Sebastian Krzyszkowiak
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ad26fe14ad
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add a separate flag to indicate that the loading screen is being shown
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2018-12-07 06:14:52 +01:00 |
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Sebastian Krzyszkowiak
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97495fa2aa
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require the compositor to clear the screen by itself
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2018-11-27 03:08:21 +01:00 |
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Sebastian Krzyszkowiak
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48189e7715
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make depth buffer creation configurable
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2018-11-27 03:06:43 +01:00 |
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Sebastian Krzyszkowiak
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9ecd29a7c3
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include allegro_color and platform specific headers already in libsuperderpy.h, clean up
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2018-11-26 01:40:19 +01:00 |
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Sebastian Krzyszkowiak
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93f2be37d8
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draw compositors, postdraw hooks and consoles on whole screen in full resolution (breaking change)
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2018-11-22 21:01:35 +01:00 |
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Sebastian Krzyszkowiak
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6c59ef1049
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add support for routing the loading gamestate through compositor
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2018-11-22 04:53:51 +01:00 |
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Sebastian Krzyszkowiak
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7f7c522b3c
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make SetFramebufferAsTarget work also for the loading gamestate
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2018-11-22 03:40:41 +01:00 |
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Sebastian Krzyszkowiak
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bbba7da52f
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AllocateGamestate: fix uninitialized memory
Fixes a segfault when resizing a window in between allocating and
loading the gamestate.
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2018-11-01 23:56:37 +01:00 |
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Sebastian Krzyszkowiak
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d20b81d104
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update clang-tidy diagnostics
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2018-10-10 21:37:54 +02:00 |
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Sebastian Krzyszkowiak
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532727b15c
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Add some missing guards and debug messages for gamestate handling
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2018-09-10 04:36:18 +02:00 |
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Sebastian Krzyszkowiak
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3e7d9812a3
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Refactor the engine's main loop.
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2018-09-10 03:22:45 +02:00 |
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Sebastian Krzyszkowiak
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916094b371
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debug: decouple livereload from autopause
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2018-08-09 00:42:53 +02:00 |
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Sebastian Krzyszkowiak
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7d4575308d
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add config switches for various debug options
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2018-08-09 00:05:25 +02:00 |
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Sebastian Krzyszkowiak
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9953d3f171
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gamestate: add optional Gamestate_Tick function for logic with fixed interval
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2018-08-05 02:01:21 +02:00 |
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Sebastian Krzyszkowiak
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093a808dc2
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character: reuse already loaded bitmaps
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2018-08-03 05:02:44 +02:00 |
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Sebastian Krzyszkowiak
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6587d14530
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don't pause/resume gamestates on execution pause that aren't started
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2018-07-21 14:07:58 +02:00 |
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Sebastian Krzyszkowiak
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1c2e27f2b7
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fix potential crash shown by clang-tidy warning
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2018-07-19 01:39:53 +02:00 |
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Sebastian Krzyszkowiak
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31f6b8454d
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don't live-reload gamestates that don't come from dynamic libraries
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2018-07-18 19:58:34 +02:00 |
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Sebastian Krzyszkowiak
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91a3bd1efa
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call Gamestate_Pause and Gamestate_Resume on window focus change in debug mode (autoreload)
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2018-07-18 19:47:56 +02:00 |
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Sebastian Krzyszkowiak
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3b2a675d23
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don't Reload gamestates that aren't loaded
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2018-07-18 19:46:59 +02:00 |
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Sebastian Krzyszkowiak
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fc404465d4
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internal: rework console drawing code for better bounding rect handling
Also fixes broken timeline debug view when scaling.
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2018-07-18 01:23:02 +02:00 |
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Sebastian Krzyszkowiak
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52da2d53e4
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utils: move GetGameName to internal
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2018-07-13 18:38:02 +02:00 |
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Sebastian Krzyszkowiak
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ce76a53939
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fix compilation on emscripten
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2018-07-06 03:55:32 +02:00 |
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Sebastian Krzyszkowiak
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c4ceb188f5
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gamestate: move loading time counter to main thread to include PostLoad
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2018-07-05 20:59:54 +02:00 |
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Sebastian Krzyszkowiak
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521e6bf431
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gamestate: add optional PostLoad hook for stuff that needs to be done on GPU thread
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2018-07-05 20:55:32 +02:00 |
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Sebastian Krzyszkowiak
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e293047aba
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gamestate: make some API endpoints optional
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2018-07-05 20:42:51 +02:00 |
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Sebastian Krzyszkowiak
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125ff97fba
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loading: show loading time and warn if ProgressCount isn't right
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2018-07-05 19:39:11 +02:00 |
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Sebastian Krzyszkowiak
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49628de381
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LoadSpritesheets: call progress function after each spritesheet
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2018-07-05 19:38:31 +02:00 |
|
Sebastian Krzyszkowiak
|
a29c7b4d2c
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fix clang-tidy issues
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2018-07-04 19:08:39 +02:00 |
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Sebastian Krzyszkowiak
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88ea60dd7b
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add missing symbol exports for ShowCharacter and HideCharacter
Fixes MinGW
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2018-07-04 06:55:12 +02:00 |
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Sebastian Krzyszkowiak
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c7fac39b79
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timeline: use macros to get action name by default
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2018-06-30 02:52:06 +02:00 |
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Sebastian Krzyszkowiak
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4cf74ec0f3
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timeline: delta eating
Untested. Great reason to write unit tests :)
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2018-06-30 01:27:28 +02:00 |
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Sebastian Krzyszkowiak
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a4a1c356df
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timeline: don't use ALLEGRO_TIMERs anymore, rely on delta time instead
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2018-06-29 23:00:13 +02:00 |
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Sebastian Krzyszkowiak
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b5d2b4a032
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fix timeline debug mode
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2018-06-28 04:38:33 +02:00 |
|
Sebastian Krzyszkowiak
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016c482154
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convert bitmaps to video textures on every progress() when loading gamestate in threaded mode
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2018-06-23 04:44:36 +02:00 |
|
Sebastian Krzyszkowiak
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291e4c73d6
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use al_reset_clipping_rectangle for clarity
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2018-06-03 03:39:28 +02:00 |
|
Sebastian Krzyszkowiak
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71ec8b396e
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shader: auto rebuild and auto destroy shaders
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2018-05-31 20:52:16 +02:00 |
|
Sebastian Krzyszkowiak
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9182cabf79
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Add abstraction for GPU shaders
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2018-05-30 21:11:46 +02:00 |
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Sebastian Krzyszkowiak
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01ae741558
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loading: call Gamestate_Logic in single thread mode as well
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2018-04-21 01:08:39 +02:00 |
|
Sebastian Krzyszkowiak
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0af3d8b1d0
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ResumeExecution: guard against open/link failure on live reload
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2018-04-18 23:14:05 +02:00 |
|
Sebastian Krzyszkowiak
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3938a78503
|
live reloading
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2018-04-16 01:06:58 +02:00 |
|
Sebastian Krzyszkowiak
|
f097ddc54a
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display frame duration along with the fps counter
|
2018-03-20 23:49:22 +01:00 |
|
Sebastian Krzyszkowiak
|
c85381644c
|
rumina hacks 3
|
2018-03-15 00:46:52 +01:00 |
|
Sebastian Krzyszkowiak
|
f0417b09f6
|
rumina hacks 2
|
2018-03-15 00:42:24 +01:00 |
|
Sebastian Krzyszkowiak
|
ae70770f77
|
rumina hacks
|
2018-03-15 00:42:24 +01:00 |
|
Sebastian Krzyszkowiak
|
1ac8491396
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DrawConsole: use deferred bitmap drawing to speed up text rendering
|
2018-02-03 03:54:01 +01:00 |
|
Sebastian Krzyszkowiak
|
52fbb86d2f
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Add pre/post logic/draw handlers
|
2018-02-03 03:39:30 +01:00 |
|
Sebastian Krzyszkowiak
|
c6b71f1686
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Add delta parameter to Gamestate_Logic calls
|
2018-02-03 03:37:44 +01:00 |
|
Sebastian Krzyszkowiak
|
a3cda7ba50
|
try to search for gamestates in directory with binary before resorting to LD_LIBRARY_PATHs
|
2017-09-20 18:11:29 +02:00 |
|
Sebastian Krzyszkowiak
|
ca33fd7752
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make usage of clang-tidy configurable
|
2017-09-10 22:53:41 +02:00 |
|