Commit graph

52 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
440e6c41e6
Dear ImGui integration 2018-11-29 04:37:08 +01:00
Sebastian Krzyszkowiak
48189e7715
make depth buffer creation configurable 2018-11-27 03:06:43 +01:00
Sebastian Krzyszkowiak
e5937537df
initial draft of particle engine 2018-11-26 09:18:28 +01:00
Sebastian Krzyszkowiak
9ecd29a7c3
include allegro_color and platform specific headers already in libsuperderpy.h, clean up 2018-11-26 01:40:19 +01:00
Sebastian Krzyszkowiak
6c59ef1049
add support for routing the loading gamestate through compositor 2018-11-22 04:53:51 +01:00
Sebastian Krzyszkowiak
3e7d9812a3
Refactor the engine's main loop. 2018-09-10 03:22:45 +02:00
Sebastian Krzyszkowiak
7d4575308d
add config switches for various debug options 2018-08-09 00:05:25 +02:00
Sebastian Krzyszkowiak
6684847424
send filename, line number and function name to PrintConsole and FatalError for verbose debug output 2018-08-08 22:19:50 +02:00
Sebastian Krzyszkowiak
7bde25fe84 add a public field with in-game total passed time 2018-08-03 13:15:06 +02:00
Sebastian Krzyszkowiak
093a808dc2 character: reuse already loaded bitmaps 2018-08-03 05:02:44 +02:00
Sebastian Krzyszkowiak
a730281bb8 add QuitGame function for quiting or sending game to the background (depending on the platform) 2018-07-31 21:25:07 +02:00
Sebastian Krzyszkowiak
7c92d1e05e add global audio mute config option 2018-07-26 15:33:02 +02:00
Sebastian Krzyszkowiak
e5cf17a1a6 utils: add Fract util function and move math utils to separate unit 2018-07-12 20:18:23 +02:00
Sebastian Krzyszkowiak
d6f6f32e00 include math.h header in libsuperderpy.h 2018-07-12 00:03:00 +02:00
Sebastian Krzyszkowiak
521e6bf431 gamestate: add optional PostLoad hook for stuff that needs to be done on GPU thread 2018-07-05 20:55:32 +02:00
Sebastian Krzyszkowiak
23ffcae034 better handling of joystick, mouse and font initialization failures
Now libsuperderpy works on FreeBSD \o/
2018-07-03 00:41:57 +02:00
Sebastian Krzyszkowiak
d5faec85ac mark loading.inProgress variable as volatile to prevent optimization bugs in threaded loading 2018-06-30 02:35:32 +02:00
Sebastian Krzyszkowiak
40bda569b9 timeline: rework API to better handle common use cases 2018-06-30 00:50:55 +02:00
Sebastian Krzyszkowiak
016c482154 convert bitmaps to video textures on every progress() when loading gamestate in threaded mode 2018-06-23 04:44:36 +02:00
Sebastian Krzyszkowiak
9182cabf79 Add abstraction for GPU shaders 2018-05-30 21:11:46 +02:00
Sebastian Krzyszkowiak
0f14629a15 Introducing the tweening engine. 2018-04-22 05:30:56 +02:00
Sebastian Krzyszkowiak
01ae741558 loading: call Gamestate_Logic in single thread mode as well 2018-04-21 01:08:39 +02:00
Sebastian Krzyszkowiak
3938a78503 live reloading 2018-04-16 01:06:58 +02:00
Sebastian Krzyszkowiak
adb15a9caf libsuperderpy: init video addon 2018-04-08 01:33:13 +02:00
Sebastian Krzyszkowiak
f097ddc54a display frame duration along with the fps counter 2018-03-20 23:49:22 +01:00
Sebastian Krzyszkowiak
ae70770f77 rumina hacks 2018-03-15 00:42:24 +01:00
Sebastian Krzyszkowiak
fc37ec592e Add bunch of debug output on launch 2018-02-03 03:53:52 +01:00
Sebastian Krzyszkowiak
52fbb86d2f Add pre/post logic/draw handlers 2018-02-03 03:39:30 +01:00
Sebastian Krzyszkowiak
c6b71f1686 Add delta parameter to Gamestate_Logic calls 2018-02-03 03:37:44 +01:00
Sebastian Krzyszkowiak
2b1248ce14 clang-tidy support; clang-tidy and clang-format fixes 2017-09-10 21:35:14 +02:00
Sebastian Krzyszkowiak
450e33b2e3 support of loading in separate thread; thread-safe console; various fixes from clang code model warnings 2017-09-09 00:11:43 +02:00
Sebastian Krzyszkowiak
3581c6060c full emscripten support, plus flac->ogg encoding for emscripten and android 2017-08-24 21:09:07 +02:00
Sebastian Krzyszkowiak
a955820e8f emscripten support 2017-08-24 00:51:58 +02:00
Sebastian Krzyszkowiak
3fe7df2982 timeline: make debug draw optional and automatic 2017-08-07 02:26:36 +02:00
Sebastian Krzyszkowiak
505de9086d fix whitespace style 2017-07-22 21:01:29 +02:00
Sebastian Krzyszkowiak
e9bd4eefa5 update license to GPLv3+ 2017-07-22 18:22:28 +02:00
Sebastian Krzyszkowiak
625f202156 add ability to define game-specific global event handler 2016-11-08 22:11:10 +01:00
Sebastian Krzyszkowiak
a4ce032c8b don't crash on devices with no touchscreen 2016-11-08 17:56:19 +01:00
Sebastian Krzyszkowiak
4c09151dae basic Android support 2016-11-06 03:10:43 +01:00
Sebastian Krzyszkowiak
f7362d3d74 added DrawWrappedText, some clean up 2016-09-08 00:32:57 +02:00
Sebastian Krzyszkowiak
96a33c1a37 make windowed display resizable and try to fix flickering border around the viewport 2016-09-02 00:07:43 +02:00
Sebastian Krzyszkowiak
40cdf33bb8 add support for user events 2016-08-29 22:47:55 +02:00
Sebastian Krzyszkowiak
af6636009e make viewport configurable 2016-08-23 02:13:15 +02:00
Sebastian Krzyszkowiak
39eeeb44fd use al_resume_timer where appropriate 2016-08-21 21:58:47 +02:00
Sebastian Krzyszkowiak
97d62e4c04 make showing loading screen on launch configurable 2016-08-20 03:32:32 +02:00
Sebastian Krzyszkowiak
1afc4a3f31 don't create and destroy bitmap on every PrintConsole call 2016-08-16 23:20:00 +02:00
Sebastian Krzyszkowiak
2dfc565178 fix gamestate lifecycle management when game logic frame takes longer than 1/60s and implement SwitchCurrentGamestate 2016-08-16 18:41:50 +02:00
Sebastian Krzyszkowiak
6bf5fc493b garbage collector for util functions returning strings that are usually used as function params
because why not :D
2016-08-15 04:37:27 +02:00
Sebastian Krzyszkowiak
0b49342e39 fix character.h include 2016-08-12 06:56:06 +02:00
Sebastian Krzyszkowiak
c964f72d66 make it buildable by clang; adjust function visibility 2016-07-04 00:06:50 +02:00