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Sebastian Krzyszkowiak 492aa79a6b
cmake: enable -fstack-protector (all builds) and _FORTIFY_SOURCE=2 (release/relwithdebinfo)
_FORTIFY_SOURCE can't be used together with ASan, so it's not enabled for debug builds
2018-12-18 13:58:37 +01:00
android android: use LIBSUPERDERPY_APPID as the package name and net.dosowisko.libsuperderpy.Activity as activity name 2018-10-30 02:17:35 +01:00
cmake cmake: enable -fstack-protector (all builds) and _FORTIFY_SOURCE=2 (release/relwithdebinfo) 2018-12-18 13:58:37 +01:00
src GetDataFilePath: add "maemo5" directory handling similar to what's already done for android 2018-12-18 13:19:16 +01:00
.clang-format add codestyle guide 2017-09-10 23:54:47 +02:00
.clang-tidy clang-tidy: remove the hicpp-multiway-paths-covered check 2018-12-02 03:15:52 +01:00
.editorconfig add .editorconfig file 2018-11-24 03:24:57 +01:00
.gitignore updated .gitignore, code-cosmetics 2017-10-30 21:17:47 +01:00
.gitmodules ensure that the game operates on UTF-8 on Windows 2018-12-05 02:09:06 +01:00
CMakeLists.txt clean up cmake files and import include templates into the engine 2018-12-08 03:30:09 +01:00
COPYING update license to GPLv3+ 2017-07-22 18:22:28 +02:00
Doxyfile API consistency tweaks 2018-12-16 15:35:53 +01:00
README.md update README 2018-12-03 14:56:26 +01:00
README_codestyle.md code model, clang-tidy related tweaks and fixes 2018-11-30 04:20:35 +01:00

libsuperderpy

A multiplatform game engine for games written in C and Allegro 5. Supports GNU/Linux, Android, FreeBSD, macOS, Windows and asm.js

Used by such games as:

WIP: The engine is being separated from its games and modularized right now. Stay tuned for documentation and examples soon!

-- by dos - Sebastian Krzyszkowiak