libsuperderpy/src/libsuperderpy.c
Sebastian Krzyszkowiak 4da588cbb2
API consistency tweaks
2018-12-16 15:35:53 +01:00

513 lines
18 KiB
C

/*
* Copyright (c) Sebastian Krzyszkowiak <dos@dosowisko.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Also, ponies.
*/
#ifdef LIBSUPERDERPY_MOUSE_EMULATION
#define ALLEGRO_UNSTABLE
#endif
#include "internal.h"
#include <dlfcn.h>
#include <libgen.h>
#include <locale.h>
#include <unistd.h>
#ifdef ALLEGRO_MACOSX
#include <mach-o/dyld.h>
#endif
static char* GetDefaultWindowWidth(struct Game* game) {
char* buf = malloc(sizeof(char) * 255);
double aspect = game->_priv.params.aspect ? game->_priv.params.aspect : (game->_priv.params.width / (double)game->_priv.params.height);
if (aspect < 1.0) {
aspect = 1.0;
}
snprintf(buf, 255, "%d", (int)(720 * aspect));
return AddGarbage(game, buf);
}
static char* GetDefaultWindowHeight(struct Game* game) {
char* buf = malloc(sizeof(char) * 255);
double aspect = game->_priv.params.aspect ? game->_priv.params.aspect : (game->_priv.params.width / (double)game->_priv.params.height);
if (aspect > 1.0) {
aspect = 1.0;
}
snprintf(buf, 255, "%d", (int)(720 / aspect));
return AddGarbage(game, buf);
}
SYMBOL_EXPORT struct Game* libsuperderpy_init(int argc, char** argv, const char* name, struct Params params) {
struct Game* game = calloc(1, sizeof(struct Game));
game->_priv.name = name;
game->_priv.params = params;
#ifdef ALLEGRO_MACOSX
getcwd(game->_priv.cwd, MAXPATHLEN);
char exe_path[MAXPATHLEN];
uint32_t size = sizeof(exe_path);
_NSGetExecutablePath(exe_path, &size);
chdir(dirname(exe_path));
#endif
if (!al_init()) {
fprintf(stderr, "failed to initialize allegro!\n");
free(game);
return NULL;
}
InitConfig(game);
game->_priv.fps_count.frames_done = 0;
game->_priv.fps_count.fps = 0;
game->_priv.fps_count.old_time = 0;
game->_priv.font_console = NULL;
game->_priv.font_bsod = NULL;
game->_priv.console_pos = 0;
for (unsigned int i = 0; i < (sizeof(game->_priv.console) / sizeof(game->_priv.console[0])); i++) {
game->_priv.console[i][0] = '\0';
}
game->_priv.garbage = NULL;
game->_priv.timelines = NULL;
game->_priv.shaders = NULL;
game->_priv.paused = false;
game->_priv.texture_sync = false;
game->_priv.texture_sync_cond = al_create_cond();
game->_priv.texture_sync_mutex = al_create_mutex();
game->_priv.in_bsod = false;
game->_priv.bsod_cond = al_create_cond();
game->_priv.bsod_mutex = al_create_mutex();
game->_priv.mutex = al_create_mutex();
game->config.fullscreen = strtol(GetConfigOptionDefault(game, "SuperDerpy", "fullscreen", "1"), NULL, 10);
game->config.music = strtol(GetConfigOptionDefault(game, "SuperDerpy", "music", "10"), NULL, 10);
game->config.voice = strtol(GetConfigOptionDefault(game, "SuperDerpy", "voice", "10"), NULL, 10);
game->config.fx = strtol(GetConfigOptionDefault(game, "SuperDerpy", "fx", "10"), NULL, 10);
game->config.mute = strtol(GetConfigOptionDefault(game, "SuperDerpy", "mute", "0"), NULL, 10);
game->config.debug.enabled = strtol(GetConfigOptionDefault(game, "SuperDerpy", "debug", "0"), NULL, 10);
game->config.width = strtol(GetConfigOptionDefault(game, "SuperDerpy", "width", GetDefaultWindowWidth(game)), NULL, 10);
if (game->config.width < 100) { game->config.width = 100; }
game->config.height = strtol(GetConfigOptionDefault(game, "SuperDerpy", "height", GetDefaultWindowHeight(game)), NULL, 10);
if (game->config.height < 100) { game->config.height = 100; }
game->config.debug.verbose = strtol(GetConfigOptionDefault(game, "debug", "verbose", "0"), NULL, 10);
game->config.debug.livereload = strtol(GetConfigOptionDefault(game, "debug", "livereload", "1"), NULL, 10);
game->config.debug.autopause = strtol(GetConfigOptionDefault(game, "debug", "autopause", "1"), NULL, 10);
game->_priv.showconsole = game->config.debug.enabled;
game->_priv.showtimeline = false;
if (!al_init_image_addon()) {
fprintf(stderr, "failed to initialize image addon!\n");
/*al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!",
NULL, ALLEGRO_MESSAGEBOX_ERROR);*/
return NULL;
}
if (!al_install_audio()) {
fprintf(stderr, "failed to initialize audio!\n");
return NULL;
}
if (!al_init_acodec_addon()) {
fprintf(stderr, "failed to initialize audio codecs!\n");
return NULL;
}
if (!al_install_keyboard()) {
fprintf(stderr, "failed to initialize keyboard!\n");
return NULL;
}
if (!al_init_primitives_addon()) {
fprintf(stderr, "failed to initialize primitives!\n");
return NULL;
}
game->input.available.mouse = al_install_mouse();
if (!game->input.available.mouse) {
fprintf(stderr, "failed to initialize the mouse!\n");
}
if (!al_init_video_addon()) {
fprintf(stderr, "failed to initialize the video addon!\n");
return NULL;
}
if (!al_init_font_addon() || !al_init_ttf_addon()) {
fprintf(stderr, "failed to initialize fonts!\n");
return NULL;
}
game->input.available.touch = false;
if (!strtol(GetConfigOptionDefault(game, "SuperDerpy", "disableTouch", "0"), NULL, 10)) {
game->input.available.touch = al_install_touch_input();
}
#ifdef LIBSUPERDERPY_MOUSE_EMULATION
if (game->touch) {
al_set_mouse_emulation_mode(ALLEGRO_MOUSE_EMULATION_TRANSPARENT);
}
#endif
game->input.available.joystick = false;
if (!strtol(GetConfigOptionDefault(game, "SuperDerpy", "disableJoystick", "0"), NULL, 10)) {
game->input.available.joystick = al_install_joystick();
}
#ifdef ALLEGRO_ANDROID
int windowMode = ALLEGRO_FULLSCREEN_WINDOW | ALLEGRO_FRAMELESS;
#elif defined(__EMSCRIPTEN__)
int windowMode = ALLEGRO_WINDOWED;
#else
int windowMode = ALLEGRO_FULLSCREEN_WINDOW;
#endif
if (!game->config.fullscreen) {
windowMode = ALLEGRO_WINDOWED;
}
windowMode |= ALLEGRO_RESIZABLE;
al_set_new_display_flags(windowMode | ALLEGRO_OPENGL | ALLEGRO_PROGRAMMABLE_PIPELINE);
al_set_new_display_option(ALLEGRO_VSYNC, 2 - strtol(GetConfigOptionDefault(game, "SuperDerpy", "vsync", "1"), NULL, 10), ALLEGRO_SUGGEST);
#ifdef LIBSUPERDERPY_ORIENTATION_LANDSCAPE
al_set_new_display_option(ALLEGRO_SUPPORTED_ORIENTATIONS, ALLEGRO_DISPLAY_ORIENTATION_LANDSCAPE, ALLEGRO_SUGGEST);
#elif defined(LIBSUPERDERPY_ORIENTATION_PORTRAIT)
al_set_new_display_option(ALLEGRO_SUPPORTED_ORIENTATIONS, ALLEGRO_DISPLAY_ORIENTATION_PORTRAIT, ALLEGRO_SUGGEST);
#endif
if (params.depth_buffer) {
al_set_new_display_option(ALLEGRO_DEPTH_SIZE, 24, ALLEGRO_SUGGEST);
}
#ifdef ALLEGRO_WINDOWS
al_set_new_window_position(20, 40); // workaround nasty Windows bug with window being created off-screen
#endif
al_set_new_window_title(game->_priv.params.window_title ? game->_priv.params.window_title : al_get_app_name());
game->display = al_create_display(game->config.width, game->config.height);
if (!game->display) {
fprintf(stderr, "Failed to create display!\n");
return NULL;
}
#ifdef ALLEGRO_ANDROID
al_android_set_apk_file_interface();
al_android_set_apk_fs_interface();
#endif
#if !defined(ALLEGRO_ANDROID) && !defined(ALLEGRO_IPHONE) && !defined(ALLEGRO_SDL)
// We're always using OpenGL which already preserves textures on its own, so avoid
// excessive RAM usage by not backuping the bitmaps when not necessary.
// Android and iOS can threw out the context, so bitmaps need to be preserved there.
// SDL2 backend seems to have some workaround for old SDL bug, worth looking into.
// This will have to be revisited on mobile GNU/Linux platforms.
al_add_new_bitmap_flag(ALLEGRO_NO_PRESERVE_TEXTURE);
#endif
PrintConsole(game, "libsuperderpy 2 (rev " LIBSUPERDERPY_GIT_REV ")");
PrintConsole(game, "OpenGL%s (%08X)", al_get_opengl_variant() == ALLEGRO_OPENGL_ES ? " ES" : "", al_get_opengl_version());
PrintConsole(game, "Max bitmap size: %d", al_get_display_option(game->display, ALLEGRO_MAX_BITMAP_SIZE));
PrintConsole(game, "Color buffer bits: %d", al_get_display_option(game->display, ALLEGRO_COLOR_SIZE));
PrintConsole(game, "Depth buffer bits: %d", al_get_display_option(game->display, ALLEGRO_DEPTH_SIZE));
PrintConsole(game, "Stencil buffer bits: %d", al_get_display_option(game->display, ALLEGRO_STENCIL_SIZE));
PrintConsole(game, "NPOT bitmaps: %d", al_get_display_option(game->display, ALLEGRO_SUPPORT_NPOT_BITMAP));
PrintConsole(game, "Separate alpha blender: %d", al_get_display_option(game->display, ALLEGRO_SUPPORT_SEPARATE_ALPHA));
if (!al_get_display_option(game->display, ALLEGRO_COMPATIBLE_DISPLAY)) {
al_destroy_display(game->display);
fprintf(stderr, "Created display is Allegro incompatible!\n");
return NULL;
}
if (!al_get_display_option(game->display, ALLEGRO_CAN_DRAW_INTO_BITMAP)) {
FatalError(game, true, "The created display does not support drawing into bitmaps.");
al_destroy_display(game->display);
return NULL;
}
ALLEGRO_BITMAP* icon = al_load_bitmap(GetDataFilePath(game, GetGameName(game, "icons/%s.png")));
al_set_display_icon(game->display, icon);
al_destroy_bitmap(icon);
if (game->config.fullscreen) { al_hide_mouse_cursor(game->display); }
al_inhibit_screensaver(true);
SetupViewport(game);
al_add_new_bitmap_flag(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR);
game->_priv.gamestates = NULL;
al_init_user_event_source(&(game->event_source));
game->_priv.event_queue = al_create_event_queue();
if (!game->_priv.event_queue) {
FatalError(game, true, "Failed to create event queue.");
al_destroy_display(game->display);
return NULL;
}
int samplerate = strtol(GetConfigOptionDefault(game, "SuperDerpy", "samplerate", "44100"), NULL, 10);
#ifdef ALLEGRO_ANDROID
ALLEGRO_AUDIO_DEPTH depth = ALLEGRO_AUDIO_DEPTH_INT16;
#else
ALLEGRO_AUDIO_DEPTH depth = ALLEGRO_AUDIO_DEPTH_FLOAT32;
#endif
game->audio.v = al_create_voice(samplerate, depth, ALLEGRO_CHANNEL_CONF_2);
if (!game->audio.v) {
// fallback
depth = (depth == ALLEGRO_AUDIO_DEPTH_FLOAT32) ? ALLEGRO_AUDIO_DEPTH_INT16 : ALLEGRO_AUDIO_DEPTH_FLOAT32;
game->audio.v = al_create_voice(samplerate, depth, ALLEGRO_CHANNEL_CONF_2);
}
game->audio.mixer = al_create_mixer(samplerate, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
game->audio.fx = al_create_mixer(samplerate, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
game->audio.music = al_create_mixer(samplerate, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
game->audio.voice = al_create_mixer(samplerate, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2);
al_attach_mixer_to_voice(game->audio.mixer, game->audio.v);
al_attach_mixer_to_mixer(game->audio.fx, game->audio.mixer);
al_attach_mixer_to_mixer(game->audio.music, game->audio.mixer);
al_attach_mixer_to_mixer(game->audio.voice, game->audio.mixer);
al_set_mixer_gain(game->audio.fx, game->config.fx / 10.0);
al_set_mixer_gain(game->audio.music, game->config.music / 10.0);
al_set_mixer_gain(game->audio.voice, game->config.voice / 10.0);
al_set_mixer_gain(game->audio.mixer, game->config.mute ? 0.0 : 1.0);
al_set_default_mixer(game->audio.mixer);
setlocale(LC_NUMERIC, "C");
game->_priv.argc = argc;
game->_priv.argv = argv;
game->data = NULL;
game->_priv.shutting_down = false;
game->_priv.restart = false;
game->loading.progress = 0;
if (game->_priv.params.handlers.compositor) {
game->_priv.loading.fb = CreateNotPreservedBitmap(game->clip_rect.w, game->clip_rect.h);
} else {
game->_priv.loading.fb = al_create_sub_bitmap(al_get_backbuffer(game->display), game->clip_rect.x, game->clip_rect.y, game->clip_rect.w, game->clip_rect.h);
}
return game;
}
SYMBOL_EXPORT int libsuperderpy_start(struct Game* game) {
al_register_event_source(game->_priv.event_queue, al_get_display_event_source(game->display));
al_register_event_source(game->_priv.event_queue, al_get_keyboard_event_source());
if (game->input.available.mouse) {
al_register_event_source(game->_priv.event_queue, al_get_mouse_event_source());
}
if (game->input.available.joystick) {
al_register_event_source(game->_priv.event_queue, al_get_joystick_event_source());
}
if (game->input.available.touch) {
al_register_event_source(game->_priv.event_queue, al_get_touch_input_event_source());
#ifdef LIBSUPERDERPY_MOUSE_EMULATION
al_register_event_source(game->_priv.event_queue, al_get_touch_input_mouse_emulation_event_source());
#endif
}
al_register_event_source(game->_priv.event_queue, &(game->event_source));
al_clear_to_color(al_map_rgb(0, 0, 0));
game->_priv.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(60)); // logic timer
if (!game->_priv.timer) {
FatalError(game, true, "Failed to create logic timer.");
return 1;
}
al_register_event_source(game->_priv.event_queue, al_get_timer_event_source(game->_priv.timer));
ReloadShaders(game, false);
al_flip_display();
al_start_timer(game->_priv.timer);
{
struct Gamestate* tmp = game->_priv.gamestates;
while (tmp) {
// don't show loading screen on init if requested
tmp->showLoading = game->_priv.params.show_loading_on_launch;
tmp = tmp->next;
}
}
game->_priv.loading.gamestate = AllocateGamestate(game, "loading");
if (!OpenGamestate(game, game->_priv.loading.gamestate) || !LinkGamestate(game, game->_priv.loading.gamestate)) {
// TODO: support loading-less scenario
return 2;
}
game->_priv.loading.gamestate->data = (*game->_priv.loading.gamestate->api->load)(game, NULL);
PrintConsole(game, "Loading screen registered.");
ReloadShaders(game, false);
game->_priv.timestamp = al_get_time();
game->_priv.paused = false;
#ifdef LIBSUPERDERPY_IMGUI
igCreateContext(NULL);
ImGui_ImplAllegro5_Init(game->display);
igStyleColorsDark(NULL);
igGetStyle()->FrameBorderSize = 1.0;
#endif
return 0;
}
#ifdef __EMSCRIPTEN__
SYMBOL_INTERNAL void libsuperderpy_emscripten_mainloop(void* game) {
if (!libsuperderpy_mainloop(game)) {
libsuperderpy_destroy(game);
free(game);
printf("Halted.\n");
emscripten_cancel_main_loop();
}
}
#endif
SYMBOL_EXPORT int libsuperderpy_run(struct Game* game) {
int ret = libsuperderpy_start(game);
if (ret) {
return ret;
}
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(libsuperderpy_emscripten_mainloop, game, 0, true);
return 0;
#else
while (libsuperderpy_mainloop(game)) {};
libsuperderpy_destroy(game);
return 0;
#endif
}
SYMBOL_EXPORT void libsuperderpy_destroy(struct Game* game) {
game->_priv.shutting_down = true;
#ifdef LIBSUPERDERPY_IMGUI
ImGui_ImplAllegro5_Shutdown();
igDestroyContext(NULL);
#endif
ClearGarbage(game);
struct Gamestate *tmp = game->_priv.gamestates, *pom;
while (tmp) {
if (tmp->started) {
PrintConsole(game, "Stopping gamestate \"%s\"...", tmp->name);
game->_priv.current_gamestate = tmp;
(*tmp->api->stop)(game, tmp->data);
tmp->started = false;
PrintConsole(game, "Gamestate \"%s\" stopped successfully.", tmp->name);
}
if (tmp->loaded) {
PrintConsole(game, "Unloading gamestate \"%s\"...", tmp->name);
game->_priv.current_gamestate = tmp;
(*tmp->api->unload)(game, tmp->data);
tmp->loaded = false;
PrintConsole(game, "Gamestate \"%s\" unloaded successfully.", tmp->name);
}
CloseGamestate(game, tmp);
pom = tmp->next;
free(tmp);
tmp = pom;
}
(*game->_priv.loading.gamestate->api->unload)(game, game->_priv.loading.gamestate->data);
CloseGamestate(game, game->_priv.loading.gamestate);
free(game->_priv.loading.gamestate);
if (game->_priv.params.handlers.destroy) {
(*game->_priv.params.handlers.destroy)(game);
}
DestroyShaders(game);
ClearScreen(game);
#ifdef __EMSCRIPTEN__
{
ALLEGRO_BITMAP* bmp = al_create_bitmap(320, 180);
al_set_target_bitmap(bmp);
al_clear_to_color(al_map_rgb(0, 0, 0));
ALLEGRO_FONT* font = al_create_builtin_font();
al_draw_text(font, al_map_rgb(228, 127, 59), 320 / 2, 180 / 2 - 8 - 6, ALLEGRO_ALIGN_CENTER, "It's now safe to turn off");
al_draw_text(font, al_map_rgb(228, 127, 59), 320 / 2, 180 / 2 - 8 + 6, ALLEGRO_ALIGN_CENTER, "your browser.");
al_set_target_backbuffer(game->display);
al_draw_scaled_bitmap(bmp, 0, 0, 320, 180, 0, -game->viewport.height * 0.2, game->viewport.width, game->viewport.height * 1.4, 0);
al_flip_display();
al_destroy_bitmap(bmp);
al_destroy_font(font);
}
#endif
PrintConsole(game, "Shutting down...");
DrawConsole(game);
al_flip_display();
while (game->_priv.garbage) {
free(game->_priv.garbage->data);
game->_priv.garbage = game->_priv.garbage->next;
}
al_destroy_timer(game->_priv.timer);
Console_Unload(game);
al_destroy_display(game->display);
al_destroy_user_event_source(&(game->event_source));
al_destroy_event_queue(game->_priv.event_queue);
al_destroy_mixer(game->audio.fx);
al_destroy_mixer(game->audio.music);
al_destroy_mixer(game->audio.voice);
al_destroy_mixer(game->audio.mixer);
al_destroy_voice(game->audio.v); // FIXME: doesn't seem to work in Chromium under Emscripten
al_destroy_cond(game->_priv.texture_sync_cond);
al_destroy_mutex(game->_priv.texture_sync_mutex);
al_destroy_cond(game->_priv.bsod_cond);
al_destroy_mutex(game->_priv.bsod_mutex);
al_destroy_mutex(game->_priv.mutex);
al_uninstall_audio();
DeinitConfig(game);
#ifndef __EMSCRIPTEN__
al_uninstall_system();
char** argv = game->_priv.argv;
bool restart = game->_priv.restart;
free(game);
if (restart) {
#ifdef ALLEGRO_MACOSX
chdir(game->_priv.cwd);
#endif
#ifdef ALLEGRO_WINDOWS
wchar_t* wargv[game->_priv.argc];
for (int i = 0; i < game->_priv.argc; i++) {
size_t size = MultiByteToWideChar(CP_UTF8, 0, argv[i], -1, NULL, 0);
wargv[i] = malloc(sizeof(wchar_t) * size);
MultiByteToWideChar(CP_UTF8, 0, argv[i], -1, wargv[i], size);
}
_wexecv(wargv[0], (const wchar_t* const*)wargv);
#else
execv(argv[0], argv);
#endif
}
#endif
}