Sebastian Krzyszkowiak
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26a32fd083
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destroy and recreate voice on suspend and resume
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2019-02-07 04:11:40 +01:00 |
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Sebastian Krzyszkowiak
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10164293ba
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add ability to enable multisampling via init params
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2019-02-01 03:37:15 +01:00 |
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Sebastian Krzyszkowiak
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6211dcbf57
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precache glyphs in fonts
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2019-01-13 18:19:44 +01:00 |
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Sebastian Krzyszkowiak
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9006427278
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clean up a duplicated framebuffer of the loading gamestate
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2019-01-11 12:28:08 +01:00 |
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Sebastian Krzyszkowiak
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0d32d00890
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emscripten: detach/attach the voice during loading
Should prevent audio artifacts when the browser is busy...
...when Emscripten gets it fixed, that is :P
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2019-01-11 02:33:17 +01:00 |
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Sebastian Krzyszkowiak
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f07b075052
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emscripten: install a callback for visibility changes
Fixes an issue where focus blur event was being dispatched only after
the game has been focused again.
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2019-01-08 04:57:30 +01:00 |
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Sebastian Krzyszkowiak
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2ad77b071f
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move autopause feature out of debug events
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2019-01-08 04:54:53 +01:00 |
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Sebastian Krzyszkowiak
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d0316cd789
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don't use timer for ticking; rely on delta instead
Timer was causing an infinite loop in cases where ticking took
more time than 1/60 sec.
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2019-01-08 04:53:13 +01:00 |
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Sebastian Krzyszkowiak
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f648d661e6
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emscripten: set ALLEGRO_NO_PRESERVE_TEXTURE
Doesn't seem to break anything there despite of using SDL2 backend.
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2019-01-07 00:40:01 +01:00 |
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Sebastian Krzyszkowiak
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5fb99a97f8
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emscripten: revise compiler settings and add a pre-js file with audio autoplay workaround
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2019-01-07 00:37:34 +01:00 |
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Sebastian Krzyszkowiak
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f357d75591
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emscripten: use emterpreter for displaying loading screen
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2019-01-03 23:22:26 +01:00 |
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Sebastian Krzyszkowiak
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dbd047c64e
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emscripten: force fullscreen as off on init
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2018-12-22 02:21:46 +01:00 |
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Sebastian Krzyszkowiak
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cb0f4f6ba7
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audio: always try INT16 depth first and use FLOAT32 as a fallback
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2018-12-18 20:32:09 +01:00 |
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Sebastian Krzyszkowiak
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1b9b16cf15
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more member name cleanup
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2018-12-18 14:29:48 +01:00 |
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Sebastian Krzyszkowiak
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4da588cbb2
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API consistency tweaks
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2018-12-16 15:35:53 +01:00 |
|
Sebastian Krzyszkowiak
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df1790d242
|
doxygen tweaks
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2018-12-16 15:15:38 +01:00 |
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Sebastian Krzyszkowiak
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b9b231a438
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put debug config into public config struct
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2018-12-15 01:09:44 +01:00 |
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Sebastian Krzyszkowiak
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ce66ba8060
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reorganize Game structure, deprecate access to _priv fields
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2018-12-15 00:59:34 +01:00 |
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Sebastian Krzyszkowiak
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d8f975300d
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PrintConsole/DrawConsole: guard console data usage with mutexes
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2018-12-14 02:18:05 +01:00 |
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Sebastian Krzyszkowiak
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5fcb55591c
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fix cppcheck warnings
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2018-12-11 00:26:51 +01:00 |
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Sebastian Krzyszkowiak
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0ebb85a660
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make audio sample rate configurable
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2018-12-06 05:37:51 +01:00 |
|
Sebastian Krzyszkowiak
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3586f49762
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ensure that the game operates on UTF-8 on Windows
Should fix issues with Unicode filenames.
|
2018-12-05 02:09:06 +01:00 |
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Sebastian Krzyszkowiak
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2179d6cdc2
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synchronize with the main thread on BSoD
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2018-12-02 00:26:33 +01:00 |
|
Sebastian Krzyszkowiak
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58cb054a18
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add missing al_destroy_mixer
|
2018-12-02 00:24:31 +01:00 |
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Sebastian Krzyszkowiak
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2149c11ace
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imgui: handle touch input, set style and don't call al_set_mouse_cursor, which isn't implemented on some platforms
|
2018-11-29 21:09:20 +01:00 |
|
Sebastian Krzyszkowiak
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440e6c41e6
|
Dear ImGui integration
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2018-11-29 04:37:08 +01:00 |
|
Sebastian Krzyszkowiak
|
48189e7715
|
make depth buffer creation configurable
|
2018-11-27 03:06:43 +01:00 |
|
Sebastian Krzyszkowiak
|
9ecd29a7c3
|
include allegro_color and platform specific headers already in libsuperderpy.h, clean up
|
2018-11-26 01:40:19 +01:00 |
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Sebastian Krzyszkowiak
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6c59ef1049
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add support for routing the loading gamestate through compositor
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2018-11-22 04:53:51 +01:00 |
|
Sebastian Krzyszkowiak
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a6abd01ec2
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libsuperderpy_start: load shaders before loading the loading gamestate
Allows the loading gamestate to use shaders created in common resources.
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2018-11-22 03:37:32 +01:00 |
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Sebastian Krzyszkowiak
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e04a52ea35
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init: set libsuperderpy's default mixer as Allegro's default one
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2018-11-02 06:10:15 +01:00 |
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Sebastian Krzyszkowiak
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de835593c8
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set the default window size according to the viewport aspect ratio
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2018-10-27 05:18:02 +02:00 |
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Sebastian Krzyszkowiak
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7c30291d95
|
Load shaders created before libsuperderpy_start already when starting
|
2018-10-11 06:15:07 +02:00 |
|
Sebastian Krzyszkowiak
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3e7d9812a3
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Refactor the engine's main loop.
|
2018-09-10 03:22:45 +02:00 |
|
Sebastian Krzyszkowiak
|
c5fcba57cb
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Fix a segfault when there's no postdraw handler
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2018-09-10 03:12:19 +02:00 |
|
Sebastian Krzyszkowiak
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916094b371
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debug: decouple livereload from autopause
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2018-08-09 00:42:53 +02:00 |
|
Sebastian Krzyszkowiak
|
7d4575308d
|
add config switches for various debug options
|
2018-08-09 00:05:25 +02:00 |
|
Sebastian Krzyszkowiak
|
e5dd715eb2
|
fix and update debug function keys
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2018-08-08 23:59:38 +02:00 |
|
Sebastian Krzyszkowiak
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6684847424
|
send filename, line number and function name to PrintConsole and FatalError for verbose debug output
|
2018-08-08 22:19:50 +02:00 |
|
Sebastian Krzyszkowiak
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942fd043fd
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lock the timeline debug view to debug mode
|
2018-08-07 00:43:42 +02:00 |
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Sebastian Krzyszkowiak
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9953d3f171
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gamestate: add optional Gamestate_Tick function for logic with fixed interval
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2018-08-05 02:01:21 +02:00 |
|
Sebastian Krzyszkowiak
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4c12939afe
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set ALLEGRO_NO_PRESERVE_TEXTURE by default on desktop platforms
This almost halves RAM usage on desktop. On mobile, a more elaborate
approach will have to be developed.
|
2018-08-05 01:17:41 +02:00 |
|
Sebastian Krzyszkowiak
|
a03a031c6c
|
call postdraw hook also after drawing loading screen
|
2018-08-05 00:23:05 +02:00 |
|
Sebastian Krzyszkowiak
|
51d9fad1d6
|
export libsuperderpy's git revision and print on initializing
|
2018-08-04 18:25:30 +02:00 |
|
Sebastian Krzyszkowiak
|
7bde25fe84
|
add a public field with in-game total passed time
|
2018-08-03 13:15:06 +02:00 |
|
Sebastian Krzyszkowiak
|
05c75a9437
|
init: set app name as window title by default
|
2018-08-03 01:39:05 +02:00 |
|
Sebastian Krzyszkowiak
|
8ff2a57b64
|
fix broken fullscreen toggle on Windows
|
2018-07-30 17:00:31 +02:00 |
|
Sebastian Krzyszkowiak
|
f215bc0c83
|
mute audio by setting main mixer gain to 0.0
using al_set_mixer_playing causes high CPU usage for some reason
|
2018-07-26 16:19:32 +02:00 |
|
Sebastian Krzyszkowiak
|
7c92d1e05e
|
add global audio mute config option
|
2018-07-26 15:33:02 +02:00 |
|
Sebastian Krzyszkowiak
|
7a5c2f9ed3
|
loading: stop time in loading when converting memory bitmaps
Avoids annoying framedrops, just stops the animation for a while instead.
|
2018-07-06 23:29:16 +02:00 |
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