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fix compilation on emscripten
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1 changed files with 1 additions and 1 deletions
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@ -273,7 +273,7 @@ SYMBOL_INTERNAL void GamestateProgress(struct Game* game) {
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al_convert_memory_bitmaps();
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DrawGamestates(game);
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double delta = al_get_time() - game->_priv.loading.time;
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if (tmp->showLoading) {
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if (game->_priv.loading.current->showLoading) {
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(*game->_priv.loading.gamestate->api->Gamestate_Logic)(game, game->_priv.loading.gamestate->data, delta);
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(*game->_priv.loading.gamestate->api->Gamestate_Draw)(game, game->_priv.loading.gamestate->data);
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}
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