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fix fade outs from menu
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1 changed files with 1 additions and 1 deletions
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@ -164,7 +164,7 @@ void Menu_Preload(struct Game *game) {
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void Menu_Stop(struct Game* game) {
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game->menu.menu_fade_bitmap = al_create_bitmap(al_get_display_width(game->display), al_get_display_height(game->display));
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al_clear_to_color(al_map_rgb(0,0,0));
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ALLEGRO_EVENT ev;
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float fadeloop;
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for(fadeloop=0; fadeloop<256; fadeloop+=tps(game, 600)){
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