game_time - game->_priv.fps_count.old_time >= 1.0) {
|
|
game->_priv.fps_count.fps = game->_priv.fps_count.frames_done / (game_time - game->_priv.fps_count.old_time);
|
|
game->_priv.fps_count.frames_done = 0;
|
|
game->_priv.fps_count.old_time = game_time;
|
|
}
|
|
char sfps[6] = { };
|
|
snprintf(sfps, 6, "%.0f", game->_priv.fps_count.fps);
|
|
DrawTextWithShadow(game->_priv.font_console, al_map_rgb(255,255,255), clipX + clipWidth, clipY, ALLEGRO_ALIGN_RIGHT, sfps);
|
|
|
|
al_use_transform(&game->projection);
|
|
|
|
}
|
|
game->_priv.fps_count.frames_done++;
|
|
}
|
|
|
|
SYMBOL_INTERNAL void Console_Load(struct Game *game) {
|
|
game->_priv.font_console = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"),al_get_display_height(game->display)*0.025,0 );
|
|
if (al_get_display_height(game->display)*0.025 >= 16) {
|
|
game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/PerfectDOSVGA437.ttf"),16 * ((al_get_display_height(game->display) > 1080) ? 2 : 1) ,0 );
|
|
} else {
|
|
game->_priv.font_bsod = al_load_ttf_font(GetDataFilePath(game, "fonts/DejaVuSansMono.ttf"), al_get_display_height(game->display)*0.025,0 );
|
|
}
|
|
int width = (al_get_display_width(game->display) / game->viewport.width) * game->viewport.width;
|
|
if (!game->viewport.integer_scaling) {
|
|
width = (al_get_display_width(game->display) / (float)game->viewport.width) * game->viewport.width;
|
|
}
|
|
game->_priv.console = al_create_bitmap(width, al_get_font_line_height(game->_priv.font_console)*5);
|
|
game->_priv.console_tmp = al_create_bitmap(width, al_get_font_line_height(game->_priv.font_console)*5);
|
|
al_set_target_bitmap(game->_priv.console);
|
|
al_clear_to_color(al_map_rgba(0,0,0,80));
|
|
al_set_target_bitmap(al_get_backbuffer(game->display));
|
|
}
|
|
|
|
SYMBOL_INTERNAL void Console_Unload(struct Game *game) {
|
|
al_destroy_font(game->_priv.font_console);
|
|
al_destroy_bitmap(game->_priv.console);
|
|
al_destroy_bitmap(game->_priv.console_tmp);
|
|
}
|
|
|
|
SYMBOL_INTERNAL void GamestateProgress(struct Game *game) {
|
|
struct Gamestate *tmp = game->_priv.tmp_gamestate.tmp;
|
|
game->_priv.tmp_gamestate.p++;
|
|
DrawGamestates(game);
|
|
float progressCount = *(tmp->api->Gamestate_ProgressCount) ? (float)*(tmp->api->Gamestate_ProgressCount) : 1;
|
|
float progress = ((game->_priv.tmp_gamestate.p / progressCount) / (float)game->_priv.tmp_gamestate.toLoad) + (game->_priv.tmp_gamestate.loaded/(float)game->_priv.tmp_gamestate.toLoad);
|
|
if (game->config.debug) PrintConsole(game, "[%s] Progress: %d% (%d/%d)", tmp->name, (int)(progress*100), game->_priv.tmp_gamestate.p, *(tmp->api->Gamestate_ProgressCount));
|
|
if (tmp->showLoading) (*game->_priv.loading.Draw)(game, game->_priv.loading.data, progress);
|
|
DrawConsole(game);
|
|
if (al_get_time() - game->_priv.tmp_gamestate.t >= 1/60.0) {
|
|
al_flip_display();
|
|
game->_priv.tmp_gamestate.t = al_get_time();
|
|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL struct libsuperderpy_list* AddToList(struct libsuperderpy_list *list, void* data) {
|
|
if (!list) {
|
|
list = malloc(sizeof(struct libsuperderpy_list));
|
|
list->data = data;
|
|
list->next = NULL;
|
|
} else {
|
|
struct libsuperderpy_list *elem = malloc(sizeof(struct libsuperderpy_list));
|
|
elem->next = list;
|
|
elem->data = data;
|
|
list = elem;
|
|
}
|
|
return list;
|
|
}
|
|
|
|
SYMBOL_INTERNAL struct libsuperderpy_list* RemoveFromList(struct libsuperderpy_list **list, bool (*identity)(struct libsuperderpy_list* elem, void* data), void* data) {
|
|
struct libsuperderpy_list *prev = NULL, *tmp = *list, *start = *list;
|
|
void* d = NULL;
|
|
while (tmp) {
|
|
if (identity(tmp, data)) {
|
|
if (prev) {
|
|
prev->next = tmp->next;
|
|
d = tmp->data;
|
|
free(tmp);
|
|
return d;
|
|
} else {
|
|
start = tmp->next;
|
|
d = tmp->data;
|
|
free(tmp);
|
|
*list = start;
|
|
return d;
|
|
}
|
|
}
|
|
prev = tmp;
|
|
tmp = tmp->next;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
SYMBOL_INTERNAL void* AddGarbage(struct Game *game, void* data) {
|
|
game->_priv.garbage = AddToList(game->_priv.garbage, data);
|
|
return data;
|
|
}
|
|
|
|
SYMBOL_INTERNAL void ClearGarbage(struct Game *game) {
|
|
struct libsuperderpy_list *tmp;
|
|
while (game->_priv.garbage) {
|
|
free(game->_priv.garbage->data);
|
|
tmp = game->_priv.garbage->next;
|
|
free(game->_priv.garbage);
|
|
game->_priv.garbage = tmp;
|
|
}
|
|
}
|
|
|
|
SYMBOL_INTERNAL void ClearScreen(struct Game *game) {
|
|
ALLEGRO_TRANSFORM identity;
|
|
int clipX, clipY, clipWidth, clipHeight;
|
|
al_set_target_backbuffer(game->display);
|
|
al_get_clipping_rectangle(&clipX, &clipY, &clipWidth, &clipHeight);
|
|
al_set_clipping_rectangle(0, 0, al_get_display_width(game->display), al_get_display_height(game->display));
|
|
al_identity_transform(&identity);
|
|
al_use_transform(&identity);
|
|
al_clear_to_color(al_map_rgb(0,0,0));
|
|
al_use_transform(&game->projection);
|
|
al_set_clipping_rectangle(clipX, clipY, clipWidth, clipHeight);
|
|
}
|