Sebastian Krzyszkowiak
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6211dcbf57
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precache glyphs in fonts
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2019-01-13 18:19:44 +01:00 |
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Sebastian Krzyszkowiak
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ef77bedeae
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clean up
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2019-01-11 15:26:12 +01:00 |
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Sebastian Krzyszkowiak
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1334fc6b1d
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fix a NULL pointer dereference in ResizeGamestates
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2019-01-11 15:25:24 +01:00 |
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Sebastian Krzyszkowiak
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996c7e4d8e
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FlacToOgg: fix and make more robust
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2019-01-11 13:09:55 +01:00 |
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Sebastian Krzyszkowiak
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3da81d4388
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cmake: fix Debug builds on Emscripten
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2019-01-11 12:38:03 +01:00 |
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Sebastian Krzyszkowiak
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9006427278
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clean up a duplicated framebuffer of the loading gamestate
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2019-01-11 12:28:08 +01:00 |
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Sebastian Krzyszkowiak
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2333ff1187
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emscripten: pause the mainloop during loading
Fixes blinks of a blank screen when async calls are made.
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2019-01-11 02:34:22 +01:00 |
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Sebastian Krzyszkowiak
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08ee8f142c
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loading screen drawing tweaks
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2019-01-11 02:33:48 +01:00 |
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Sebastian Krzyszkowiak
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0d32d00890
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emscripten: detach/attach the voice during loading
Should prevent audio artifacts when the browser is busy...
...when Emscripten gets it fixed, that is :P
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2019-01-11 02:33:17 +01:00 |
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Sebastian Krzyszkowiak
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f5ce67e6cb
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emscripten: export Gamestate_ProgressCount
Turns out there's no other way to export a variable.
Fixes wrong values in the progress bar.
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2019-01-11 02:31:43 +01:00 |
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Sebastian Krzyszkowiak
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f5604b95fb
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emscripten: output wasm submodules to .wasm.so files, so preload plugins can find them
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2019-01-10 06:31:28 +01:00 |
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Sebastian Krzyszkowiak
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fe9b6f5384
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emscripten: use __attribute__(used) in code instead of EXPORTED_FUNCTIONS in cmake
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2019-01-10 06:04:29 +01:00 |
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Sebastian Krzyszkowiak
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871cdf115e
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emscripten: fix a crash when onvisibilitychange fired during loading
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2019-01-10 06:03:57 +01:00 |
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Sebastian Krzyszkowiak
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8c7068b48d
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PrintConsole: use emscripten_log; don't use printf on Android and Emscripten; unify outputs
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2019-01-10 02:32:23 +01:00 |
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Sebastian Krzyszkowiak
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d55fbebe4d
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add more drawing (and sleeping in emscripten) to improve responsiveness around loading
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2019-01-08 05:21:41 +01:00 |
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Sebastian Krzyszkowiak
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f07b075052
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emscripten: install a callback for visibility changes
Fixes an issue where focus blur event was being dispatched only after
the game has been focused again.
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2019-01-08 04:57:30 +01:00 |
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Sebastian Krzyszkowiak
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2ad77b071f
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move autopause feature out of debug events
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2019-01-08 04:54:53 +01:00 |
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Sebastian Krzyszkowiak
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d0316cd789
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don't use timer for ticking; rely on delta instead
Timer was causing an infinite loop in cases where ticking took
more time than 1/60 sec.
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2019-01-08 04:53:13 +01:00 |
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Sebastian Krzyszkowiak
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8d4ee68936
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emscripten: drop STRICT=1 flag, it breaks when SDL2 is self-built
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2019-01-08 03:32:49 +01:00 |
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Sebastian Krzyszkowiak
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f648d661e6
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emscripten: set ALLEGRO_NO_PRESERVE_TEXTURE
Doesn't seem to break anything there despite of using SDL2 backend.
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2019-01-07 00:40:01 +01:00 |
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Sebastian Krzyszkowiak
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fdb4a29a13
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emscripten_seek_audio_stream_secs: return end position after the sample has ended
Samples in Allegro return 0.0 in this case, while streams return the stream length.
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2019-01-07 00:39:06 +01:00 |
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Sebastian Krzyszkowiak
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5fb99a97f8
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emscripten: revise compiler settings and add a pre-js file with audio autoplay workaround
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2019-01-07 00:37:34 +01:00 |
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Sebastian Krzyszkowiak
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f357d75591
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emscripten: use emterpreter for displaying loading screen
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2019-01-03 23:22:26 +01:00 |
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Sebastian Krzyszkowiak
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7d9adc8d14
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emscripten: fix a typo in al_get_audio_stream_length_secs stub
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2019-01-03 06:57:26 +01:00 |
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Sebastian Krzyszkowiak
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dbd047c64e
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emscripten: force fullscreen as off on init
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2018-12-22 02:21:46 +01:00 |
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Sebastian Krzyszkowiak
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116d190876
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cmake: update emscripten flags
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2018-12-22 02:17:57 +01:00 |
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Sebastian Krzyszkowiak
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d1f98ba267
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cmake: require 3.6
This is the lowest version of CMake used by our toolchains now.
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2018-12-22 02:16:58 +01:00 |
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Sebastian Krzyszkowiak
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cb0f4f6ba7
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audio: always try INT16 depth first and use FLOAT32 as a fallback
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2018-12-18 20:32:09 +01:00 |
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Sebastian Krzyszkowiak
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6e69d5410e
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fix building with LIBSUPERDERPY_SINGLE_THREAD
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2018-12-18 14:34:27 +01:00 |
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Sebastian Krzyszkowiak
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93db442e7b
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cmake: disable LTO on MinGW
Crashes the compiler on my machine for some reason.
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2018-12-18 14:34:10 +01:00 |
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Sebastian Krzyszkowiak
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1b9b16cf15
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more member name cleanup
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2018-12-18 14:29:48 +01:00 |
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Sebastian Krzyszkowiak
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492aa79a6b
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cmake: enable -fstack-protector (all builds) and _FORTIFY_SOURCE=2 (release/relwithdebinfo)
_FORTIFY_SOURCE can't be used together with ASan, so it's not enabled for debug builds
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2018-12-18 13:58:37 +01:00 |
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Sebastian Krzyszkowiak
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d20363e244
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cmake: enable link time optimizations
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2018-12-18 13:19:58 +01:00 |
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Sebastian Krzyszkowiak
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db096e7e97
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GetDataFilePath: add "maemo5" directory handling similar to what's already done for android
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2018-12-18 13:19:16 +01:00 |
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Sebastian Krzyszkowiak
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7cdcb7475a
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cmake: set and use LIBSUPERDERPY_DIR variable
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2018-12-18 13:18:52 +01:00 |
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Sebastian Krzyszkowiak
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4da588cbb2
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API consistency tweaks
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2018-12-16 15:35:53 +01:00 |
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Sebastian Krzyszkowiak
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df1790d242
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doxygen tweaks
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2018-12-16 15:15:38 +01:00 |
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Sebastian Krzyszkowiak
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09e6b321b6
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streamline the ability to access internal fields a bit
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2018-12-15 05:29:32 +01:00 |
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Sebastian Krzyszkowiak
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b9b231a438
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put debug config into public config struct
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2018-12-15 01:09:44 +01:00 |
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Sebastian Krzyszkowiak
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ce66ba8060
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reorganize Game structure, deprecate access to _priv fields
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2018-12-15 00:59:34 +01:00 |
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Sebastian Krzyszkowiak
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23b11b1a5b
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cmake: don't set -fsanitize-recover=all, and set other args only when specific sanitizers are requested
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2018-12-14 02:26:46 +01:00 |
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Sebastian Krzyszkowiak
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d8f975300d
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PrintConsole/DrawConsole: guard console data usage with mutexes
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2018-12-14 02:18:05 +01:00 |
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Sebastian Krzyszkowiak
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edb87bc2fc
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cmake: make sanitizer options more streamlined and configurable
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2018-12-14 02:17:27 +01:00 |
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Sebastian Krzyszkowiak
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4f438400fb
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TestDataFilePath: accomodate also QtCreator's build directories
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2018-12-13 03:56:23 +01:00 |
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Sebastian Krzyszkowiak
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48516aa38c
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cmake: enable asan and ubsan on GCC
On Clang it doesn't like -Wl,--no-undefined option, which I don't
really want to disable.
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2018-12-13 03:55:17 +01:00 |
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Sebastian Krzyszkowiak
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fe23d33273
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character: support advanced atlases in spritesheets
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2018-12-12 01:46:16 +01:00 |
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Sebastian Krzyszkowiak
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f1933fc7ba
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GetDataFilePath: support launching straight from the build directory
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2018-12-11 01:20:57 +01:00 |
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Sebastian Krzyszkowiak
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ee058b439a
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more warnings fixed
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2018-12-11 00:54:43 +01:00 |
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Sebastian Krzyszkowiak
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5fcb55591c
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fix cppcheck warnings
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2018-12-11 00:26:51 +01:00 |
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Sebastian Krzyszkowiak
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d17a927a82
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tween: add HasTweenEnded function
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2018-12-10 21:24:59 +01:00 |
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