Sebastian Krzyszkowiak
|
5cecd78234
|
utils: DrawFullscreen: Initialize variables
Not strictly necessary as they're set by al_get_clipping_rectangle,
but makes clang-tidy happy.
|
2022-07-29 17:07:22 +02:00 |
|
Sebastian Krzyszkowiak
|
a0d497b5b8
|
Update clang-tidy config
|
2022-07-29 17:06:32 +02:00 |
|
Sebastian Krzyszkowiak
|
79400c4705
|
cmake: Use file(COPY ...) to install Android project files
Otherwise gradlew ends up without executable permission.
|
2022-07-28 21:57:57 +02:00 |
|
Sebastian Krzyszkowiak
|
901d43a520
|
Don't install data file overrides of unrelated platforms
|
2022-07-28 21:39:55 +02:00 |
|
Sebastian Krzyszkowiak
|
dd35960724
|
utils: Set <body> background in SetBackgroundColor on Emscripten
|
2022-07-28 21:39:09 +02:00 |
|
Sebastian Krzyszkowiak
|
ca1cbc19b7
|
utils: PopTransform: Guard against negative indexes
|
2022-07-21 08:46:08 +02:00 |
|
Sebastian Krzyszkowiak
|
84c56bb12b
|
character: Allow to set global scale in spritesheet definition
|
2022-07-21 08:46:08 +02:00 |
|
Sebastian Krzyszkowiak
|
015b9dbaff
|
utils: Add DrawFullscreen function
|
2022-07-21 08:46:08 +02:00 |
|
Sebastian Krzyszkowiak
|
6d7f6c6450
|
params: Add an option to not hide system cursor; toggle cursor with fullscreen
|
2022-07-21 06:42:07 +02:00 |
|
Sebastian Krzyszkowiak
|
f68eab53f7
|
libsuperderpy: Always hide cursor on PocketCHIP
|
2022-07-21 06:32:02 +02:00 |
|
Sebastian Krzyszkowiak
|
a710541e4e
|
libsuperderpy: Allow to set custom background color via params
|
2022-07-21 06:02:37 +02:00 |
|
Sebastian Krzyszkowiak
|
73d9dde2a6
|
utils: Add Steam Link override to FindDataFilePath
|
2022-07-21 06:02:37 +02:00 |
|
Sebastian Krzyszkowiak
|
3bf4a88ce6
|
utils: Add Raspberry Pi override to FindDataFilePath
|
2022-07-21 06:02:37 +02:00 |
|
Sebastian Krzyszkowiak
|
9560744930
|
config: Catch exceptions from localStorage usage
localStorage may not be available e.g. in incognito sessions.
|
2022-07-20 23:17:51 +02:00 |
|
Sebastian Krzyszkowiak
|
8e57250047
|
cmake: Define RASPBERRYPI macro on Raspberry Pi builds
|
2022-07-20 06:48:52 +02:00 |
|
Sebastian Krzyszkowiak
|
1e90740241
|
3rdparty: Update Allegro submodule for SDL touch fix
|
2022-07-20 01:45:05 +02:00 |
|
Sebastian Krzyszkowiak
|
e27ebd4618
|
mainloop: Fix up controller sticks and axes also on SDL builds for GNU/Linux
|
2022-07-19 05:04:47 +02:00 |
|
Sebastian Krzyszkowiak
|
7094ce5b95
|
config: Default to windowed 480x273 on PocketCHIP
Fullscreen windows have some issues with its driver.
|
2022-07-19 00:58:58 +02:00 |
|
Sebastian Krzyszkowiak
|
c75ef0b72c
|
Relicense to GNU Lesser General Public License 3.0 or later
|
2022-07-18 19:52:55 +02:00 |
|
Sebastian Krzyszkowiak
|
6ab0746181
|
character: Add missing SYMBOL_EXPORTs
|
2022-07-18 03:02:42 +02:00 |
|
Sebastian Krzyszkowiak
|
8e4dfa3884
|
maths: Provide MIN and MAX macros if not available
|
2022-07-18 02:56:43 +02:00 |
|
Sebastian Krzyszkowiak
|
4eb5903b11
|
DrawConsole: Make sure to reset clipping rectangle before drawing
|
2022-07-18 00:08:34 +02:00 |
|
Sebastian Krzyszkowiak
|
17d994b817
|
character: Add a way to bound character movement
|
2022-07-17 23:46:48 +02:00 |
|
Sebastian Krzyszkowiak
|
a4a9413134
|
internal: Set target bitmap and reset clipping rectangle for PreDraw handler
|
2022-07-17 22:20:39 +02:00 |
|
Sebastian Krzyszkowiak
|
6f03021d9e
|
internal: Improve current_gamestate handling
Make sure that it's set to the loading gamestate when appropriate,
and NULL it afterwards.
|
2022-07-17 19:59:40 +02:00 |
|
Sebastian Krzyszkowiak
|
992d827daf
|
character: Add ability to specify a spritesheet's hitbox area
|
2022-07-17 19:36:56 +02:00 |
|
Sebastian Krzyszkowiak
|
99e49129be
|
gamestates-stub: Fix PreDraw not being included in the stub
|
2022-07-17 05:07:21 +02:00 |
|
Sebastian Krzyszkowiak
|
721f222774
|
character: Handle negative offsets in IsOnCharacter
|
2022-07-17 04:42:35 +02:00 |
|
Sebastian Krzyszkowiak
|
2e6048e14e
|
character: Only use positive offsets when calculating spritesheet size
|
2022-07-17 04:39:44 +02:00 |
|
Sebastian Krzyszkowiak
|
d87d4fd306
|
character: Move spritesheet/frame flipping outside of character transform
This way it doesn't influence child characters.
|
2022-07-17 04:35:28 +02:00 |
|
Sebastian Krzyszkowiak
|
6a8cdc31e6
|
character: Move spritesheet offset handling out of transform matrix
This way it doesn't influence child character's positions.
Also, take offset into account when calculating size.
|
2022-07-17 04:30:22 +02:00 |
|
Sebastian Krzyszkowiak
|
ac2f94f242
|
maths: Add Distance function
|
2022-07-17 03:58:58 +02:00 |
|
Sebastian Krzyszkowiak
|
9dd7960584
|
character: Don't check for frame_count == 1 in AnimateCharacter
If this is needed, there's a bug somewhere that needs to be fixed.
|
2022-07-17 03:58:58 +02:00 |
|
Sebastian Krzyszkowiak
|
8fe925f30d
|
character: Fix handling of one frame spritesheets with bidir
|
2022-07-17 03:58:58 +02:00 |
|
Sebastian Krzyszkowiak
|
51e0a25734
|
character: Add SetSpritesheetPosition
|
2022-07-17 03:58:55 +02:00 |
|
Sebastian Krzyszkowiak
|
bf1f58b308
|
character: Fix a memleak after switching away from streamed spritesheet
|
2022-07-17 03:58:50 +02:00 |
|
Sebastian Krzyszkowiak
|
5ecea298f0
|
utils: Add helpers for memory bitmaps
|
2022-07-17 03:56:41 +02:00 |
|
Sebastian Krzyszkowiak
|
c36050a920
|
character: AnimateCharacter: Get rid on allocations when streaming
|
2022-07-17 03:56:30 +02:00 |
|
Sebastian Krzyszkowiak
|
8d614b2c20
|
DrawGamestates: Don't clear the screen when predraw handler is there
Leave that to the handler.
|
2022-07-16 18:37:54 +02:00 |
|
Sebastian Krzyszkowiak
|
1e09583c7e
|
gamestate: Add Gamestate_PreDraw call
Meant to be used to draw into auxiliary bitmaps. Separating it
from Gamestate_Draw allows for better render target scheduling.
|
2022-07-16 18:35:27 +02:00 |
|
Sebastian Krzyszkowiak
|
b806f1b596
|
character: GetCharacterTransform: Take parent's pivot point into account
|
2022-07-15 03:47:46 +02:00 |
|
Sebastian Krzyszkowiak
|
ab208854dd
|
README: Add Rukavychka
|
2022-07-15 03:35:14 +02:00 |
|
Sebastian Krzyszkowiak
|
29aefdb55c
|
params: Add ability to disable clear to color before Gamestate_Draw
|
2022-07-15 03:35:14 +02:00 |
|
Sebastian Krzyszkowiak
|
e536a8bc4f
|
character: Add DrawDebugCharacter
|
2022-07-14 00:26:02 +02:00 |
|
Sebastian Krzyszkowiak
|
ac83b72899
|
character: GetCharacterTransform: Set pivot point before flipping
BREAKING CHANGE. This way the pivot point stays in the same position
regardless of flips.
|
2022-07-14 00:25:44 +02:00 |
|
Sebastian Krzyszkowiak
|
ffdebba9ec
|
character.h: Clean up declarations of long removed functions
|
2022-07-14 00:20:17 +02:00 |
|
Sebastian Krzyszkowiak
|
2ee41d0899
|
character: SwitchSpritesheet: Don't switch when already on requested sheet
|
2022-07-14 00:19:19 +02:00 |
|
Sebastian Krzyszkowiak
|
844a55019a
|
character: Maintain bidir status in SwitchSpritesheet
|
2022-07-11 23:21:53 +02:00 |
|
Sebastian Krzyszkowiak
|
a71d0bb0bb
|
character: Fix frame count handling in SwitchSpritesheet
|
2022-07-10 00:50:08 +02:00 |
|
Sebastian Krzyszkowiak
|
b034b153d7
|
clang-format: Don't touch the comments
clang-format 13 started to enforce at least one space after //.
Let's not touch the comments to prevent spurious line changes.
|
2022-02-04 02:22:35 +01:00 |
|