fix fade outs from menu... again :p

This commit is contained in:
Sebastian Krzyszkowiak 2012-03-03 21:12:11 +01:00
parent 5ac48ffc08
commit 35e3ad3738

View file

@ -164,7 +164,9 @@ void Menu_Preload(struct Game *game) {
void Menu_Stop(struct Game* game) {
game->menu.menu_fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
al_set_target_bitmap(game->menu.menu_fade_bitmap);
al_clear_to_color(al_map_rgb(0,0,0));
al_set_target_bitmap(al_get_backbuffer(game->display));
ALLEGRO_EVENT ev;
float fadeloop;
for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){