From 35e3ad37386e35cf7ec8bc656c97932b4efbdeb7 Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Sat, 3 Mar 2012 21:12:11 +0100 Subject: [PATCH] fix fade outs from menu... again :p --- src/menu.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/menu.c b/src/menu.c index 5ea5aab..b818f74 100644 --- a/src/menu.c +++ b/src/menu.c @@ -164,7 +164,9 @@ void Menu_Preload(struct Game *game) { void Menu_Stop(struct Game* game) { game->menu.menu_fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display)); + al_set_target_bitmap(game->menu.menu_fade_bitmap); al_clear_to_color(al_map_rgb(0,0,0)); + al_set_target_bitmap(al_get_backbuffer(game->display)); ALLEGRO_EVENT ev; float fadeloop; for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){