Sebastian Krzyszkowiak
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ce965a2643
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character: add ability to set character destructor to free custom data
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2018-07-05 16:43:13 +02:00 |
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Sebastian Krzyszkowiak
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96ab7a12ce
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use ALLEGRO_FRAMELESS for fullscreen windows only on Android
It will be needed for immersive mode, while it can break
fullscreen toggling on other platforms.
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2018-07-05 03:28:32 +02:00 |
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Sebastian Krzyszkowiak
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2d905ce3c0
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update the timestamp after Gamestate_Start to prevent high delta jump
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2018-07-05 02:33:59 +02:00 |
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Sebastian Krzyszkowiak
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d512b31889
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shader: downgrade GLSL to 1.20 because of macOS
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2018-07-05 02:32:58 +02:00 |
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Sebastian Krzyszkowiak
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3a04729fb6
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shader: automatically prepend #version line
GL: "#version 130" (3.0)
GLES: "#version 100" (2.0)
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2018-07-05 01:05:50 +02:00 |
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Sebastian Krzyszkowiak
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5888cd2575
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FatalError, PrintConsole: properly mark format argument as such
Thanks to that static analysis can catch nonliteral format errors.
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2018-07-05 01:04:54 +02:00 |
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Sebastian Krzyszkowiak
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dcf1375e6f
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LoadSpritesheets: decrease the verboseness of logs in non-debug mode
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2018-07-05 01:03:45 +02:00 |
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Sebastian Krzyszkowiak
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a29c7b4d2c
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fix clang-tidy issues
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2018-07-04 19:08:39 +02:00 |
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Sebastian Krzyszkowiak
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9266ab65b6
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cmake: don't use clang-tidy on MinGW
It doesn't work well.
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2018-07-04 18:51:52 +02:00 |
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Sebastian Krzyszkowiak
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e491a78cbd
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cmake: detect static version of Allegro
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2018-07-04 18:51:26 +02:00 |
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Sebastian Krzyszkowiak
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4d5fdcffbb
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character: add more logging on spritesheet loading
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2018-07-04 06:55:48 +02:00 |
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Sebastian Krzyszkowiak
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88ea60dd7b
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add missing symbol exports for ShowCharacter and HideCharacter
Fixes MinGW
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2018-07-04 06:55:12 +02:00 |
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Sebastian Krzyszkowiak
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c2f6aa73cd
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utils: add Sign function
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2018-07-03 04:22:30 +02:00 |
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Sebastian Krzyszkowiak
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7b93ced844
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it's libsuperderpy 2 now
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2018-07-03 04:22:12 +02:00 |
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Sebastian Krzyszkowiak
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23ffcae034
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better handling of joystick, mouse and font initialization failures
Now libsuperderpy works on FreeBSD \o/
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2018-07-03 00:41:57 +02:00 |
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Sebastian Krzyszkowiak
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4b4e6cc023
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timeline: capitalise TM_ACTION macro to prevent confusion with function declaration
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2018-06-30 16:37:43 +02:00 |
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Sebastian Krzyszkowiak
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c7fac39b79
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timeline: use macros to get action name by default
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2018-06-30 02:52:06 +02:00 |
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Sebastian Krzyszkowiak
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d5faec85ac
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mark loading.inProgress variable as volatile to prevent optimization bugs in threaded loading
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2018-06-30 02:35:32 +02:00 |
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Sebastian Krzyszkowiak
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93859232d9
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Fix GCC warnings
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2018-06-30 01:50:29 +02:00 |
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Sebastian Krzyszkowiak
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4cf74ec0f3
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timeline: delta eating
Untested. Great reason to write unit tests :)
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2018-06-30 01:27:28 +02:00 |
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Sebastian Krzyszkowiak
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993a6fd2e7
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Add more PrintConsoles around gamestate handling.
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2018-06-30 00:59:54 +02:00 |
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Sebastian Krzyszkowiak
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40bda569b9
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timeline: rework API to better handle common use cases
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2018-06-30 00:50:55 +02:00 |
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Sebastian Krzyszkowiak
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b9774052eb
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timeline: add TM_RunningOnly convienence macro
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2018-06-29 23:00:58 +02:00 |
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Sebastian Krzyszkowiak
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a4a1c356df
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timeline: don't use ALLEGRO_TIMERs anymore, rely on delta time instead
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2018-06-29 23:00:13 +02:00 |
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Sebastian Krzyszkowiak
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b5d2b4a032
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fix timeline debug mode
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2018-06-28 04:38:33 +02:00 |
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Sebastian Krzyszkowiak
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ce131e50a0
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character: fix switched names in CharacterCallback macro
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2018-06-28 04:25:56 +02:00 |
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Sebastian Krzyszkowiak
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40df27640c
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character: add CharacterCallback macro for defininig animation callbacks
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2018-06-27 19:30:35 +02:00 |
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Sebastian Krzyszkowiak
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12faed0921
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timeline: add TM_Action macro for defining action callbacks
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2018-06-27 19:30:18 +02:00 |
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Sebastian Krzyszkowiak
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1c66f219d8
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timeline: expose the delta value to actions
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2018-06-27 19:00:48 +02:00 |
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Sebastian Krzyszkowiak
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016c482154
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convert bitmaps to video textures on every progress() when loading gamestate in threaded mode
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2018-06-23 04:44:36 +02:00 |
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Sebastian Krzyszkowiak
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81488f9390
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character: rework IsOnCharacter to work properly regardless of pivot, rotation and scale
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2018-06-04 19:10:29 +02:00 |
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Sebastian Krzyszkowiak
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291e4c73d6
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use al_reset_clipping_rectangle for clarity
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2018-06-03 03:39:28 +02:00 |
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Sebastian Krzyszkowiak
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897aa8b52f
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character: honor x/y values from frames when calculating animation size
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2018-06-03 03:39:11 +02:00 |
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Sebastian Krzyszkowiak
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71ec8b396e
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shader: auto rebuild and auto destroy shaders
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2018-05-31 20:52:16 +02:00 |
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Sebastian Krzyszkowiak
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5fe62da08f
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tween: add SYMBOL_EXPORT macros
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2018-05-31 20:51:44 +02:00 |
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Sebastian Krzyszkowiak
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9182cabf79
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Add abstraction for GPU shaders
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2018-05-30 21:11:46 +02:00 |
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Sebastian Krzyszkowiak
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52883755f1
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timeline: initial API change for handling time delta
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2018-05-30 03:10:03 +02:00 |
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Sebastian Krzyszkowiak
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62316e50c2
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cmake: change register_gamestate API to take explicit list of source files
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2018-05-16 20:51:38 +02:00 |
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Sebastian Krzyszkowiak
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b0d2c59596
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add SwitchSpritesheet
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2018-04-26 14:34:00 +02:00 |
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Sebastian Krzyszkowiak
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396e07a0ce
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DrawCenteredTintedScaled
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2018-04-24 22:06:06 +02:00 |
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Sebastian Krzyszkowiak
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34a36c2038
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DrawCenteredScaled
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2018-04-24 05:01:59 +02:00 |
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Sebastian Krzyszkowiak
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80f59dd749
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tween: add function to just interpolate the value, without using Tween object
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2018-04-23 03:24:13 +02:00 |
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Sebastian Krzyszkowiak
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0f14629a15
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Introducing the tweening engine.
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2018-04-22 05:30:56 +02:00 |
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Sebastian Krzyszkowiak
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01ae741558
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loading: call Gamestate_Logic in single thread mode as well
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2018-04-21 01:08:39 +02:00 |
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Sebastian Krzyszkowiak
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a9c318dd78
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loading: call Gamestate_Logic
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2018-04-21 00:11:34 +02:00 |
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Sebastian Krzyszkowiak
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0af3d8b1d0
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ResumeExecution: guard against open/link failure on live reload
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2018-04-18 23:14:05 +02:00 |
|
Sebastian Krzyszkowiak
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08d2e544b7
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character: read width/height values from ini file
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2018-04-18 23:13:31 +02:00 |
|
Sebastian Krzyszkowiak
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3938a78503
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live reloading
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2018-04-16 01:06:58 +02:00 |
|
Sebastian Krzyszkowiak
|
60b960ab2c
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character: use Spritesheet structs instead of strings with names in callbacks
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2018-04-15 23:00:53 +02:00 |
|
Sebastian Krzyszkowiak
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c77c91e570
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character: add GetSpritesheet for getting struct by name
|
2018-04-15 23:00:17 +02:00 |
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