Sebastian Krzyszkowiak
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6e8670bf12
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fix a memory leak happening when there's no loading gamestate registered
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2019-05-11 00:05:40 +02:00 |
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Sebastian Krzyszkowiak
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2b3a2e3d72
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fix a potential division by zero in GetDefaultWindow(Width|Height)
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2019-05-10 23:42:35 +02:00 |
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Sebastian Krzyszkowiak
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a8f78ea9bb
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cmake: use float literal instead of integer to specify image scale as 1
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2019-05-10 23:20:10 +02:00 |
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Sebastian Krzyszkowiak
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a4147d2e61
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character: transparently support ImgToWebp scaling factor
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2019-05-06 04:06:58 +02:00 |
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Sebastian Krzyszkowiak
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7c94d31d66
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call al_unref_user_event in event loop on user events
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2019-05-05 04:24:30 +02:00 |
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Sebastian Krzyszkowiak
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29f9484a6b
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cmake: don't install libsuperderpy library when it's being built as a static lib
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2019-04-30 00:23:37 +02:00 |
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Sebastian Krzyszkowiak
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264ef2b86d
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cmake: link to allegro-color addon
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2019-04-29 13:17:56 +02:00 |
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Sebastian Krzyszkowiak
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c480289123
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cmake: rework asset compression pipeline a bit
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2019-04-29 03:11:55 +02:00 |
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Sebastian Krzyszkowiak
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ddfe7cc50a
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properly unset default mixer on engine destroy
fixes a segfault/broken assertion that could happen right before quiting
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2019-04-22 01:34:53 +02:00 |
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Sebastian Krzyszkowiak
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26089d86e6
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move SUPPRESS_WARNING macros to public header
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2019-04-21 15:46:03 +02:00 |
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Sebastian Krzyszkowiak
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d93e1a1aca
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imgui: scale the whole UI by factor from configuration
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2019-04-07 23:26:54 +02:00 |
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Sebastian Krzyszkowiak
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569834bce4
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cmake: fix problems with static linking with osxcross
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2019-04-06 21:18:17 +02:00 |
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Sebastian Krzyszkowiak
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6aedf685b6
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update imgui to 1.69
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2019-04-06 20:45:32 +02:00 |
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Sebastian Krzyszkowiak
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472ed0a1b4
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timeline: fine-tune semantics and fix bugs shown by tests
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2019-04-03 03:00:14 +02:00 |
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Sebastian Krzyszkowiak
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83bd62277f
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initial set of timeline unit tests
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2019-04-03 02:59:48 +02:00 |
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Sebastian Krzyszkowiak
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c3096eee7b
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android: rework loadLibrary function to fix bugs and report errors
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2019-04-02 23:38:37 +02:00 |
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Sebastian Krzyszkowiak
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1e7fe215c4
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timeline: gracefullly handle out of bounds indexes in TM_GetArg
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2019-03-30 04:06:40 +01:00 |
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Sebastian Krzyszkowiak
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9706f61116
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don't abort when there's no loading screen available
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2019-03-30 03:34:55 +01:00 |
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Sebastian Krzyszkowiak
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44bee57f55
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fix an endless loop on platforms where "char" is unsigned by default
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2019-03-30 00:26:21 +01:00 |
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Sebastian Krzyszkowiak
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834b1028f5
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support a case where width, height and ratio in params are all zeros
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2019-03-29 21:26:25 +01:00 |
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Sebastian Krzyszkowiak
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deb38e778c
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don't fail on missing icon file
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2019-03-29 20:54:14 +01:00 |
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Sebastian Krzyszkowiak
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db0d8da708
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utils: add FindDataFilePath, which just returns NULL on failure
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2019-03-29 20:53:45 +01:00 |
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Sebastian Krzyszkowiak
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993e9884e6
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adjust to clang-tidy 8.0
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2019-03-29 03:24:36 +01:00 |
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Sebastian Krzyszkowiak
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d54b311a3c
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fix a case where SetupViewport wasn't called when it should after a display resize
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2019-03-28 16:58:15 +01:00 |
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Sebastian Krzyszkowiak
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a309b8cb2b
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support a command line switch "--debug" (or "-d") to enable debug mode
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2019-03-28 15:33:21 +01:00 |
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Sebastian Krzyszkowiak
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6d7007b39e
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don't rely on the game name string pointer to be valid for a whole lifetime
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2019-03-28 15:25:37 +01:00 |
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Sebastian Krzyszkowiak
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cdc99444e0
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fix clang-analyzer warnings and reformat
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2019-03-26 04:31:24 +01:00 |
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Sebastian Krzyszkowiak
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1350fe9437
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timeline: use floating-point seconds instead of integer miliseconds for delays in API
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2019-03-16 01:58:28 +01:00 |
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Sebastian Krzyszkowiak
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6e07719beb
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timeline: add STOP action state
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2019-03-16 01:44:02 +01:00 |
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Sebastian Krzyszkowiak
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52e128ed28
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make sure to clear the screen completely on initial flips
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2019-03-12 15:16:50 +01:00 |
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Sebastian Krzyszkowiak
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6899ea5f52
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resize event handling tweaks
Fixes Android and somehow optimizes resizing with lots of gamestates
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2019-03-09 03:18:42 +01:00 |
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Sebastian Krzyszkowiak
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f375b6f0b1
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use 48kHz as a default audio sample rate
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2019-03-05 03:48:39 +01:00 |
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Sebastian Krzyszkowiak
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5a6e212de1
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make sure to redraw the gamestates after a resize
Also affects compositor toggling
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2019-03-05 03:48:11 +01:00 |
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Sebastian Krzyszkowiak
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c7ebc51f16
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move SetupViewport to internal functions
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2019-03-05 03:42:59 +01:00 |
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Sebastian Krzyszkowiak
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151e11d371
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utils: add ToggleFullscreen and ToggleMute
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2019-03-05 03:42:25 +01:00 |
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Sebastian Krzyszkowiak
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c93c22cf04
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make Gamestate structure private and add API for accessing it
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2019-03-05 03:20:06 +01:00 |
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Sebastian Krzyszkowiak
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66e0319691
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cmake: make source files of game's shared library configurable
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2019-02-28 21:44:02 +01:00 |
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Sebastian Krzyszkowiak
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ae9cf19778
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utils: Push/PopTransform functions for easier transforming
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2019-02-26 18:14:19 +01:00 |
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Sebastian Krzyszkowiak
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b84727bff0
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utils: add transform-aware clipping rectangle functions
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2019-02-26 01:59:49 +01:00 |
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Sebastian Krzyszkowiak
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43c830bf99
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drop "libsuperderpy-" prefix from game-specific shared libraries
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2019-02-26 01:42:16 +01:00 |
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Sebastian Krzyszkowiak
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d05e683171
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add a hack for window size correction at launch
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2019-02-24 04:20:36 +01:00 |
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Sebastian Krzyszkowiak
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c80a3c5717
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report Allegro version and better format the OpenGL version
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2019-02-23 13:36:27 +01:00 |
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Sebastian Krzyszkowiak
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7c89ef74e2
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don't react to ALLEGRO_EVENT_DISPLAY_RESIZE if the new size is the same as the old one
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2019-02-19 03:49:53 +01:00 |
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Sebastian Krzyszkowiak
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199ad64bac
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ReloadGamestates: also reload loading gamestate
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2019-02-14 05:35:17 +01:00 |
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Sebastian Krzyszkowiak
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0ba9c7bbae
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move first al_flip_display() way earlier
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2019-02-13 23:00:33 +01:00 |
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Sebastian Krzyszkowiak
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f8306f80c1
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ReloadShaders: actually don't reload already loaded stuff unless forced
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2019-02-13 22:59:45 +01:00 |
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Sebastian Krzyszkowiak
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d9dd73bfc8
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make sure shaders are loaded in-between Load and PostLoad calls + call PostLoad for loading
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2019-02-13 22:59:11 +01:00 |
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Sebastian Krzyszkowiak
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886034e596
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use ALLEGRO_NO_PRESERVE_TEXTURE on SDL2
seems there's no reason not to; it even fixes some stuff
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2019-02-13 22:54:49 +01:00 |
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Sebastian Krzyszkowiak
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379ba8f629
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cmake: make LTO optional
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2019-02-13 22:53:43 +01:00 |
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Sebastian Krzyszkowiak
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23da896077
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Update README.md
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2019-02-09 21:34:28 +00:00 |
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