Sebastian Krzyszkowiak
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fbedd1c7e7
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some stuff blocked by allegro bugs
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2018-11-02 06:10:34 +01:00 |
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Sebastian Krzyszkowiak
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e04a52ea35
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init: set libsuperderpy's default mixer as Allegro's default one
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2018-11-02 06:10:15 +01:00 |
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Sebastian Krzyszkowiak
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f922ffe997
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android: log into logcat
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2018-11-02 06:07:49 +01:00 |
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Sebastian Krzyszkowiak
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bbba7da52f
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AllocateGamestate: fix uninitialized memory
Fixes a segfault when resizing a window in between allocating and
loading the gamestate.
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2018-11-01 23:56:37 +01:00 |
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Sebastian Krzyszkowiak
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b67d146cdb
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maemo: rewrite mouse events into touch ones
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2018-10-30 18:05:54 +01:00 |
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Sebastian Krzyszkowiak
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a73e780668
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Maemo support
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2018-10-30 09:04:21 +01:00 |
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Sebastian Krzyszkowiak
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2299cacc16
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android: use LIBSUPERDERPY_APPID as the package name and net.dosowisko.libsuperderpy.Activity as activity name
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2018-10-30 02:17:35 +01:00 |
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Sebastian Krzyszkowiak
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de835593c8
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set the default window size according to the viewport aspect ratio
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2018-10-27 05:18:02 +02:00 |
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Sebastian Krzyszkowiak
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e12bc10840
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cmake: add an option to build libsuperderpy as a static library
Might be useful when packaging games for distribution repositories.
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2018-10-23 03:53:54 +02:00 |
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Sebastian Krzyszkowiak
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ded00145ed
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Add ODLOT to the README
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2018-10-15 13:41:43 +02:00 |
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Sebastian Krzyszkowiak
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7c30291d95
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Load shaders created before libsuperderpy_start already when starting
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2018-10-11 06:15:07 +02:00 |
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Sebastian Krzyszkowiak
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ca02e4ed2a
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Re-disable randomness-related diagnostics in clang-tidy
MinGW does not contain srandom/random by default.
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2018-10-10 22:30:27 +02:00 |
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Sebastian Krzyszkowiak
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d20b81d104
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update clang-tidy diagnostics
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2018-10-10 21:37:54 +02:00 |
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Sebastian Krzyszkowiak
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532727b15c
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Add some missing guards and debug messages for gamestate handling
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2018-09-10 04:36:18 +02:00 |
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Sebastian Krzyszkowiak
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3e7d9812a3
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Refactor the engine's main loop.
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2018-09-10 03:22:45 +02:00 |
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Sebastian Krzyszkowiak
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c5fcba57cb
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Fix a segfault when there's no postdraw handler
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2018-09-10 03:12:19 +02:00 |
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Sebastian Krzyszkowiak
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9580873b16
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emscripten: adjust to support proper builds with all dependencies
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2018-09-06 04:29:16 +02:00 |
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Sebastian Krzyszkowiak
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b14347bd96
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osxcross64.toolchain: add CMAKE_OSX_SYSROOT for compatibility with older cmakes
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2018-08-10 07:58:25 +02:00 |
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Sebastian Krzyszkowiak
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916094b371
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debug: decouple livereload from autopause
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2018-08-09 00:42:53 +02:00 |
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Sebastian Krzyszkowiak
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7d4575308d
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add config switches for various debug options
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2018-08-09 00:05:25 +02:00 |
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Sebastian Krzyszkowiak
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e5dd715eb2
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fix and update debug function keys
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2018-08-08 23:59:38 +02:00 |
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Sebastian Krzyszkowiak
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6684847424
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send filename, line number and function name to PrintConsole and FatalError for verbose debug output
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2018-08-08 22:19:50 +02:00 |
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Sebastian Krzyszkowiak
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942fd043fd
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lock the timeline debug view to debug mode
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2018-08-07 00:43:42 +02:00 |
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Sebastian Krzyszkowiak
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b3a9186c6a
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character: don't include frame offset in character's transform
Fixes handling of subcharacters.
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2018-08-05 04:27:26 +02:00 |
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Sebastian Krzyszkowiak
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9953d3f171
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gamestate: add optional Gamestate_Tick function for logic with fixed interval
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2018-08-05 02:01:21 +02:00 |
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Sebastian Krzyszkowiak
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4c12939afe
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set ALLEGRO_NO_PRESERVE_TEXTURE by default on desktop platforms
This almost halves RAM usage on desktop. On mobile, a more elaborate
approach will have to be developed.
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2018-08-05 01:17:41 +02:00 |
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Sebastian Krzyszkowiak
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1f71f03ef8
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add LIBSUPERDERPY_GAME_GIT_REV define for game's git revision
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2018-08-05 00:50:54 +02:00 |
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Sebastian Krzyszkowiak
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a03a031c6c
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call postdraw hook also after drawing loading screen
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2018-08-05 00:23:05 +02:00 |
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Sebastian Krzyszkowiak
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51d9fad1d6
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export libsuperderpy's git revision and print on initializing
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2018-08-04 18:25:30 +02:00 |
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Sebastian Krzyszkowiak
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0c5fee3cbb
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character: apply spritesheet offset after scaling and rotating
I'm not 100% sure yet, but I think this makes more sense.
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2018-08-04 03:21:55 +02:00 |
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Sebastian Krzyszkowiak
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7bde25fe84
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add a public field with in-game total passed time
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2018-08-03 13:15:06 +02:00 |
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Sebastian Krzyszkowiak
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341aa1d823
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character: add ability to specify per-frame color tint
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2018-08-03 05:26:28 +02:00 |
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Sebastian Krzyszkowiak
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093a808dc2
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character: reuse already loaded bitmaps
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2018-08-03 05:02:44 +02:00 |
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Sebastian Krzyszkowiak
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05c75a9437
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init: set app name as window title by default
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2018-08-03 01:39:05 +02:00 |
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Sebastian Krzyszkowiak
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b60bcfda54
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character: support sub-characters (characters positioned relatively to parent character)
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2018-08-02 23:32:03 +02:00 |
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Sebastian Krzyszkowiak
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c7fbf08e12
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android: update default target per recent google play requirements and add explicit supports-screens tag
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2018-08-01 20:21:47 +02:00 |
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Sebastian Krzyszkowiak
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a730281bb8
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add QuitGame function for quiting or sending game to the background (depending on the platform)
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2018-07-31 21:25:07 +02:00 |
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Sebastian Krzyszkowiak
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8ff2a57b64
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fix broken fullscreen toggle on Windows
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2018-07-30 17:00:31 +02:00 |
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Sebastian Krzyszkowiak
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c337e3435f
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character: add ability to specify spritesheet wide pixel offset
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2018-07-29 00:41:14 +02:00 |
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Sebastian Krzyszkowiak
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3c3730f9d5
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maths: Sign can return an integer
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2018-07-26 17:41:31 +02:00 |
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Sebastian Krzyszkowiak
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f215bc0c83
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mute audio by setting main mixer gain to 0.0
using al_set_mixer_playing causes high CPU usage for some reason
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2018-07-26 16:19:32 +02:00 |
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Sebastian Krzyszkowiak
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7c92d1e05e
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add global audio mute config option
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2018-07-26 15:33:02 +02:00 |
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Sebastian Krzyszkowiak
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09e8b5249b
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add NCSP to README
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2018-07-22 12:27:13 +02:00 |
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Sebastian Krzyszkowiak
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6587d14530
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don't pause/resume gamestates on execution pause that aren't started
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2018-07-21 14:07:58 +02:00 |
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Sebastian Krzyszkowiak
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5b7d06014e
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README: update supported platforms
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2018-07-19 02:07:41 +02:00 |
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Sebastian Krzyszkowiak
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17e5a084a7
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README: swap the order of the games
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2018-07-19 02:00:56 +02:00 |
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Sebastian Krzyszkowiak
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d52e9d5007
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add Wakey Wakey to the README
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2018-07-19 01:57:51 +02:00 |
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Sebastian Krzyszkowiak
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1c2e27f2b7
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fix potential crash shown by clang-tidy warning
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2018-07-19 01:39:53 +02:00 |
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Sebastian Krzyszkowiak
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74e2d863b9
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android: don't install unneccesary files into assets directory
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2018-07-19 01:28:53 +02:00 |
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Sebastian Krzyszkowiak
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31f6b8454d
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don't live-reload gamestates that don't come from dynamic libraries
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2018-07-18 19:58:34 +02:00 |
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