Commit graph

1068 commits

Author SHA1 Message Date
Sebastian Krzyszkowiak
6e8670bf12
fix a memory leak happening when there's no loading gamestate registered 2019-05-11 00:05:40 +02:00
Sebastian Krzyszkowiak
2b3a2e3d72
fix a potential division by zero in GetDefaultWindow(Width|Height) 2019-05-10 23:42:35 +02:00
Sebastian Krzyszkowiak
a8f78ea9bb
cmake: use float literal instead of integer to specify image scale as 1 2019-05-10 23:20:10 +02:00
Sebastian Krzyszkowiak
a4147d2e61
character: transparently support ImgToWebp scaling factor 2019-05-06 04:06:58 +02:00
Sebastian Krzyszkowiak
7c94d31d66
call al_unref_user_event in event loop on user events 2019-05-05 04:24:30 +02:00
Sebastian Krzyszkowiak
29f9484a6b
cmake: don't install libsuperderpy library when it's being built as a static lib 2019-04-30 00:23:37 +02:00
Sebastian Krzyszkowiak
264ef2b86d
cmake: link to allegro-color addon 2019-04-29 13:17:56 +02:00
Sebastian Krzyszkowiak
c480289123
cmake: rework asset compression pipeline a bit 2019-04-29 03:11:55 +02:00
Sebastian Krzyszkowiak
ddfe7cc50a
properly unset default mixer on engine destroy
fixes a segfault/broken assertion that could happen right before quiting
2019-04-22 01:34:53 +02:00
Sebastian Krzyszkowiak
26089d86e6
move SUPPRESS_WARNING macros to public header 2019-04-21 15:46:03 +02:00
Sebastian Krzyszkowiak
d93e1a1aca
imgui: scale the whole UI by factor from configuration 2019-04-07 23:26:54 +02:00
Sebastian Krzyszkowiak
569834bce4
cmake: fix problems with static linking with osxcross 2019-04-06 21:18:17 +02:00
Sebastian Krzyszkowiak
6aedf685b6
update imgui to 1.69 2019-04-06 20:45:32 +02:00
Sebastian Krzyszkowiak
472ed0a1b4
timeline: fine-tune semantics and fix bugs shown by tests 2019-04-03 03:00:14 +02:00
Sebastian Krzyszkowiak
83bd62277f
initial set of timeline unit tests 2019-04-03 02:59:48 +02:00
Sebastian Krzyszkowiak
c3096eee7b
android: rework loadLibrary function to fix bugs and report errors 2019-04-02 23:38:37 +02:00
Sebastian Krzyszkowiak
1e7fe215c4
timeline: gracefullly handle out of bounds indexes in TM_GetArg 2019-03-30 04:06:40 +01:00
Sebastian Krzyszkowiak
9706f61116
don't abort when there's no loading screen available 2019-03-30 03:34:55 +01:00
Sebastian Krzyszkowiak
44bee57f55
fix an endless loop on platforms where "char" is unsigned by default 2019-03-30 00:26:21 +01:00
Sebastian Krzyszkowiak
834b1028f5
support a case where width, height and ratio in params are all zeros 2019-03-29 21:26:25 +01:00
Sebastian Krzyszkowiak
deb38e778c
don't fail on missing icon file 2019-03-29 20:54:14 +01:00
Sebastian Krzyszkowiak
db0d8da708
utils: add FindDataFilePath, which just returns NULL on failure 2019-03-29 20:53:45 +01:00
Sebastian Krzyszkowiak
993e9884e6
adjust to clang-tidy 8.0 2019-03-29 03:24:36 +01:00
Sebastian Krzyszkowiak
d54b311a3c
fix a case where SetupViewport wasn't called when it should after a display resize 2019-03-28 16:58:15 +01:00
Sebastian Krzyszkowiak
a309b8cb2b
support a command line switch "--debug" (or "-d") to enable debug mode 2019-03-28 15:33:21 +01:00
Sebastian Krzyszkowiak
6d7007b39e
don't rely on the game name string pointer to be valid for a whole lifetime 2019-03-28 15:25:37 +01:00
Sebastian Krzyszkowiak
cdc99444e0
fix clang-analyzer warnings and reformat 2019-03-26 04:31:24 +01:00
Sebastian Krzyszkowiak
1350fe9437
timeline: use floating-point seconds instead of integer miliseconds for delays in API 2019-03-16 01:58:28 +01:00
Sebastian Krzyszkowiak
6e07719beb
timeline: add STOP action state 2019-03-16 01:44:02 +01:00
Sebastian Krzyszkowiak
52e128ed28
make sure to clear the screen completely on initial flips 2019-03-12 15:16:50 +01:00
Sebastian Krzyszkowiak
6899ea5f52
resize event handling tweaks
Fixes Android and somehow optimizes resizing with lots of gamestates
2019-03-09 03:18:42 +01:00
Sebastian Krzyszkowiak
f375b6f0b1
use 48kHz as a default audio sample rate 2019-03-05 03:48:39 +01:00
Sebastian Krzyszkowiak
5a6e212de1
make sure to redraw the gamestates after a resize
Also affects compositor toggling
2019-03-05 03:48:11 +01:00
Sebastian Krzyszkowiak
c7ebc51f16
move SetupViewport to internal functions 2019-03-05 03:42:59 +01:00
Sebastian Krzyszkowiak
151e11d371
utils: add ToggleFullscreen and ToggleMute 2019-03-05 03:42:25 +01:00
Sebastian Krzyszkowiak
c93c22cf04
make Gamestate structure private and add API for accessing it 2019-03-05 03:20:06 +01:00
Sebastian Krzyszkowiak
66e0319691
cmake: make source files of game's shared library configurable 2019-02-28 21:44:02 +01:00
Sebastian Krzyszkowiak
ae9cf19778
utils: Push/PopTransform functions for easier transforming 2019-02-26 18:14:19 +01:00
Sebastian Krzyszkowiak
b84727bff0
utils: add transform-aware clipping rectangle functions 2019-02-26 01:59:49 +01:00
Sebastian Krzyszkowiak
43c830bf99
drop "libsuperderpy-" prefix from game-specific shared libraries 2019-02-26 01:42:16 +01:00
Sebastian Krzyszkowiak
d05e683171
add a hack for window size correction at launch 2019-02-24 04:20:36 +01:00
Sebastian Krzyszkowiak
c80a3c5717
report Allegro version and better format the OpenGL version 2019-02-23 13:36:27 +01:00
Sebastian Krzyszkowiak
7c89ef74e2
don't react to ALLEGRO_EVENT_DISPLAY_RESIZE if the new size is the same as the old one 2019-02-19 03:49:53 +01:00
Sebastian Krzyszkowiak
199ad64bac
ReloadGamestates: also reload loading gamestate 2019-02-14 05:35:17 +01:00
Sebastian Krzyszkowiak
0ba9c7bbae
move first al_flip_display() way earlier 2019-02-13 23:00:33 +01:00
Sebastian Krzyszkowiak
f8306f80c1
ReloadShaders: actually don't reload already loaded stuff unless forced 2019-02-13 22:59:45 +01:00
Sebastian Krzyszkowiak
d9dd73bfc8
make sure shaders are loaded in-between Load and PostLoad calls + call PostLoad for loading 2019-02-13 22:59:11 +01:00
Sebastian Krzyszkowiak
886034e596
use ALLEGRO_NO_PRESERVE_TEXTURE on SDL2
seems there's no reason not to; it even fixes some stuff
2019-02-13 22:54:49 +01:00
Sebastian Krzyszkowiak
379ba8f629
cmake: make LTO optional 2019-02-13 22:53:43 +01:00
Sebastian Krzyszkowiak
23da896077 Update README.md 2019-02-09 21:34:28 +00:00