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Sebastian Krzyszkowiak 4c12939afe
set ALLEGRO_NO_PRESERVE_TEXTURE by default on desktop platforms
This almost halves RAM usage on desktop. On mobile, a more elaborate
approach will have to be developed.
2018-08-05 01:17:41 +02:00
android android: update default target per recent google play requirements and add explicit supports-screens tag 2018-08-01 20:21:47 +02:00
cmake add LIBSUPERDERPY_GAME_GIT_REV define for game's git revision 2018-08-05 00:50:54 +02:00
src set ALLEGRO_NO_PRESERVE_TEXTURE by default on desktop platforms 2018-08-05 01:17:41 +02:00
.clang-format add codestyle guide 2017-09-10 23:54:47 +02:00
.gitignore updated .gitignore, code-cosmetics 2017-10-30 21:17:47 +01:00
CMakeLists.txt request OpenGL programmable pipeline, adjust cmake includes 2016-08-11 19:32:49 +02:00
COPYING update license to GPLv3+ 2017-07-22 18:22:28 +02:00
Doxyfile librarify! 2016-07-02 23:23:08 +02:00
README.md add NCSP to README 2018-07-22 12:27:13 +02:00
README_codestyle.md update code checks for clang 5.0 2017-09-15 20:45:46 +02:00

libsuperderpy

A multiplatform game engine for games written in C and Allegro 5. Supports GNU/Linux, Android, FreeBSD, macOS, Windows and asm.js

Used by such games as:

WIP: The engine is being separated from its games and modularized right now. Stay tuned for documentation and examples soon!

-- by dos - Sebastian Krzyszkowiak